Esempio n. 1
0
        private void processXstate(XmlDocument doc)
        {
            XmlNodeList rootL = doc.GetElementsByTagName("ScriptState");

            if (rootL.Count != 1)
            {
                throw new Exception("Xstate <ScriptState> missing");
            }

            XmlNode rootNode = rootL[0];

            if (rootNode == null)
            {
                throw new Exception("Xstate root missing");
            }

            string stateName = "";
            bool   running   = false;

            UUID   permsGranter  = UUID.Zero;
            int    permsMask     = 0;
            double minEventDelay = 0.0;

            Object[] pluginData    = new Object[0];
            UUID     experienceKey = UUID.Zero;

            LinkedList <EventParams> eventQueue = new LinkedList <EventParams>();

            Dictionary <string, int> intNames      = new Dictionary <string, int>();
            Dictionary <string, int> doubleNames   = new Dictionary <string, int>();
            Dictionary <string, int> stringNames   = new Dictionary <string, int>();
            Dictionary <string, int> vectorNames   = new Dictionary <string, int>();
            Dictionary <string, int> rotationNames = new Dictionary <string, int>();
            Dictionary <string, int> listNames     = new Dictionary <string, int>();

            int nn = m_ObjCode.globalVarNames.Count;

            int[]          ints      = null;
            double[]       doubles   = null;
            string[]       strings   = null;
            LSL_Vector[]   vectors   = null;
            LSL_Rotation[] rotations = null;
            LSL_List[]     lists     = null;

            if (nn > 0)
            {
                if (m_ObjCode.globalVarNames.ContainsKey("iarIntegers"))
                {
                    getvarNames(m_ObjCode.globalVarNames["iarIntegers"], intNames);
                    ints = new int[m_ObjCode.globalVarNames["iarIntegers"].Count];
                }
                if (m_ObjCode.globalVarNames.ContainsKey("iarFloats"))
                {
                    getvarNames(m_ObjCode.globalVarNames["iarFloats"], doubleNames);
                    doubles = new double[m_ObjCode.globalVarNames["iarFloats"].Count];
                }
                if (m_ObjCode.globalVarNames.ContainsKey("iarVectors"))
                {
                    getvarNames(m_ObjCode.globalVarNames["iarVectors"], vectorNames);
                    vectors = new LSL_Vector[m_ObjCode.globalVarNames["iarVectors"].Count];
                }
                if (m_ObjCode.globalVarNames.ContainsKey("iarRotations"))
                {
                    getvarNames(m_ObjCode.globalVarNames["iarRotations"], rotationNames);
                    rotations = new LSL_Rotation[m_ObjCode.globalVarNames["iarRotations"].Count];
                }
                if (m_ObjCode.globalVarNames.ContainsKey("iarStrings"))
                {
                    getvarNames(m_ObjCode.globalVarNames["iarStrings"], stringNames);
                    strings = new string[m_ObjCode.globalVarNames["iarStrings"].Count];
                }
                if (m_ObjCode.globalVarNames.ContainsKey("iarLists"))
                {
                    getvarNames(m_ObjCode.globalVarNames["iarLists"], listNames);
                    lists = new LSL_List[m_ObjCode.globalVarNames["iarLists"].Count];
                }
            }

            int heapsz = 0;

            try
            {
                XmlNodeList partL = rootNode.ChildNodes;
                foreach (XmlNode part in partL)
                {
                    switch (part.Name)
                    {
                    case "State":
                        stateName = part.InnerText;
                        break;

                    case "Running":
                        running = bool.Parse(part.InnerText);
                        break;

                    case "ExperienceKey":
                        experienceKey = UUID.Parse(part.InnerText);
                        break;

