public static async Task <Texture2D> AsyncGetChunkTexture(Vector2Int chunk, Map map)
    {
        Texture2D texture = new Texture2D(50, 50);

        Color[] colors = new Color[50 * 50];
        for (int _y = 0; _y < 50; _y++)
        {
            for (int _x = 0; _x < 50; _x++)
            {
                int        x   = chunk.x * 50 + _x;
                int        y   = chunk.y * 50 + _y;
                Vector2Int pos = new Vector2Int(x, y);
                if (!map.GetParcel(pos).seeTerrain)
                {
                    Debug.Log("Dont See Terrain");
                }
                colors[_y * 50 + _x] = map.GetParcel(pos).seeTerrain?  (Color)map.GetParcel(pos).color : new Color(255, 0, 255);
            }
        }
        await AsyncTask.DelayIfNeed(1);

        texture.SetPixels(colors);
        texture.filterMode = FilterMode.Point;
        texture.wrapMode   = TextureWrapMode.Clamp;
        texture.Apply();
        return(texture);
    }