public static int PhysicalAttack(YiObj attacker, MsgInteractType attackType = MsgInteractType.Physical) { if (!CanAttackPhysical(attacker, attacker.CurrentTarget)) { return(-1); } if (attacker.HasFlag(StatusEffect.Invisibility)) { attacker.RemoveStatusEffect(StatusEffect.Invisibility); } if (attacker is Player player) { if (player.AttackJob != null) { player.AttackJob.Cancelled = true; } if (player.CurrentTarget != null && player.CurrentTarget.Alive) { player.AttackJob = YiScheduler.Instance.DoReturn(TimeSpan.FromMilliseconds(attacker.AttackSpeed), () => MsgInteract.Handle(player, MsgInteract.Create(attacker, attacker.CurrentTarget, attackType, 0))); } } return(AttackCalcs.GetDamage(attacker, attacker.CurrentTarget, attackType)); }