Esempio n. 1
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        public async Task AddAssetsType(AssetsTypeInputDto input)
        {
            if (await db.AssetsTypes.AnyAsync(m => m.Name == input.AssetsTypeName))
            {
                throw new HttpResponseException(new HttpResponseMessage()
                {
                    Content = new StringContent(JsonConvert.SerializeObject(new ResponseApi()
                    {
                        Code = EExceptionType.Implement, Message = input.AssetsTypeName + "已存在"
                    }))
                });
            }

            var assets = new AssetsType()
            {
                Id       = IdentityManager.NewId(),
                Name     = input.AssetsTypeName,
                IsDelete = false
            };

            db.AssetsTypes.Add(assets);

            if (await db.SaveChangesAsync() <= 0)
            {
                throw new HttpResponseException(new HttpResponseMessage()
                {
                    Content = new StringContent(JsonConvert.SerializeObject(new ResponseApi()
                    {
                        Code = EExceptionType.Implement, Message = "添加失败"
                    }))
                });
            }
        }
Esempio n. 2
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 /// <summary>
 /// 页面初始化
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void frmAssetsTypeCreateLayout_Load(object sender, EventArgs e)
 {
     try
     {
         AssetsType at = autofacConfig.assTypeService.GetByID(ID);
         if (isEdit == true)    //编辑此分类
         {
             txtID.ReadOnly = true;
             txtID.Text     = at.TYPEID;                         //分类编号
             txtName.Text   = at.NAME;                           //分类名称
             txtDate.Text   = at.EXPIRYDATE.ToString();          //分类有效日期
             if (String.IsNullOrEmpty(at.PARENTTYPEID) == false) //如果有父类,则显示父类信息
             {
                 AssetsType parentAt = autofacConfig.assTypeService.GetByID(at.PARENTTYPEID);
                 txtFID.Text   = parentAt.TYPEID;                //父分类编号
                 txtFName.Text = parentAt.NAME;                  //父分类名称
                 txtFDate.Text = parentAt.EXPIRYDATE.ToString(); //父分类有效日期
             }
         }
         else if (isCreateSon == true)                 //创建子分类
         {
             txtFID.Text   = at.TYPEID;                //父分类编号
             txtFName.Text = at.NAME;                  //父分类名称
             txtFDate.Text = at.EXPIRYDATE.ToString(); //父分类有效日期
         }
     }
     catch (Exception ex)
     {
         Form.Toast(ex.Message);
     }
 }
Esempio n. 3
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        /// <summary>
        /// 更新资产类别
        /// </summary>
        /// <param name="entity"></param>
        /// <returns></returns>
        public ReturnInfo UpdateAssetsType(AssetsType entity)
        {
            ReturnInfo RInfo = new ReturnInfo();

            try
            {
                if (String.IsNullOrEmpty(entity.TYPEID))
                {
                    throw new Exception("资产类别编号不能为空");
                }
                AssetsType at = _AssetsTypeRepository.GetByID(entity.TYPEID).FirstOrDefault();
                if (at == null)
                {
                    throw new Exception("该分类编号不存在,请检查!");
                }

                at.NAME       = entity.NAME;
                at.EXPIRYDATE = entity.EXPIRYDATE;
                _unitOfWork.RegisterDirty(at);
                bool result = _unitOfWork.Commit();
                RInfo.IsSuccess = result;
                RInfo.ErrorInfo = "更新信息成功!";
                return(RInfo);
            }
            catch (Exception ex)
            {
                _unitOfWork.Rollback();
                RInfo.IsSuccess = false;
                RInfo.ErrorInfo = ex.Message;
                return(RInfo);
            }
        }
Esempio n. 4
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        /// <summary>
        /// 数据加载
        /// </summary>
        internal void Bind()
        {
            AssetsType assetsType = autofacConfig.assTypeService.GetByID(ID);

            title1.TitleText = assetsType.NAME;