                    case "Variables":
                        int         indx;
                        XmlNodeList varL = part.ChildNodes;
                        foreach (XmlNode var in varL)
                        {
                            string varName;
                            object o     = ReadXTypedValue(var, out varName);
                            Type   otype = o.GetType();
                            if (otype == typeof(LSL_Integer))
                            {
                                if (intNames.TryGetValue(varName, out indx))
                                {
                                    ints[indx] = ((LSL_Integer)o);
                                }
                                continue;
                            }
                            if (otype == typeof(LSL_Float))
                            {
                                if (doubleNames.TryGetValue(varName, out indx))
                                {
                                    doubles[indx] = ((LSL_Float)o);
                                }
                                continue;
                            }
                            if (otype == typeof(LSL_String))
                            {
                                if (stringNames.TryGetValue(varName, out indx))
                                {
                                    strings[indx] = ((LSL_String)o);
                                    heapsz       += ((LSL_String)o).Length;
                                }
                                continue;
                            }
                            if (otype == typeof(LSL_Rotation))
                            {
                                if (rotationNames.TryGetValue(varName, out indx))
                                {
                                    rotations[indx] = ((LSL_Rotation)o);
                                }
                                continue;
                            }
                            if (otype == typeof(LSL_Vector))
                            {
                                if (vectorNames.TryGetValue(varName, out indx))
                                {
                                    vectors[indx] = ((LSL_Vector)o);
                                }
                                continue;
                            }
                            if (otype == typeof(LSL_Key))
                            {
                                if (stringNames.TryGetValue(varName, out indx))
                                {
                                    strings[indx] = ((LSL_Key)o);
                                    heapsz       += ((LSL_String)o).Length;
                                }
                                continue;
                            }
                            if (otype == typeof(UUID))
                            {
                                if (stringNames.TryGetValue(varName, out indx))
                                {
                                    LSL_String id = ((UUID)o).ToString();
                                    strings[indx] = (id);
                                    heapsz       += id.Length;
                                }
                                continue;
                            }
                            if (otype == typeof(LSL_List))
                            {
                                if (listNames.TryGetValue(varName, out indx))
                                {
                                    LSL_List lo = (LSL_List)o;
                                    lists[indx] = (lo);
                                    heapsz     += lo.Size;
                                }
                                continue;
                            }
                        }
                        break;

                    case "Queue":
                        XmlNodeList itemL = part.ChildNodes;
                        foreach (XmlNode item in itemL)
                        {
                            List <Object>       parms    = new List <Object>();
                            List <DetectParams> detected = new List <DetectParams>();

                            string      eventName = item.Attributes.GetNamedItem("event").Value;
                            XmlNodeList eventL    = item.ChildNodes;
                            foreach (XmlNode evt in eventL)
                            {
                                switch (evt.Name)
                                {
                                case "Params":
                                    XmlNodeList prms = evt.ChildNodes;
                                    foreach (XmlNode pm in prms)
                                    {
                                        parms.Add(ReadXTypedValue(pm));
                                    }

                                    break;

                                case "Detected":
                                    XmlNodeList detL = evt.ChildNodes;
                                    foreach (XmlNode det in detL)
                                    {
                                        string     vect = det.Attributes.GetNamedItem("pos").Value;
                                        LSL_Vector v    = new LSL_Vector(vect);

                                        int          d_linkNum  = 0;
                                        UUID         d_group    = UUID.Zero;
                                        string       d_name     = String.Empty;
                                        UUID         d_owner    = UUID.Zero;
                                        LSL_Vector   d_position = new LSL_Vector();
                                        LSL_Rotation d_rotation = new LSL_Rotation();
                                        int          d_type     = 0;
                                        LSL_Vector   d_velocity = new LSL_Vector();

                                        try
                                        {
                                            string tmp;

                                            tmp = det.Attributes.GetNamedItem("linkNum").Value;
                                            int.TryParse(tmp, out d_linkNum);

                                            tmp = det.Attributes.GetNamedItem("group").Value;
                                            UUID.TryParse(tmp, out d_group);

                                            d_name = det.Attributes.GetNamedItem("name").Value;

                                            tmp = det.Attributes.GetNamedItem("owner").Value;
                                            UUID.TryParse(tmp, out d_owner);

                                            tmp        = det.Attributes.GetNamedItem("position").Value;
                                            d_position = new LSL_Types.Vector3(tmp);

                                            tmp        = det.Attributes.GetNamedItem("rotation").Value;
                                            d_rotation = new LSL_Rotation(tmp);

                                            tmp = det.Attributes.GetNamedItem("type").Value;
                                            int.TryParse(tmp, out d_type);

