Esempio n. 1
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 private void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("PLACE_CLAIM_OBJECT", this);
     AtavismEventSystem.UnregisterEvent("CLAIM_OBJECT_CLICKED", this);
     AtavismEventSystem.UnregisterEvent("START_BUILD_CLAIM_OBJECT", this);
     AtavismEventSystem.UnregisterEvent("CLAIM_CHANGED", this);
 }
Esempio n. 2
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 void OnDestroy()
 {
     if (node != null)
     {
         node.RemoveObjectPropertyChangeHandler("title", LevelHandler);
         node.RemoveObjectPropertyChangeHandler("level", LevelHandler);
         node.RemoveObjectPropertyChangeHandler("reaction", TargetTypeHandler);
         node.RemoveObjectPropertyChangeHandler("aggressive", TargetTypeHandler);
         node.RemoveObjectPropertyChangeHandler("adminLevel", AdminLevelHandler);
         node.RemoveObjectPropertyChangeHandler("questavailable", QuestAvailableHandler);
         node.RemoveObjectPropertyChangeHandler("questinprogress", QuestInProgressHandler);
         node.RemoveObjectPropertyChangeHandler("questconcludable", QuestConcludableHandler);
         node.RemoveObjectPropertyChangeHandler("dialogue_available", DialogueAvailableHandler);
         node.RemoveObjectPropertyChangeHandler("itemstosell", ItemsToSellHandler);
         node.RemoveObjectPropertyChangeHandler("nameDisplay", NameDisplayHandler);
         node.RemoveObjectPropertyChangeHandler("guildName", GuildNameDisplayHandler);
         node.RemoveObjectPropertyChangeHandler("deadstate", HandleDeadState);
         node.RemoveObjectPropertyChangeHandler("bankteller", HandleDeadState);
     }
     AtavismEventSystem.UnregisterEvent("UPDATE_LANGUAGE", this);
     //StopCoroutine(chIcon);
     //StopCoroutine(chTimer);
     StopAllCoroutines();
 }
 private void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("World_Error", this);
 }
Esempio n. 4
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 void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("WORLD_TIME_UPDATE", this);
 }
Esempio n. 5
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 void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("CLAIM_ADDED", this);
     AtavismEventSystem.UnregisterEvent("CLAIMED_REMOVED", this);
     AtavismEventSystem.UnregisterEvent("LOGGED_OUT", this);
 }
Esempio n. 6
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 private void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("LOADING_SCENE_START", this);
     AtavismEventSystem.UnregisterEvent("LOADING_SCENE_END", this);
     AtavismEventSystem.UnregisterEvent("PLAYER_TELEPORTED", this);
 }
Esempio n. 7
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 void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("LOGIN_RESPONSE", this);
     AtavismEventSystem.UnregisterEvent("REGISTER_RESPONSE", this);
     AtavismEventSystem.UnregisterEvent("SETTINGS_LOADED", this);
 }
Esempio n. 8
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 void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("ABILITY_UPDATE", this);
     AtavismEventSystem.UnregisterEvent("INVENTORY_UPDATE", this);
 }
Esempio n. 9
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 void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("UPDATE_LANGUAGE", this);
     StopAllCoroutines();
 }
Esempio n. 10
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 private void OnDestroy()
 {
     AtavismEventSystem.UnregisterEvent("MOUSE_SENSITIVE", this);
 }