            List <AssetsType> assetsTypeList = autofacConfig.assTypeService.GetByLevelAndParentId(2, ID);

            if (assetsTypeList.Count > 0)
            {
                lvSecondLevel.DataSource = assetsTypeList;
                lvSecondLevel.DataBind();
            }
            foreach (ListViewRow Row in lvSecondLevel.Rows)
            {
                frmATFirstLevelLayout Layout = Row.Control as frmATFirstLevelLayout;
                svEnable svLayout            = ((frmATFirstLevelLayout)Row.Control).svRow.RightControl as svEnable;
                if (Layout.lblNext.BindDataValue.ToString() == "0")
                {
                    svLayout.btnEnable.Text      = "启用";
                    svLayout.btnEnable.BackColor = System.Drawing.Color.FromArgb(43, 140, 255);
                    Layout.lblName.ForeColor     = System.Drawing.Color.FromArgb(230, 230, 230);
                }
            }
        }
 public static List <ABAssetsInfo> GetAssetInfoList(AssetsType type)
 {
     if (string.IsNullOrEmpty(assetsSearchString))
     {
         if (type == AssetsType.None)
         {
             return(s_CurrentAssetsList);
         }
         s_TempAssetList.Clear();
         foreach (var info in s_CurrentAssetsList)
         {
             if (info.type == type)
             {
                 s_TempAssetList.Add(info);
             }
         }
     }
     else
     {
         s_TempAssetList.Clear();
         foreach (var info in s_CurrentAssetsList)
         {
             if ((info.type == type || type == AssetsType.None) && info.name.Contains(assetsSearchString))
             {
                 s_TempAssetList.Add(info);
             }
         }
     }
     return(s_TempAssetList);
 }
Esempio n. 6
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        /// <summary>
        /// 删除资产类别
        /// </summary>
        /// <param name="ID"></param>
        /// <returns></returns>
        public ReturnInfo DeleteAssetsType(String ID)
        {
            ReturnInfo RInfo = new ReturnInfo();

            try
            {
                if (String.IsNullOrEmpty(ID))
                {
                    throw new Exception("资产类别编号不能为空");
                }
                AssetsType at = _AssetsTypeRepository.GetByID(ID).FirstOrDefault();
                if (at == null)
                {
                    throw new Exception("该分类编号不存在,请检查!");
                }

                _unitOfWork.RegisterDeleted(at);
                bool result = _unitOfWork.Commit();
                RInfo.IsSuccess = result;
                RInfo.ErrorInfo = "删除成功!";
                return(RInfo);
            }
            catch (Exception ex)
            {
                _unitOfWork.Rollback();
                RInfo.IsSuccess = false;
                RInfo.ErrorInfo = ex.Message;
                return(RInfo);
            }
        }
Esempio n. 7
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        /// <summary>
        /// 更改分类启用状态
        /// </summary>
        /// <param name="TypeId"></param>
        /// <param name="status"></param>
        /// <returns></returns>
        public ReturnInfo ChangeEnable(String TypeId, IsEnable status)
        {
            ReturnInfo RInfo = new ReturnInfo();

            if (String.IsNullOrEmpty(TypeId))
            {
                throw new Exception("分类编号不能为空");
            }
            AssetsType assetsType = _AssetsTypeRepository.GetByID(TypeId).FirstOrDefault();