                                            tmp        = det.Attributes.GetNamedItem("velocity").Value;
                                            d_velocity = new LSL_Vector(tmp);
                                        }
                                        catch (Exception)         // Old version XML
                                        {
                                        }

                                        UUID uuid = new UUID();
                                        UUID.TryParse(det.InnerText, out uuid);

                                        DetectParams d = new DetectParams();
                                        d.Key       = uuid;
                                        d.OffsetPos = v;
                                        d.LinkNum   = d_linkNum;
                                        d.Group     = d_group;
                                        d.Name      = d_name;
                                        d.Owner     = d_owner;
                                        d.Position  = d_position;
                                        d.Rotation  = d_rotation;
                                        d.Type      = d_type;
                                        d.Velocity  = d_velocity;

                                        detected.Add(d);
                                    }
                                    break;
                                }
                            }
                            EventParams ep = new EventParams(
                                eventName, parms.ToArray(),
                                detected.ToArray());
                            eventQueue.AddLast(ep);
                        }
                        break;

                    case "Plugins":
                        List <Object> olist  = new List <Object>();
                        XmlNodeList   itemLP = part.ChildNodes;
                        foreach (XmlNode item in itemLP)
                        {
                            olist.Add(ReadXTypedValue(item));
                        }
                        pluginData = olist.ToArray();
                        break;

                    case "Permissions":
                        string tmpPerm;
                        int    mask = 0;
                        tmpPerm = part.Attributes.GetNamedItem("mask").Value;
                        if (tmpPerm != null)
                        {
                            int.TryParse(tmpPerm, out mask);
                            if (mask != 0)
                            {
                                tmpPerm = part.Attributes.GetNamedItem("granter").Value;
                                if (tmpPerm != null)
                                {
                                    UUID granter = new UUID();
                                    UUID.TryParse(tmpPerm, out granter);
                                    if (granter != UUID.Zero)
                                    {
                                        permsMask    = mask;
                                        permsGranter = granter;
                                    }
                                }
                            }
                        }
                        break;

                    case "MinEventDelay":
                        double.TryParse(part.InnerText, out minEventDelay);
                        break;
                    }
                }
            }
            catch
            {
                throw new Exception("Xstate fail decode");
            }

            int k = 0;

            stateCode = 0;
            foreach (string sn in m_ObjCode.stateNames)
            {
                if (stateName == sn)
                {
                    stateCode = k;
                    break;
                }
                k++;
            }
            eventCode = ScriptEventCode.None;
            m_Running = running;
            doGblInit = false;

            m_Item.PermsGranter = permsGranter;
            m_Item.PermsMask    = permsMask;
            m_Item.ExperienceID = experienceKey;
            m_Part.Inventory.UpdateInventoryItem(m_Item, false, false);

            lock (m_RunLock)
            {
                glblVars.iarIntegers  = ints;
                glblVars.iarFloats    = doubles;
                glblVars.iarVectors   = vectors;
                glblVars.iarRotations = rotations;
                glblVars.iarStrings   = strings;
                glblVars.iarLists     = lists;

                AddArraysHeapUse(heapsz);
                CheckRunLockInvariants(true);
            }

            lock (m_QueueLock)
            {
                m_DetectParams = null;
                foreach (EventParams evt in m_EventQueue)
                {
                    eventQueue.AddLast(evt);
                }

                m_EventQueue = eventQueue;
                for (int i = m_EventCounts.Length; --i >= 0;)
                {
                    m_EventCounts[i] = 0;
                }
                foreach (EventParams evt in m_EventQueue)
                {
                    if (m_eventCodeMap.TryGetValue(evt.EventName, out ScriptEventCode evtCode))
                    {
                        m_EventCounts[(int)evtCode]++;
                    }
                }
            }

            AsyncCommandManager.CreateFromData(m_Engine,
                                               m_LocalID, m_ItemID, m_Part.UUID, pluginData);

