void Start() { gameOverCanvas = GameObject.Find ("GameOverCanvas"); canvas = GameObject.Find("Canvas"); Sounds = GameObject.Find ("Sounds").GetComponent<AthleticsSounds>(); gameOverCanvas.SetActive(false); }
void Start() { velocidade = 0.25f; pronto = false; começa = false; termina = false; esquerda = true; direita = false; transformavelocidade = false; tempocomeça = 3; x = referencia.position.x; x1 = referencia2.position.x; startButton = GameObject.Find ("Start"); waitButton = GameObject.Find ("Wait"); start = false; n = 0.5f; m = 0.0075f; fim = false; Sounds = GameObject.Find ("Sounds").GetComponent<AthleticsSounds>(); }