            if (assetsType == null)
            {
                throw new Exception("分类编号不存在,请检查!");
            }
            try
            {
                assetsType.ISENABLE = (int)status;
                _unitOfWork.RegisterDirty(assetsType);
                _unitOfWork.Commit();
                RInfo.IsSuccess = true;
                return(RInfo);
            }
            catch (Exception ex)
            {
                _unitOfWork.Rollback();
                RInfo.IsSuccess = false;
                RInfo.ErrorInfo = ex.Message;
                return(RInfo);
            }
        }
Esempio n. 8
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 /// <summary>
 /// 进行编辑
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void IBEdit_Press(object sender, EventArgs e)
 {
     try
     {
         if (String.IsNullOrEmpty(ID))
         {
             throw new Exception("请先选择要操作的资产类别");
         }
         AssetsType assetsType           = autofacConfig.assTypeService.GetByID(ID);
         frmLocationRowsButtonLayout frm = new frmLocationRowsButtonLayout();
         if (assetsType.ISENABLE == (int)IsEnable.启用)
         {
             frm.Enable = true;
         }
         else
         {
             frm.Enable = false;
         }
         frm.ID = ID;
         DialogOptions Dialog = new DialogOptions {
             JustifyAlign = LayoutJustifyAlign.FlexEnd,
             Padding      = new Padding(0)
         };
         ShowDialog(frm, Dialog);
     }
     catch (Exception ex)
     {
         Toast(ex.Message);
     }
 }
Esempio n. 9
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 public static bool IsValidDep(AssetsCategory category, AssetsType type)
 {
     if (category == AssetsCategory.UI)
     {
         return(false);
     }
     return(type == AssetsType.Material || type == AssetsType.Texture || type == AssetsType.Shader ||
            type == AssetsType.Prefab || type == AssetsType.Asset);
 }
Esempio n. 10
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 public Asset(AssetsType type, string rootDirectory, string relativePathToAsset, string originalFile = null)
 {
     Type                = type;
     RootDirectory       = rootDirectory;
     RelativePathToAsset = relativePathToAsset;
     FullPathToAsset     = Path.Combine(rootDirectory, relativePathToAsset);
     AssetFileName       = Path.GetFileName(relativePathToAsset);
     OriginalFile        = originalFile ?? FullPathToAsset;
 }
Esempio n. 11
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    /// <summary>
    /// 获取资源
    /// </summary>
    /// <param name="prefabName"></param>
    /// <param name="type"></param>
    /// <returns></returns>
    public void LoadAseet(string prefabName, AssetsType type, Action <UnityEngine.Object> func)
    {
        GameObject prefab = prefabPool[(int)type].details.TryGet(prefabName);

        if (prefab == null)
        {
            prefab = AddAsset(prefabName, type);
        }

        func?.Invoke(prefab);
    }
Esempio n. 12
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        protected override void BuildTitle()
        {
            var title = AssetsType.GetCnName();

            Sheet.CreateRow(NextRowIndex).CreateCell(0).SetCellValue(title);
            NextRowIndex++;
            TempRow = Sheet.CreateRow(NextRowIndex);
            TempRow.CreateCell(0).SetCellValue("单位名称:");
            TempRow.CreateCell(1).SetCellValue("测试单位");
            NextRowIndex++;
        }
Esempio n. 13
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    /// <summary>
    /// 添加资源
    /// </summary>
    /// <param name="prefabName"></param>
    /// <param name="type"></param>
    /// <returns></returns>
    private GameObject AddAsset(string prefabName, AssetsType type)
    {
        string     prefabPath = type.ToString() + "/" + prefabName;
        GameObject prefab     = Resources.Load <GameObject>(prefabPath);

        if (prefab)
        {
            prefabPool[(int)type].details.Add(prefabName, prefab);
        }

        return(prefab);
    }
Esempio n. 14
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    /// <summary>
    /// 加载获取动态图集图片
    /// </summary>
    /// <param name="spriteName"></param>
    /// <param name="type"></param>
    /// <returns></returns>
    public Sprite LoadAtlasSprite(string spriteName, AssetsType type)
    {
        SpriteAtlas atlas;

        spriteAtlasDic.TryGetValue(AssetsType.ATLAS, out atlas);
        //如果图集不为空则从图集里面获取对应图片
        if (null == atlas)
        {
            return(null);
        }

        return(atlas.GetSprite(spriteName));
    }
Esempio n. 15
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        internal static string GetResourcePath(AssetsType type)
        {
            switch (type)
            {
            case AssetsType.Root:
                return(ASSETS_PATH);

