private void Start() { miniGameManager = FindObjectOfType <AstroidMiniGame>(); if (!Tutorial.Instance.GetTutorialActive()) { StartCoroutine(SpawnAstroids()); miniGameManager.setUp = true; } }
void Start() { miniGameManager = FindObjectOfType <AstroidMiniGame>(); damageIndicator = GameObject.FindGameObjectWithTag("DamageIndicator").GetComponent <Image>(); originalColor = damageIndicator.color; transform.localScale = Vector3.zero; int randomInt = Random.Range(0, 2); if (randomInt == 0) { rotationDirection = 1; } else { rotationDirection = -1; } GetComponent <Image>().sprite = sprites[Random.Range(0, sprites.Length)]; StartCoroutine(IncreaseScale()); }