//this is a test public void AddAtmosphere() { HasAtmosphere = true; atmosphere = new Atmosphere(this.radius * 1.05f, this.radius); atmosphere.AddComponent(new HighPrecisionPosition()); SystemCore.GameObjectManager.AddAndInitialiseGameObject(atmosphere); atmosphericScatteringHelper = new GroundScatteringHelper(this.testEffect, radius * 1.05f, radius); }