// Use this for initialization void Start() { timer = 0; astar = GetComponent <AstarPathfinding>(); graphGrid = GetComponent <GraphGrid>(); draw = GetComponent <DrawGridPath>(); }
// Use this for initialization void Start() { grid = GetComponent <IGrid>(); if (buildLevel) { grid.Create(30, 20); } astar = GetComponent <AstarPathfinding>(); disable = false; }
private void Start() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
void Start() { pathfinding = GetComponent <AstarPathfinding>(); }