            MinEventDelay = minEventDelay;
        }
Esempio n. 2
0
        /**
         * @brief Load script state from the given XML doc into the script memory
         *  <ScriptState Engine="YEngine" Asset=...>
         *      <Running>...</Running>
         *      <DoGblInit>...</DoGblInit>
         *      <Permissions granted=... mask=... />
         *      RestoreDetectParams()
         *      <Plugins>
         *          ExtractXMLObjectArray("plugin")
         *      </Plugins>
         *      <Snapshot>
         *          MigrateInEventHandler()
         *      </Snapshot>
         *  </ScriptState>
         */
        private void LoadScriptState(XmlDocument doc)
        {
            // Everything we know is enclosed in <ScriptState>...</ScriptState>
            XmlElement scriptStateN = (XmlElement)doc.SelectSingleNode("ScriptState");

            if (scriptStateN == null)
            {
                throw new Exception("no <ScriptState> tag");
            }

            XmlElement XvariablesN = null;
            string     sen         = scriptStateN.GetAttribute("Engine");

            if ((sen == null) || (sen != m_Engine.ScriptEngineName))
            {
                XvariablesN = (XmlElement)scriptStateN.SelectSingleNode("Variables");
                if (XvariablesN == null)
                {
                    throw new Exception("<ScriptState> missing Engine=\"YEngine\" attribute");
                }
                processXstate(doc);
                return;
            }

            // AssetID is unique for the script source text so make sure the
            // state file was written for that source file
            string assetID = scriptStateN.GetAttribute("Asset");

            if (assetID != m_Item.AssetID.ToString())
            {
                throw new Exception("<ScriptState> assetID mismatch");
            }

            // Also match the sourceHash in case script was
            // loaded via 'xmroption fetchsource' and has changed
            string sourceHash = scriptStateN.GetAttribute("SourceHash");

            if ((sourceHash == null) || (sourceHash != m_ObjCode.sourceHash))
            {
                throw new Exception("<ScriptState> SourceHash mismatch");
            }

            // Get various attributes
            XmlElement runningN = (XmlElement)scriptStateN.SelectSingleNode("Running");

            m_Running = bool.Parse(runningN.InnerText);

            XmlElement doGblInitN = (XmlElement)scriptStateN.SelectSingleNode("DoGblInit");

            doGblInit = bool.Parse(doGblInitN.InnerText);

            if (m_XMRLSLApi != null)
            {
                XmlElement scpttimeN = (XmlElement)scriptStateN.SelectSingleNode("scrpTime");
                if (scpttimeN != null && Double.TryParse(scpttimeN.InnerText, out double t))
                {
                    m_XMRLSLApi.SetLSLTimer(Util.GetTimeStampMS() - t);
                }
            }

            double     minEventDelay  = 0.0;
            XmlElement minEventDelayN = (XmlElement)scriptStateN.SelectSingleNode("mEvtDly");

            if (minEventDelayN != null)
            {
                minEventDelay = Double.Parse(minEventDelayN.InnerText);
            }

            // get values used by stuff like llDetectedGrab, etc.
            DetectParams[] detParams = RestoreDetectParams(scriptStateN.SelectSingleNode("DetectArray"));

            // Restore queued events
            LinkedList <EventParams> eventQueue = RestoreEventQueue(scriptStateN.SelectSingleNode("EventQueue"));

            // Restore timers and listeners
            XmlElement pluginN = (XmlElement)scriptStateN.SelectSingleNode("Plugins");

            Object[] pluginData = ExtractXMLObjectArray(pluginN, "plugin");

            // Script's global variables and stack contents
            XmlElement snapshotN = (XmlElement)scriptStateN.SelectSingleNode("Snapshot");

            Byte[] data = Convert.FromBase64String(snapshotN.InnerText);
            using (MemoryStream ms = new MemoryStream())
            {
                ms.Write(data, 0, data.Length);
                ms.Seek(0, SeekOrigin.Begin);
                MigrateInEventHandler(ms);
            }

            XmlElement experienceKey = (XmlElement)scriptStateN.SelectSingleNode("ExperienceKey");

            m_Item.ExperienceID = UUID.Parse(experienceKey.InnerText);

            XmlElement permissionsN = (XmlElement)scriptStateN.SelectSingleNode("Permissions");

            m_Item.PermsGranter = new UUID(permissionsN.GetAttribute("granter"));
            m_Item.PermsMask    = Convert.ToInt32(permissionsN.GetAttribute("mask"));
            m_Part.Inventory.UpdateInventoryItem(m_Item, false, false);

