Esempio n. 1
0
    IEnumerator PlayLevel()
    {
        do
        {
            if (failed && currentLevel != 7)
            {
                uiController.FailedLevel();
                yield return(new WaitForSeconds(3));

                uiController.ClearFail();
            }
            else
            {
                yield return(new WaitForSeconds(3));
            }
            uiController.StartLevel(currentLevel);
            if (currentLevel != 7)
            {
                yield return(new WaitForSeconds(3));

                uiController.HideGameUI(currentLevel);
            }
            else
            {
                yield return(new WaitForSeconds(3));
            }
            if (currentLevel >= 2 && BaseDrop.volume == 0)
            {
                StartCoroutine(DropBase());
            }

            if (failed)
            {
                yield return(new WaitForSeconds(2f));
            }

            failed      = false;
            resetOnFail = false;

            Spawner.StartSpawning();
            int i = 0;
            while (i < 40)
            {
                yield return(new WaitForSeconds(.5f));

                i++;
                if (failed)
                {
                    break;
                }
            }
            if (failed)
            {
                continue;
            }
            Spawner.StopAsteroids();

            if (currentLevel != 7)
            {
                i = 0;
                while (i < 10)
                {
                    yield return(new WaitForSeconds(.5f));

                    i++;
                    if (failed)
                    {
                        break;
                    }
                }
                if (failed)
                {
                    continue;
                }
                Spawner.StopMines();
                i = 0;
                while (i < 6)
                {
                    yield return(new WaitForSeconds(.5f));

                    if (failed)
                    {
                        break;
                    }
                    i++;
                }
                if (failed)
                {
                    continue;
                }

                Spawner.SpawnGate(GateScale[currentLevel]);
            }
            i = 0;
            while (!CheckWinCondition(currentLevel, Player) && !failed)
            {
                yield return(new WaitForSeconds(.1f));

                i++;
            }
        } while (failed);

        Spawner.TriggerVictoryOnGate();
        uiController.Success();
        yield return(new WaitForSeconds(3f));

        Player.resetToNextLevel();
        // Level Victory
        currentLevel++;
        uiController.HideSuccess();

        if (currentLevel < GateScale.Count)
        {
            StartCoroutine(PlayLevel());
        }
        else
        {
            uiController.ShowCredits();
            Spawner.StartSpawning();
        }
    }