Esempio n. 1
0
    public void Show(string str)
    {
        print("Game info show...\n");
        gameObject.SetActive(true);

        int gameId;

        if (int.TryParse(str, out gameId))
        {
            cfgGameList = CfgCenter.Inst.m_cfgGameListMgr.FindById(gameId);

            m_title.text = cfgGameList._name;
            m_desc.text  = cfgGameList._desc;
            string iconPath = GameConst.UI_Icon_Path + cfgGameList._icon + ".png";
            m_icon.sprite = Assist.LoadSprite(iconPath, (int)m_icon.sprite.rect.width, (int)m_icon.sprite.rect.height).toSprite();
            string screenShotPath = GameConst.UI_ScreenShot_Path + cfgGameList._screenShot + ".png";
            m_screenShot.sprite = Assist.LoadSprite(screenShotPath, (int)m_screenShot.sprite.rect.width, (int)m_screenShot.sprite.rect.height).toSprite();
            m_type.text         = cfgGameList._type;
            m_type.text         = m_type.text.Replace("\\n", "\n");

            for (int i = 0; i < m_typeWordEffectScript.Count; i++)
            {
                m_typeWordEffectScript[i].PlayTypeWordEffect();
            }
        }
    }
Esempio n. 2
0
        public void SetData( )
        {
            id        = 1;
            name.text = "大雄宝殿";
            string iconPath = GameConst.UI_Icon_Path + "Icon_DaXiongBaoDian.png";

            icon.sprite = Assist.LoadSprite(iconPath, (int)icon.sprite.rect.width, (int)icon.sprite.rect.height).toSprite();
            Self.SetActive(false);
        }
Esempio n. 3
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        public void SetData(CfgGameList cfgGameList)
        {
            id        = cfgGameList._id;
            name.text = cfgGameList._name;
            //Self.name =cfgGameList._id.ToString();
            string iconPath = GameConst.UI_Icon_Path + cfgGameList._icon + ".png";

            icon.sprite = Assist.LoadSprite(iconPath, (int)icon.sprite.rect.width, (int)icon.sprite.rect.height).toSprite();
            Self.SetActive(false);
        }
Esempio n. 4
0
    void Start()
    {
        string path = Application.persistentDataPath + "/Example.jpg";

        transform.GetComponent <UnityEngine.UI.Image>().sprite = Assist.LoadSprite(path, 128, 128).toSprite();
    }