            case AssetsType.Map:
                return(Path.Combine(ASSETS_PATH, "Maps"));

            case AssetsType.Gfx:
                return(Path.Combine(ASSETS_PATH, "Gfx"));

            default:
                return(null);
            }
        }
Esempio n. 16
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        /// <summary>
        /// This is the constructor for a wrapper around the Vector Resources folder
        /// </summary>
        /// <param name="basePath">The path to the root of the Vector file system</param>
        public Assets(string basePath)
        {
            // Load the platform configuration with the patchs to the other parts
            // Note: this is not present in Cozmo
            var path = Path.Combine(basePath, "anki/etc/config/platform_config.json");

            // Try the Vector first
            if (File.Exists(path))
            {
                // Mark it as a Vector style assets folder
                AssetsType = AssetsType.Vector;

                displayWidth  = VectorDisplayWidth;
                displayHeight = VectorDisplayHeight;

                // Get the text for the file
                var text = System.IO.File.ReadAllText(path);

                // Get it in a convenient form
                var JSONOptions = new JsonSerializerOptions
                {
                    ReadCommentHandling = JsonCommentHandling.Skip,
                    AllowTrailingCommas = true,
                    IgnoreNullValues    = true
                };
                var config = JsonSerializer.Deserialize <Platform_config>(text, JSONOptions);

                // Construct the cozmoResources patch
                cozmoResourcesPath = Path.Combine(basePath, config.DataPlatformResourcesPath.Substring(1));
            }
            else
            {
                // Mark it as a Cozmo style assets folder
                AssetsType = AssetsType.Cozmo;

                displayWidth  = CozmoDisplayWidth;
                displayHeight = CozmoDisplayHeight;

                // Construct the cozmoResources patch
                cozmoResourcesPath = Path.Combine(basePath, "assets/cozmo_resources");
            }

            // Load the manifest of features
            LoadFeatures(Path.Combine(cozmoResourcesPath, "config"));
            LoadCozmoResources();
        }
 public static string GetAssetTypeSizeStr(AssetsType type)
 {
     if (s_AssetTypeStat.ContainsKey(type))
     {
         if (type == AssetsType.None)
         {
             return(s_AssetTypeStat[type].StrInfo(s_TotalAssets));
         }
         else
         {
             return(s_AssetTypeStat[type].StrInfo());
         }
     }
     else
     {
         return("--");
     }
 }
Esempio n. 18
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        /// <summary>
        /// 获取父资产信息
        /// </summary>
        /// <param name="type"></param>
        /// <returns></returns>
        public String GetLevel1TypeID(String type)
        {
            AssetsType assetsType = _AssetsTypeRepository.GetByID(type).FirstOrDefault();

            if (assetsType.TLEVEL == 1)   //没有父资产,说明是一级资产分类
            {
                return(type);
            }
            else if (assetsType.TLEVEL == 2)     //二级资产
            {
                return(assetsType.PARENTTYPEID);
            }
            else        //三级资产
            {
                AssetsType AssType = _AssetsTypeRepository.GetByID(assetsType.PARENTTYPEID).FirstOrDefault();
                return(assetsType.PARENTTYPEID);
            }
        }
Esempio n. 19
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        /// <summary>
        /// This is the constructor for a wrapper around the Vector Resources folder
        /// </summary>
        /// <param name="basePath">The path to the root of the Vector file system</param>
        public Assets(string basePath)
        {
            // Load the platform configuration with the patchs to the other parts
            // Note: this is not present in Cozmo
            var path = Path.Combine(basePath, "anki/etc/config/platform_config.json");

            // Try the Vector first
            if (File.Exists(path))
            {
                // Mark it as a Vector style assets folder
                AssetsType = AssetsType.Vector;

                // Make a note of the size of the LCD
                DisplaySize = new Size(VectorDisplayWidth, VectorDisplayHeight);

                // Get the text for the file
                var text = File.ReadAllText(path);