            // Restore event queues, preserving any events that queued
            // whilst we were restoring the state
            lock (m_QueueLock)
            {
                m_DetectParams = detParams;
                foreach (EventParams evt in m_EventQueue)
                {
                    eventQueue.AddLast(evt);
                }

                m_EventQueue = eventQueue;
                for (int i = m_EventCounts.Length; --i >= 0;)
                {
                    m_EventCounts[i] = 0;
                }
                foreach (EventParams evt in m_EventQueue)
                {
                    if (m_eventCodeMap.TryGetValue(evt.EventName, out ScriptEventCode eventCode))
                    {
                        m_EventCounts[(int)eventCode]++;
                    }
                }
            }

            // Requeue timer and listeners (possibly queuing new events)
            AsyncCommandManager.CreateFromData(m_Engine,
                                               m_LocalID, m_ItemID, m_Part.UUID,
                                               pluginData);

            MinEventDelay = minEventDelay;
        }
        public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
                              UUID itemID, UUID assetID, string assembly,
                              AppDomain dom, string primName, string scriptName,
                              int startParam, bool postOnRez, StateSource stateSource,
                              int maxScriptQueue)
        {
            State      = "default";
            EventQueue = new Queue(32);

            Engine           = engine;
            LocalID          = part.LocalId;
            ObjectID         = part.UUID;
            RootLocalID      = part.ParentGroup.LocalId;
            RootObjectID     = part.ParentGroup.UUID;
            ItemID           = itemID;
            AssetID          = assetID;
            PrimName         = primName;
            ScriptName       = scriptName;
            m_Assembly       = assembly;
            StartParam       = startParam;
            m_MaxScriptQueue = maxScriptQueue;
            m_stateSource    = stateSource;
            m_postOnRez      = postOnRez;
            m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
            m_RegionID       = part.ParentGroup.Scene.RegionInfo.RegionID;

            if (part != null)
            {
                lock (part.TaskInventory)
                {
                    if (part.TaskInventory.ContainsKey(ItemID))
                    {
                        ScriptTask = part.TaskInventory[ItemID];
                    }
                }
            }

            ApiManager am = new ApiManager();

            foreach (string api in am.GetApis())
            {
                m_Apis[api] = am.CreateApi(api);
                m_Apis[api].Initialize(engine, part, LocalID, itemID);
            }

            try
            {
                if (dom != System.AppDomain.CurrentDomain)
                {
                    m_Script = (IScript)dom.CreateInstanceAndUnwrap(
                        Path.GetFileNameWithoutExtension(assembly),
                        "SecondLife.Script");
                }
                else
                {
                    m_Script = (IScript)Assembly.Load(
                        Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
                        "SecondLife.Script");
                }

                //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
                //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
//                lease.Register(this);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Error loading assembly {0}.  Exception {1}{2}",
                    assembly, e.Message, e.StackTrace);
            }

            try
            {
                foreach (KeyValuePair <string, IScriptApi> kv in m_Apis)
                {
                    m_Script.InitApi(kv.Key, kv.Value);
                }

//                // m_log.Debug("[Script] Script instance created");

                part.SetScriptEvents(ItemID,
                                     (int)m_Script.GetStateEventFlags(State));
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Error loading script instance from assembly {0}.  Exception {1}{2}",
                    assembly, e.Message, e.StackTrace);

                return;
            }

            m_SaveState = true;

            string savedState = Path.Combine(Path.GetDirectoryName(assembly),
                                             ItemID.ToString() + ".state");

            if (File.Exists(savedState))
            {
                string xml = String.Empty;

                try
                {
                    FileInfo fi   = new FileInfo(savedState);
                    int      size = (int)fi.Length;
                    if (size < 512000)
                    {
                        using (FileStream fs = File.Open(savedState,
                                                         FileMode.Open, FileAccess.Read, FileShare.None))
                        {
                            System.Text.UTF8Encoding enc =
                                new System.Text.UTF8Encoding();

                            Byte[] data = new Byte[size];
                            fs.Read(data, 0, size);

                            xml = enc.GetString(data);

                            ScriptSerializer.Deserialize(xml, this);

