Esempio n. 1
0
        public void ServerUri2()
        {
            transport1.ServerUri().Returns(x => { throw new PlatformNotSupportedException(); });
            transport2.ServerUri().Returns(new Uri("tcp4://myserver"));

            Assert.That(transport.ServerUri(), Is.EqualTo(new Uri("tcp4://myserver")));
        }
        /// <summary>
        /// Process the request from a client
        /// </summary>
        /// <remarks>
        /// Override if you wish to provide more information to the clients
        /// such as the name of the host player
        /// </remarks>
        /// <param name="request">Request comming from client</param>
        /// <param name="endpoint">Address of the client that sent the request</param>
        /// <returns>The message to be sent back to the client or null</returns>
        protected override ServerResponse ProcessRequest(ServerRequest request, IPEndPoint endpoint)
        {
            // In this case we don't do anything with the request
            // but other discovery implementations might want to use the data
            // in there,  This way the client can ask for
            // specific game mode or something

            try
            {
                // this is an example reply message,  return your own
                // to include whatever is relevant for your game
                return(new ServerResponse
                {
                    serverId = ServerId,
                    uri = transport.ServerUri()
                });
            }
            catch (NotImplementedException)
            {
                logger.LogError($"Transport {transport} does not support network discovery");
                throw;
            }
        }
Esempio n. 3
0
        public void ServerUri1()
        {
            transport1.ServerUri().Returns(new Uri("tcp4://myserver"));

            Assert.That(transport.ServerUri(), Is.EqualTo(new Uri("tcp4://myserver")));
        }