                // Get it in a convenient form
                var config = JSONDeserializer.Deserialize <Platform_config>(text);

                // Construct the cozmoResources patch
                cozmoResourcesPath = Path.Combine(basePath, config.DataPlatformResourcesPath.Substring(1));

                // Load the server's to use
                LoadServers(Path.Combine(cozmoResourcesPath, "config"));
            }
            else
            {
                // Mark it as a Cozmo style assets folder
                AssetsType = AssetsType.Cozmo;

                // Make a note of the size of the LCD
                DisplaySize = new Size(CozmoDisplayWidth, CozmoDisplayHeight);

                // Construct the cozmoResources patch
                cozmoResourcesPath = Path.Combine(basePath, "assets/cozmo_resources");
            }

            // Load the manifest of features
            LoadFeatures(Path.Combine(cozmoResourcesPath, "config"));
            LoadCozmoResources();
        }
Esempio n. 20
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        public ReturnInfo AddAssetsType(AssetsType entity)
        {
            ReturnInfo RInfo = new ReturnInfo();

            if (String.IsNullOrEmpty(entity.TYPEID))
            {
                throw new Exception("分类编号不能为空");
            }
            if (String.IsNullOrEmpty(entity.NAME))
            {
                throw new Exception("分类名称不能为空");
            }
            if (String.IsNullOrEmpty(entity.EXPIRYDATE.ToString()))
            {
                throw new Exception("年限不能为空");
            }
            AssetsType at = _AssetsTypeRepository.GetByID(entity.TYPEID).AsNoTracking().FirstOrDefault();

            if (at != null)
            {
                throw new Exception("该分类编号已存在!");
            }
            try
            {
                entity.EXPIRYDATEUNIT = 1;
                entity.ISENABLE       = 1;
                _unitOfWork.RegisterNew(entity);
                bool result = _unitOfWork.Commit();
                RInfo.IsSuccess = result;
                RInfo.ErrorInfo = "创建成功!";
                return(RInfo);
            }
            catch (Exception ex)
            {
                _unitOfWork.Rollback();
                RInfo.IsSuccess = false;
                RInfo.ErrorInfo = ex.Message;
                return(RInfo);
            }
        }
Esempio n. 21
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        /// <summary>
        /// 根据资产类别编号返回资产类别信息
        /// </summary>
        /// <param name="ID"></param>
        /// <returns></returns>
        public AssetsType GetByID(string ID)
        {
            AssetsType at = _AssetsTypeRepository.GetByID(ID).AsNoTracking().FirstOrDefault();

            return(at);
        }
Esempio n. 22
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 public Asset(AssetsType type, string path)
 {
     AssetType    = type;
     PathLocation = path;
 }
Esempio n. 23
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 /// <summary>
 /// 加载单个资源
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="path"></param>
 /// <returns></returns>
 public void LoadResAsset(string prefabName, AssetsType type, Action <UObject> func)
 {
     mResMgr.LoadAseet(prefabName, type, func);
 }
Esempio n. 24
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        private void GUISearchAndAsset()
        {
            var searchHeight = 16.8f;
            var btnWidth     = 98;

            m_SelectedSearchIndex = GUILayout.SelectionGrid(m_SelectedSearchIndex, Styles.searchBtns, 2,
                                                            GUILayout.Width(btnWidth), GUILayout.Height(searchHeight - 2));
            var rect = new Rect(m_Panel.LeftTopRect.x + btnWidth + 1, m_Panel.LeftTopRect.y - searchHeight - 2f,
                                m_Panel.LeftTopRect.width - btnWidth + m_Panel.SplitterWidth, searchHeight);