                            AsyncCommandManager.CreateFromData(Engine,
                                                               LocalID, ItemID, ObjectID,
                                                               PluginData);

//                            m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);

                            part.SetScriptEvents(ItemID,
                                                 (int)m_Script.GetStateEventFlags(State));

                            Running = false;

                            if (ShuttingDown)
                            {
                                m_startOnInit = false;
                            }

                            // we get new rez events on sim restart, too
                            // but if there is state, then we fire the change
                            // event

                            // We loaded state, don't force a re-save
                            m_SaveState             = false;
                            m_startedFromSavedState = true;
                        }
                    }
                    else
                    {
                        m_log.ErrorFormat(
                            "[SCRIPT INSTANCE]: Unable to load script state from assembly {0}: Memory limit exceeded",
                            assembly);
                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat(
                        "[SCRIPT INSTANCE]: Unable to load script state from assembly {0}.  XML is {1}.  Exception {2}{3}",
                        assembly, xml, e.Message, e.StackTrace);
                }
            }
//            else
//            {
//                ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);

//                if (presence != null && (!postOnRez))
//                    presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);

//            }
        }
Esempio n. 4
0
        /// <summary>
        /// Load the script from an assembly into an AppDomain.
        /// </summary>
        /// <param name='dom'></param>
        /// <param name='assembly'></param>
        /// <param name='stateSource'></param>
        /// <returns>false if load failed, true if suceeded</returns>
        public bool Load(AppDomain dom, string assembly, StateSource stateSource)
        {
            m_Assembly    = assembly;
            m_stateSource = stateSource;

            ApiManager am = new ApiManager();

            foreach (string api in am.GetApis())
            {
                m_Apis[api] = am.CreateApi(api);
                m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
            }

            try
            {
                object[] constructorParams;

                Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
                Type     scriptType     = scriptAssembly.GetType("SecondLife.XEngineScript");

                if (scriptType != null)
                {
                    constructorParams = new object[] { m_coopSleepHandle };
                }
                else
                {
                    m_log.ErrorFormat(
                        "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}.  You must remove all existing {6}* script DLL files before using enabling co-op termination"
                        + ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
                        + " or by deleting these files manually.",
                        ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly);

                    return(false);
                }

//                m_log.DebugFormat(
//                    "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
//                    scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);

                if (dom != System.AppDomain.CurrentDomain)
                {
                    m_Script
                        = (IScript)dom.CreateInstanceAndUnwrap(
                              Path.GetFileNameWithoutExtension(assembly),
                              scriptType.FullName,
                              false,
                              BindingFlags.Default,
                              null,
                              constructorParams,
                              null,
                              null);
                }
                else
                {
                    m_Script
                        = (IScript)scriptAssembly.CreateInstance(
                              scriptType.FullName,
                              false,
                              BindingFlags.Default,
                              null,
                              constructorParams,
                              null,
                              null);
                }

                //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
                //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
//                lease.Register(this);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}.  Error loading assembly {6}.  Exception {7}{8}",
                    ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace);

                return(false);
            }

            try
            {
                foreach (KeyValuePair <string, IScriptApi> kv in m_Apis)
                {
                    m_Script.InitApi(kv.Key, kv.Value);
                }

//                // m_log.Debug("[Script] Script instance created");

                Part.SetScriptEvents(ItemID,
                                     (int)m_Script.GetStateEventFlags(State));
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}.  Error initializing script instance.  Exception {6}{7}",
                    ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, e.Message, e.StackTrace);

                return(false);
            }

            m_SaveState = true;

            string savedState = Path.Combine(Path.GetDirectoryName(assembly),
                                             ItemID.ToString() + ".state");

            if (File.Exists(savedState))
            {
                string xml = String.Empty;

                try
                {
                    FileInfo fi   = new FileInfo(savedState);
                    int      size = (int)fi.Length;
                    if (size < 512000)
                    {
                        using (FileStream fs = File.Open(savedState,
                                                         FileMode.Open, FileAccess.Read, FileShare.None))
                        {
                            Byte[] data = new Byte[size];
                            fs.Read(data, 0, size);

                            xml = Encoding.UTF8.GetString(data);

                            ScriptSerializer.Deserialize(xml, this);

