static void Init() { Screen.ClearColor = 0x1e4e50ff; Texture.DefaultMinFilter = TextureFilter.Nearest; Texture.DefaultMagFilter = TextureFilter.Nearest; var builder = new AtlasBuilder(1024); //Pack a font var font = new Font("Assets/NotoSans-Regular.ttf", FontCharSet.BasicLatin); var size32 = new FontSize(font, 32); builder.AddFont("font", size32, true); //Pack a bunch of icons builder.AddTiles("Assets/icons.png", 16, 16, true, true); atlas = builder.Build(1); if (atlas == null) { throw new Exception("Failed to build the atlas."); } icons = atlas.GetTiles("icons"); batch = new DrawBatch2D(); }
static void Init() { var font = new Font("Assets/NotoSans-Regular.ttf", FontCharSet.BasicLatin); var size = new FontSize(font, 128f); var builder = new AtlasBuilder(2048); builder.AddBitmap("Assets/star.png", true, true); builder.AddBitmap("Assets/face.png", true, true); builder.AddBitmap("Assets/maritte.png", true, true); builder.AddFont("font", size, true); atlas = builder.Build(1); if (atlas == null) { throw new Exception("Failed to build atlas."); } batch = new DrawBatch2D(); shader = new Shader(Shader.Basic2D); view = new GuiView(shader, Screen.DrawWidth, Screen.DrawHeight, LayoutMode.Horizontal); view.BackgroundColor = Color4.Grey; view.Spacing = 16; view.SetPadding(16); var left = view.AddChild(new GuiContainer()); left.BackgroundColor = Color4.Black * 0.25f; left.FlexX = left.FlexY = true; left.Spacing = 16; var right = view.AddChild(new GuiContainer()); right.BackgroundColor = Color4.Blue; right.FlexX = right.FlexY = true; var items = left.AddChild(new GuiContainer()); items.BackgroundColor = Color4.Black * 0.25f; items.FlexX = items.FlexY = true; items.Spacing = 1; items.ScrollableY = true; var padding = left.AddChild(new GuiContainer(100, 100, LayoutMode.Vertical)); padding.BackgroundColor = Color4.White * 0.25f; padding.FlexX = true; padding.FlexY = false; for (int i = 0; i < 50; ++i) { var item = items.AddChild(new GuiElement(16, 40)); item.FlexY = false; item.OnRender += b => b.DrawRect(item.RectX, item.RectY, item.RectW, item.RectH, Color4.Red); } Screen.ClearColor = Color4.Black; Screen.OnResized += () => view.SetSize(Screen.DrawWidth, Screen.DrawHeight); }