            if (m_SelectedSearchIndex == 0)
            {
                var newSearch = m_SearchField.OnGUI(rect, ABDatabase.abSearchString);
                if (ABDatabase.abSearchString != newSearch)
                {
                    ABDatabase.abSearchString = newSearch;
                    m_ABTree.UpdateInfoList(ABDatabase.GetABInfoList(m_SelectedABType));
                    Repaint();
                }
            }
            else
            {
                var newSearch = m_SearchField.OnGUI(rect, ABDatabase.assetsSearchString);
                if (ABDatabase.assetsSearchString != newSearch)
                {
                    ABDatabase.assetsSearchString = newSearch;
                    m_AssetTree.UpdateInfoList(ABDatabase.GetAssetInfoList(m_SelectedAssetType));
                    Repaint();
                }
            }
            var tabLabels = new string[] {
                "All\n" + ABDatabase.GetAssetTypeSizeStr(AssetsType.None),
                "Material\n" + ABDatabase.GetAssetTypeSizeStr(AssetsType.Material),
                "Texture\n" + ABDatabase.GetAssetTypeSizeStr(AssetsType.Texture),
                "Prefab\n" + ABDatabase.GetAssetTypeSizeStr(AssetsType.Prefab),
                "Shader\n" + ABDatabase.GetAssetTypeSizeStr(AssetsType.Shader),
                "Asset\n" + ABDatabase.GetAssetTypeSizeStr(AssetsType.Asset),
                "Other\n" + ABDatabase.GetAssetTypeSizeStr(AssetsType.Other),
            };
            var barWidth = m_Panel.RightTopRect.width;
            var barRect  = new Rect(m_Panel.RightTopRect.x, m_Panel.RightTopRect.y - k_AssetsToolbarHeight,
                                    m_Panel.RightTopRect.width, k_AssetsToolbarHeight - 0.5f);
            var selected = (AssetsType)GUI.Toolbar(barRect, (int)m_SelectedAssetType, tabLabels);

            if (selected != m_SelectedAssetType)
            {
                m_SelectedAssetType = selected;
                m_AssetTree.UpdateInfoList(ABDatabase.GetAssetInfoList(m_SelectedAssetType));
            }

            barWidth = m_Panel.LeftBottomRect.width;
            barRect  = new Rect(m_Panel.LeftBottomRect.x, m_Panel.LeftBottomRect.y - k_DepToolbarHeight,
                                m_Panel.LeftBottomRect.width, k_DepToolbarHeight - 0.5f);
            var selectedDep = GUI.Toolbar(barRect, m_SelectedDepIndex, new string[] { "Dep", "Ref" });

            if (selectedDep != m_SelectedDepIndex)
            {
                m_SelectedDepIndex = selectedDep;
                UpdateDepInfoList();
            }
        }
Esempio n. 25
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        /// <summary>
        /// 提交操作
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnSave_Press(object sender, EventArgs e)
        {
            try
            {
                if (String.IsNullOrEmpty(txtID.Text))
                {
                    throw new Exception("分类编号不能为空");
                }
                if (String.IsNullOrEmpty(txtName.Text))
                {
                    throw new Exception("分类名称不能为空");
                }
                if (String.IsNullOrEmpty(txtDate.Text))
                {
                    throw new Exception("年限不能为空");
                }

                AssetsType type = autofacConfig.assTypeService.GetByID(txtID.Text);
                if (type != null)
                {
                    throw new Exception("该编号已存在");
                }
                if (System.Text.RegularExpressions.Regex.IsMatch(txtDate.Text.Trim(), "^\\d+$") == false)
                {
                    throw new Exception("年限必须为数字");
                }

                AssetsType at = new AssetsType();
                if (isCreate == true || isCreateSon == true)           //新建分类
                {
                    at.TYPEID         = txtID.Text;                    //分类编号
                    at.NAME           = txtName.Text;                  //分类名称
                    at.EXPIRYDATE     = Convert.ToInt32(txtDate.Text); //分类有效日期
                    at.PARENTTYPEID   = txtFID.Text;                   //父分类编号
                    at.EXPIRYDATEUNIT = 1;                             //默认为月
                    at.ISENABLE       = 1;                             //启用
                    at.CREATEUSER     = Client.Session["UserID"].ToString();
                    if (isCreate == true)
                    {
                        at.TLEVEL = 1;                         //分类级别
                    }
                    if (isCreateSon == true)
                    {
                        at.TLEVEL = autofacConfig.assTypeService.GetByID(txtFID.Text).TLEVEL + 1;
                    }