                            AsyncCommandManager.CreateFromData(Engine,
                                                               LocalID, ItemID, ObjectID,
                                                               PluginData);

//                            m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);

                            Part.SetScriptEvents(ItemID,
                                                 (int)m_Script.GetStateEventFlags(State));

                            if (!Running)
                            {
                                m_startOnInit = false;
                            }

                            Running = false;

                            // we get new rez events on sim restart, too
                            // but if there is state, then we fire the change
                            // event

                            // We loaded state, don't force a re-save
                            m_SaveState             = false;
                            m_startedFromSavedState = true;
                        }
                    }
                    else
                    {
                        m_log.WarnFormat(
                            "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}.  Unable to load script state file {6}.  Memory limit exceeded.",
                            ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState);
                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat(
                        "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}.  Unable to load script state file {6}.  XML is {7}.  Exception {8}{9}",
                        ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace);
                }
            }
//            else
//            {
//                ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);

//                if (presence != null && (!postOnRez))
//                    presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);

//            }

            return(true);
        }
Esempio n. 5
0
        /// <summary>
        /// Load the script from an assembly into an AppDomain.
        /// </summary>
        /// <param name='dom'></param>
        /// <param name='assembly'></param>
        /// <param name='dataPath'>
        /// Path for all script associated data (state, etc.).  In a multi-region set up
        /// with all scripts loading into the same AppDomain this may not be the same place as the DLL itself.
        /// </param>
        /// <param name='stateSource'></param>
        /// <returns>false if load failed, true if suceeded</returns>
        public bool Load(
            IScript script, EventWaitHandle coopSleepHandle, string assemblyPath,
            string dataPath, StateSource stateSource, bool coopTermination)
        {
            m_Script          = script;
            m_coopSleepHandle = coopSleepHandle;
            m_assemblyPath    = assemblyPath;
            m_dataPath        = dataPath;
            m_stateSource     = stateSource;
            m_coopTermination = coopTermination;

            ApiManager am = new ApiManager();

            foreach (string api in am.GetApis())
            {
                m_Apis[api] = am.CreateApi(api);
                m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
            }

            try
            {
                foreach (KeyValuePair <string, IScriptApi> kv in m_Apis)
                {
                    m_Script.InitApi(kv.Key, kv.Value);
                }

                //                // m_log.Debug("[Script] Script instance created");

                Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State));
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}.  Error initializing script instance.  Exception {6}{7}",
                    ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, e.Message, e.StackTrace);

                return(false);
            }

            // For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called.
            string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state");

            if (File.Exists(savedState))
            {
                //                m_log.DebugFormat(
                //                    "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}",
                //                    ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name);

                string xml = String.Empty;

                try
                {
                    FileInfo fi   = new FileInfo(savedState);
                    int      size = (int)fi.Length;
                    if (size < 512000)
                    {
                        using (FileStream fs = File.Open(savedState,
                                                         FileMode.Open, FileAccess.Read, FileShare.None))
                        {
                            Byte[] data = new Byte[size];
                            fs.Read(data, 0, size);

                            xml = Encoding.UTF8.GetString(data);

                            ScriptSerializer.Deserialize(xml, this);

                            AsyncCommandManager.CreateFromData(Engine,
                                                               LocalID, ItemID, ObjectID,
                                                               PluginData);

                            //                            m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);

                            Part.SetScriptEvents(ItemID,
                                                 (int)m_Script.GetStateEventFlags(State));

                            if (!Running)
                            {
                                m_startOnInit = false;
                            }

                            Running = false;

                            // we get new rez events on sim restart, too
                            // but if there is state, then we fire the change
                            // event

                            // We loaded state, don't force a re-save
                            m_SaveState             = false;
                            m_startedFromSavedState = true;
                        }

