Esempio n. 1
0
        private void checkForStruggleWorkers()
        {
            while (true)
            {
                Thread.Sleep(TIME_TO_WAIT_FOR_WORKER_TO_COMPLETE_JOB);

                foreach (OverseenWorker worker in manager.ListWorkers)
                {
                    // check if the other nodes are not slow
                    if (worker.Assignment != null)
                    {
                        logger.Log("WORKER W" + worker.WorkerId + " IS A STRAGGLER");

                        foreach (OverseenWorker otherWorker in manager.ListWorkers)
                        {
                            if (otherWorker.Assignment == null)
                            {
                                logger.Log("Assigning work to: W" + otherWorker.WorkerId);
                                otherWorker.Assignment = worker.Assignment;
                                if (otherWorker.Assignment != null)
                                {
                                    otherWorker.Assignment.WorkerId = otherWorker.WorkerId;

                                    int workerControllerId = (otherWorker.WorkerId + 1) % (manager.Count + 1);

                                    if (workerControllerId == 0)
                                    {
                                        workerControllerId = 1;
                                    }

                                    // Gets the service for the worker, but checks if that worker is himself
                                    WorkerService otherWorkerService = null;
                                    if (otherWorker.WorkerId == id)
                                    {
                                        AsyncSetWorkerSubmitContext submit = new AsyncSetWorkerSubmitContext(this.LoadSubmitContext);
                                        submit.BeginInvoke(clientURL, mapClass, code, otherWorker.Assignment.Jobs, workerControllerId, null, null);
                                    }
                                    else
                                    {
                                        otherWorkerService = otherWorker.Service;
                                        otherWorkerService.LoadSubmitContext(clientURL, this.mapClass, this.code, otherWorker.Assignment.Jobs, workerControllerId);
                                    }

                                    // No need to loop back again since someone else did the job
                                    worker.Assignment = null;
                                    return;
                                }
                            }
                        }
                    }
                }

                return;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// This method is responsible for obtaining the list
        /// of available workers and deliver to each one their
        /// piece of the job list.
        /// The clientURL is passed so that it is
        /// transferred to each one, so they know who to
        /// deliver it to when they're done.
        /// Alongside the clientURL, the name of the mapper class
        /// and the code (in bytes) containing said class is also passed,
        /// so it can be loaded by the worker at run-time.
        /// </summary>
        /// <param name="clientURL"></param>
        /// <param name="mapClass"></param>
        /// <param name="code"></param>
        public void SubmitJob(string clientURL, string mapClass, byte[] code)
        {
            if (code == null)
            {
                return;
            }

            this.mapClass = mapClass;
            this.code     = code;

            logger.Log("Submit BEGIN");

            // Calculate what each worker is going to do
            IList <JobAssignment> listJobAssignments = assignJobs();

            // Call each worker to process their job
            foreach (JobAssignment jobAssignment in listJobAssignments)
            {
                int workerId = jobAssignment.WorkerId;

                logger.Log("Submitting job to W" + workerId);
                checkForFrozenCommunication();

                int workerControllerId = (workerId + 1) % (manager.Count + 1);

                if (workerControllerId == 0)
                {
                    workerControllerId = 1;
                }

                logger.Log(" Woker:  " + workerId + " Will be controlled by:  " + workerControllerId);

                if (workerId == -1 || workerId == id)   // Checks if assignment is for himself
                {
                    AsyncSetWorkerSubmitContext submit = new AsyncSetWorkerSubmitContext(this.LoadSubmitContext);
                    submit.BeginInvoke(clientURL, mapClass, code, jobAssignment.Jobs, workerControllerId, null, null);
                }
                else
                {
                    try {
                        WorkerService worker = manager.GetOverseenWorker(workerId).Service;
                        worker.LoadSubmitContext(clientURL, mapClass, code, jobAssignment.Jobs, workerControllerId);
                    } catch (Exception) {
                        continue;
                    }
                }
            }
        }
        private void checkForStruggleWorkers()
        {
            while (true) {

                Thread.Sleep(TIME_TO_WAIT_FOR_WORKER_TO_COMPLETE_JOB);

                foreach (OverseenWorker worker in manager.ListWorkers) {

                    // check if the other nodes are not slow
                    if (worker.Assignment != null) {
                        logger.Log("WORKER W" + worker.WorkerId + " IS A STRAGGLER");

                        foreach (OverseenWorker otherWorker in manager.ListWorkers) {

                            if (otherWorker.Assignment == null) {
                                logger.Log("Assigning work to: W" + otherWorker.WorkerId);
                                otherWorker.Assignment = worker.Assignment;
                                if (otherWorker.Assignment != null) {
                                    otherWorker.Assignment.WorkerId = otherWorker.WorkerId;

                                    int workerControllerId = (otherWorker.WorkerId + 1) % (manager.Count + 1);

                                    if (workerControllerId == 0)
                                        workerControllerId = 1;

                                    // Gets the service for the worker, but checks if that worker is himself
                                    WorkerService otherWorkerService = null;
                                    if (otherWorker.WorkerId == id) {
                                        AsyncSetWorkerSubmitContext submit = new AsyncSetWorkerSubmitContext(this.LoadSubmitContext);
                                        submit.BeginInvoke(clientURL, mapClass, code, otherWorker.Assignment.Jobs, workerControllerId, null, null);
                                    } else {
                                        otherWorkerService = otherWorker.Service;
                                        otherWorkerService.LoadSubmitContext(clientURL, this.mapClass, this.code, otherWorker.Assignment.Jobs, workerControllerId);
                                    }

                                    // No need to loop back again since someone else did the job
                                    worker.Assignment = null;
                                    return;
                                }

                            }
                        }

                    }

                }

                return;
            }
        }
        /// <summary>
        /// This method is responsible for obtaining the list
        /// of available workers and deliver to each one their
        /// piece of the job list.
        /// The clientURL is passed so that it is
        /// transferred to each one, so they know who to
        /// deliver it to when they're done.
        /// Alongside the clientURL, the name of the mapper class
        /// and the code (in bytes) containing said class is also passed,
        /// so it can be loaded by the worker at run-time.
        /// </summary>
        /// <param name="clientURL"></param>
        /// <param name="mapClass"></param>
        /// <param name="code"></param>
        public void SubmitJob(string clientURL, string mapClass, byte[] code)
        {
            if (code == null) {
                return;
            }

            this.mapClass = mapClass;
            this.code = code;

            logger.Log("Submit BEGIN");

            // Calculate what each worker is going to do
            IList<JobAssignment> listJobAssignments = assignJobs();

            // Call each worker to process their job
            foreach (JobAssignment jobAssignment in listJobAssignments) {

                int workerId = jobAssignment.WorkerId;

                logger.Log("Submitting job to W" + workerId);
                checkForFrozenCommunication();

                int workerControllerId = (workerId + 1) % (manager.Count + 1);

                if (workerControllerId == 0)
                    workerControllerId = 1;

                logger.Log(" Woker:  " + workerId + " Will be controlled by:  " + workerControllerId);

                if (workerId == -1 || workerId == id) { // Checks if assignment is for himself
                    AsyncSetWorkerSubmitContext submit = new AsyncSetWorkerSubmitContext(this.LoadSubmitContext);
                    submit.BeginInvoke(clientURL, mapClass, code, jobAssignment.Jobs, workerControllerId, null, null);
                } else {
                    try {
                        WorkerService worker = manager.GetOverseenWorker(workerId).Service;
                        worker.LoadSubmitContext(clientURL, mapClass, code, jobAssignment.Jobs, workerControllerId);
                    } catch (Exception) {
                        continue;
                    }
                }
            }
        }