Esempio n. 1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        Atacker attacker = collider.gameObject.GetComponent <Atacker>();
        Health  health   = collider.gameObject.GetComponent <Health>();

        if (attacker && health)
        {
            health.DealDamage(damage);

            //   attacker.currentspeed = 0.01f; ////////////
            Destroy(gameObject);
        }
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     m_Atacker    = GetComponent <Atacker>();
     m_PhotonView = GetComponent <PhotonView>();
 }
    private void Spawn(Atacker atacker)
    {
        Atacker newAttacker = Instantiate(atacker, transform.position, transform.rotation) as Atacker;

        newAttacker.transform.parent = transform;
    }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     anim     = GetComponent <Animator>();
     attacker = GetComponent <Atacker>();
 }