void Start() { ac = GetComponent <AttachControl>(); at = GetComponent <Attachment>(); pm = GetComponent <PlayerMove>(); move = false; transform.rotation = Quaternion.identity; }
void Start() { GetComponent <EditorMode>().enabled = false; bm = GetComponent <BlockMove>(); ac = GetComponent <AttachControl>(); delta = Manager.delta; control = true; DefaultOnControl(); }