void OnTriggerEnter2D(Collider2D collider) { Atacker attacker = collider.gameObject.GetComponent <Atacker>(); Health health = collider.gameObject.GetComponent <Health>(); if (attacker && health) { health.DealDamage(damage); // attacker.currentspeed = 0.01f; //////////// Destroy(gameObject); } }
// Use this for initialization void Start() { m_Atacker = GetComponent <Atacker>(); m_PhotonView = GetComponent <PhotonView>(); }
private void Spawn(Atacker atacker) { Atacker newAttacker = Instantiate(atacker, transform.position, transform.rotation) as Atacker; newAttacker.transform.parent = transform; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); attacker = GetComponent <Atacker>(); }