                        // If this script is in an attachment then we no longer need the state file.
                        if (!StatePersistedHere)
                        {
                            RemoveState();
                        }
                    }
                    //                    else
                    //                    {
                    //                        m_log.WarnFormat(
                    //                            "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}.  Unable to load script state file {6}.  Memory limit exceeded.",
                    //                            ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState);
                    //                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat(
                        "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}.  Unable to load script state file {6}.  XML is {7}.  Exception {8}{9}",
                        ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace);
                }
            }
            //            else
            //            {
            //                m_log.DebugFormat(
            //                    "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}",
            //                    ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name);
            //            }

            return(true);
        }
Esempio n. 6
0
        public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
                              UUID itemID, UUID assetID, string assembly,
                              AppDomain dom, string primName, string scriptName,
                              int startParam, bool postOnRez, StateSource stateSource,
                              int maxScriptQueue)
        {
            m_Engine = engine;

            m_LocalID        = part.LocalId;
            m_ObjectID       = part.UUID;
            m_ItemID         = itemID;
            m_AssetID        = assetID;
            m_PrimName       = primName;
            m_ScriptName     = scriptName;
            m_Assembly       = assembly;
            m_StartParam     = startParam;
            m_MaxScriptQueue = maxScriptQueue;
            m_stateSource    = stateSource;
            m_postOnRez      = postOnRez;
            m_RegionID       = part.ParentGroup.Scene.RegionInfo.RegionID;

            if (part != null)
            {
                lock (part.TaskInventory)
                {
                    if (part.TaskInventory.ContainsKey(m_ItemID))
                    {
                        m_thisScriptTask = part.TaskInventory[m_ItemID];
                    }
                }
            }

            ApiManager am = new ApiManager();

            foreach (string api in am.GetApis())
            {
                m_Apis[api] = am.CreateApi(api);
                m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
            }

            try
            {
                m_Script = (IScript)dom.CreateInstanceAndUnwrap(
                    Path.GetFileNameWithoutExtension(assembly),
                    "SecondLife.Script");

                // Add a sponsor to the script
//                ISponsor scriptSponsor = new ScriptSponsor();
//                ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as MarshalByRefObject);
//                lease.Register(scriptSponsor);
                //m_ScriptSponsor = scriptSponsor;
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[Script] Error loading assembly {0}\n" + e.ToString(), assembly);
            }

            try
            {
                foreach (KeyValuePair <string, IScriptApi> kv in m_Apis)
                {
                    m_Script.InitApi(kv.Key, kv.Value);
                }

//                m_log.Debug("[Script] Script instance created");

                part.SetScriptEvents(m_ItemID,
                                     (int)m_Script.GetStateEventFlags(State));
            }
            catch (Exception e)
            {
                m_log.Error("[Script] Error loading script instance\n" + e.ToString());
                return;
            }

            m_SaveState = true;

            string savedState = Path.Combine(Path.GetDirectoryName(assembly),
                                             m_ItemID.ToString() + ".state");

            if (File.Exists(savedState))
            {
                string xml = String.Empty;

                try
                {
                    FileInfo fi   = new FileInfo(savedState);
                    int      size = (int)fi.Length;
                    if (size < 512000)
                    {
                        using (FileStream fs = File.Open(savedState,
                                                         FileMode.Open, FileAccess.Read, FileShare.None))
                        {
                            System.Text.ASCIIEncoding enc =
                                new System.Text.ASCIIEncoding();

                            Byte[] data = new Byte[size];
                            fs.Read(data, 0, size);

                            xml = enc.GetString(data);

                            ScriptSerializer.Deserialize(xml, this);

                            AsyncCommandManager.CreateFromData(m_Engine,
                                                               m_LocalID, m_ItemID, m_ObjectID,
                                                               PluginData);

//                            m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);

                            part.SetScriptEvents(m_ItemID,
                                                 (int)m_Script.GetStateEventFlags(State));

                            if (m_RunEvents && (!m_ShuttingDown))
                            {
                                m_RunEvents = false;
                            }
                            else
                            {
                                m_RunEvents   = false;
                                m_startOnInit = false;
                            }

                            // we get new rez events on sim restart, too
                            // but if there is state, then we fire the change
                            // event

                            // We loaded state, don't force a re-save
                            m_SaveState             = false;
                            m_startedFromSavedState = true;
                        }
                    }
                    else
                    {
                        m_log.Error("[Script] Unable to load script state: Memory limit exceeded");
                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n" + e.ToString(), xml);
                }
            }
            else
            {
                ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);

                if (presence != null && (!postOnRez))
                {
                    presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
                }

//                m_log.ErrorFormat("[Script] Unable to load script state, file not found");
            }
        }