Esempio n. 1
0
    void OnDisable()
    {
        Fireworks.SetActive(false);
        Confetti.SetActive(false);
        Stars1.SetActive(false);
        Stars2.SetActive(false);

        SlotFull.SetActive(false);
        AssignedSlot.SetActive(false);
        if (Regeneration.instance != null)
        {
            Regeneration.instance.LifeLoseAnim();
        }
    }
Esempio n. 2
0
    void GiveRewards()
    {
        AccountDetails.instance.Save(Gold: 50);
        int slotNo = SphereSlotManager.instance.AssignSphere();

        if (slotNo == 0)
        {
            SlotFull.SetActive(true);
            AssignedSlot.SetActive(false);
        }
        else
        {
            SlotFull.SetActive(false);
            AssignedSlot.SetActive(true);
            switch (slotNo)
            {
            case 1:
                AssignedSlot.GetComponent <RawImage>().texture = slot1;
                SphereSlotManager.instance.slot1._sphereProperties.gameObject.SetActive(true);
                break;

            case 2:
                AssignedSlot.GetComponent <RawImage>().texture = slot2;
                SphereSlotManager.instance.slot2._sphereProperties.gameObject.SetActive(true);
                break;

            case 3:
                AssignedSlot.GetComponent <RawImage>().texture = slot3;
                SphereSlotManager.instance.slot3._sphereProperties.gameObject.SetActive(true);
                break;

            case 4:
                AssignedSlot.GetComponent <RawImage>().texture = slot4;
                SphereSlotManager.instance.slot4._sphereProperties.gameObject.SetActive(true);
                break;
            }
        }
    }