void Awake() { skillManager = GetComponentInParent <SkillManager>(); attackController = skillManager.GetComponentInChildren <AttackController_Melee>(); originalAttackDamage = new int[skillManager.character.maxQtdAttacks]; swordLight = attackController.GetComponentInChildren <ParticleSystem>(); }
private void Awake() { skillManager = GetComponentInParent <SkillManager>(); skillAttack = skillManager.GetComponentInChildren <BoxCollider2D>(true); skillManager.charAnim = GetComponentInParent <Animator>(); attackController = skillManager.GetComponentInChildren <AttackController_Melee>(); }
private void Awake() { skillManager = GetComponentInParent <SkillManager>(); attackController = GameObject.Find("Bones/Hip/Torso/R Upper Arm/R Arm/R Hand/Sword").GetComponent <AttackController_Melee>(); skillManager.charAnim = GetComponentInParent <Animator>(); pressCount = skillManager.GetComponentInChildren <Slider>(); }