Esempio n. 1
0
 private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
 {
     if (scene.name == "StandardLevelLoader")
     {
         if (!loader)
         {
             loader = Resources.FindObjectsOfTypeAll <AsyncScenesLoader>().FirstOrDefault();
         }
         loader.loadingDidFinishEvent += OnLoadingDidFinish;
     }
 }
Esempio n. 2
0
 public static AsyncScenesLoader GetSceneLoader()
 {
     if (SceneManager.GetActiveScene().name == "StandardLevelLoader")
     {
         if (loader == null)
         {
             loader = Resources.FindObjectsOfTypeAll <AsyncScenesLoader>().FirstOrDefault();
             if (loader != null)
             {
                 //Console.WriteLine("Found Scene Loader");
             }
         }
         return(loader);
     }
     return(null);
 }
Esempio n. 3
0
 private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
 {
     try
     {
         if (scene.name == "Menu")
         {
             panelBehavior = new GameObject("panelBehavior").AddComponent <PanelBehavior>();
         }
         else if (scene.name == "StandardLevelLoader")
         {
             if (!loader)
             {
                 loader = Resources.FindObjectsOfTypeAll <AsyncScenesLoader>().FirstOrDefault();
             }
             loader.loadingDidFinishEvent += OnLoadingDidFinishGame;
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine(ex.Message + "\n" + ex.StackTrace);
     }
 }