                    ReturnInfo r = autofacConfig.assTypeService.AddAssetsType(at);
                    if (r.IsSuccess == true)
                    {
                        this.Close();      //关闭创建弹出框
                        this.Form.Toast("创建资产分类成功");
                    }
                    else
                    {
                        throw new Exception(r.ErrorInfo);
                    }
                }
                else if (isEdit == true)                             //修改分类
                {
                    at.TYPEID       = txtID.Text;                    //分类编号
                    at.NAME         = txtName.Text;                  //分类名称
                    at.EXPIRYDATE   = Convert.ToInt32(txtDate.Text); //分类有效日期
                    at.PARENTTYPEID = txtFID.Text;                   //父分类编号

                    ReturnInfo r = autofacConfig.assTypeService.UpdateAssetsType(at);
                    if (r.IsSuccess == true)
                    {
                        this.Close();      //关闭创建弹出框
                        this.Form.Toast("资产分类信息修改成功");
                    }
                    else
                    {
                        throw new Exception(r.ErrorInfo);
                    }
                }
            }
            catch (Exception ex)
            {
                Form.Toast(ex.Message);
            }
        }
Esempio n. 26
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        /// <summary>
        /// 提交操作
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnSave_Press(object sender, EventArgs e)
        {
            try
            {
                if (String.IsNullOrEmpty(txtID.Text))
                {
                    throw new Exception("分类编号不能为空");
                }
                if (String.IsNullOrEmpty(txtName.Text))
                {
                    throw new Exception("分类名称不能为空");
                }
                if (String.IsNullOrEmpty(txtDate.Text))
                {
                    throw new Exception("年限不能为空");
                }

                AssetsType at = new AssetsType();
                if (isCreate == true || isCreateSon == true)         //新建分类
                {
                    at.TYPEID       = txtID.Text;                    //分类编号
                    at.NAME         = txtName.Text;                  //分类名称
                    at.EXPIRYDATE   = Convert.ToInt32(txtDate.Text); //分类有效日期
                    at.PARENTTYPEID = txtFID.Text;                   //父分类编号
                    if (isCreate == true)
                    {
                        at.TLEVEL = 1;                         //分类级别
                    }
                    if (isCreateSon == true)
                    {
                        at.TLEVEL = autofacConfig.assTypeService.GetByID(txtFID.Text).TLEVEL + 1;
                    }

                    ReturnInfo r = autofacConfig.assTypeService.AddAssetsType(at);
                    if (r.IsSuccess == true)
                    {
                        this.Close();      //关闭创建弹出框
                        this.Form.Toast("创建资产分类成功");
                        //刷新页面数据
                        ((frmAssetsTypeRows)Form).Bind();
                    }
                    else
                    {
                        throw new Exception(r.ErrorInfo);
                    }
                }
                else if (isEdit == true)                             //修改分类
                {
                    at.TYPEID       = txtID.Text;                    //分类编号
                    at.NAME         = txtName.Text;                  //分类名称
                    at.EXPIRYDATE   = Convert.ToInt32(txtDate.Text); //分类有效日期
                    at.PARENTTYPEID = txtFID.Text;                   //父分类编号

                    ReturnInfo r = autofacConfig.assTypeService.UpdateAssetsType(at);
                    if (r.IsSuccess == true)
                    {
                        this.Close();      //关闭创建弹出框
                        this.Form.Toast("资产分类信息修改成功");
                        //刷新页面数据
                        ((frmAssetsTypeRows)Form).Bind();
                    }
                    else
                    {
                        throw new Exception(r.ErrorInfo);
                    }
                }
            }
            catch (Exception ex)
            {
                Form.Toast(ex.Message);
            }
        }