public void LoadAsync_GetNotifiedOfProgress() { var engine = new FakeSongLoadEngine(); IAsyncSongLoader loader = new AsyncSongLoader(engine); WaitedLoad(loader); engine.SignalProgress(); Assert.AreEqual("1", listener.ProgressNoted); }
public void LoadAsync_NotifiedOfEnd() { var engine = new FakeSongLoadEngine(); IAsyncSongLoader loader = new AsyncSongLoader(engine); WaitedLoad(loader); Assert.IsTrue(listener.LoadCompleted); }
public void OnLevelWasInitialized(int level) { if (level != SongLoader.MenuIndex) { return; } // CHANGE // SongLoader.OnLoad(); AsyncSongLoader.OnLoad(); }