Esempio n. 1
0
        private uint                                                      guardedRegionsCounter; // number of entries into try-clause

        private AsyncStateMachine(Transition <TState, AsyncStateMachine <TState> > transition, TState state)
        {
            builder               = AsyncValueTaskMethodBuilder.Create();
            this.transition       = transition;
            State                 = state;
            StateId               = IAsyncStateMachine <TState> .FinalState;
            exception             = null;
            guardedRegionsCounter = 0;
        }
Esempio n. 2
0
        private uint                        guardedRegionsCounter; //number of entries into try-clause

        private AsyncStateMachine(Transition transition, STATE state)
        {
            builder               = AsyncValueTaskMethodBuilder.Create();
            this.transition       = transition;
            State                 = state;
            StateId               = FINAL_STATE;
            exception             = null;
            guardedRegionsCounter = 0;
        }
Esempio n. 3
0
        private AsyncStateMachine(Transition <TState, AsyncStateMachine <TState, TResult> > transition, TState state)
        {
            builder = AsyncValueTaskMethodBuilder <TResult> .Create();

            StateId               = IAsyncStateMachine <TState> .FinalState;
            State                 = state;
            this.transition       = transition;
            guardedRegionsCounter = 0;
            exception             = null;
            result                = default;
        }
        // RESULTS
        // M1Async and M2Async : exact same assembly code
        // M1AsyncAsyncA, M1AsyncAsyncB and M2AsyncASync : exact same assembly code
        //  (heavy usage of the state machine)
        // so the diff is in the state machine
        //
        // M1AsyncAsyncA
        //  ValueTask<int> valueTask = (c.FAsync != null) ? c.FAsync() : default(ValueTask<int>);
        //  awaiter = valueTask.GetAwaiter();
        //
        // M2AsyncAsync
        //  Func<ValueTask<int>> fAsync = c.FAsync;
        //  ValueTask<int> valueTask = (fAsync != null) ? fAsync() : default(ValueTask<int>);
        //  awaiter = valueTask.GetAwaiter();
        //
        // M1AsyncAsyncB
        //  if (c.FAsync == null) { result = 0; done; }
        //  awaiter = c.FAsync().GetAwaiter();
        //
        // assembly level, M1AsyncAsyncA and M2AsyncAsync are practically equivalent
        // assembly level, M1AsyncAsyncB is marginally simpler

        private ValueTask <int> M1AsyncAsyncA__generated()
        {
            M1AsyncAsyncA__d__5 stateMachine = default(M1AsyncAsyncA__d__5);

            stateMachine.__4__this    = this;
            stateMachine.__t__builder = AsyncValueTaskMethodBuilder <int> .Create();

            stateMachine.__1__state = -1;

            AsyncValueTaskMethodBuilder <int> __t__builder = stateMachine.__t__builder;

            __t__builder.Start(ref stateMachine);

            return(stateMachine.__t__builder.Task);
        }
        [EditorBrowsable(EditorBrowsableState.Never)] // intended only for compiler consumption
#endif
        public static AsyncValueTaskMethodBuilder <TResult> CreateAsyncMethodBuilder() => AsyncValueTaskMethodBuilder <TResult> .Create();
Esempio n. 6
0
        private protected ValueTaskCompletionSource()
        {
            builder = AsyncValueTaskMethodBuilder <ValueTask <TResult> > .Create();

            completed = new AtomicBoolean(false);
        }
Esempio n. 7
0
 [EditorBrowsable(EditorBrowsableState.Never)] // intended only for compiler consumption
 public static AsyncValueTaskMethodBuilder <TResult> CreateAsyncMethodBuilder()
 {
     return(AsyncValueTaskMethodBuilder <TResult> .Create());
 }