public IEnumerator AssetDims()
        {
            AssetViewer aViewer = GameObject
                                  .FindWithTag("EventSystem")
                                  .GetComponent <AssetViewer>();

            Asset desiredAsset = assets[0];

            aViewer.placeInScene(desiredAsset);
            yield return(new WaitForSeconds(1f));

            GameObject asset      = GameObject.FindWithTag("Kitten");
            Image      assetImage = asset.GetComponent <Image>();

            Assert.AreEqual(Color.white, assetImage.color);

            aViewer.Darken(asset);

            Assert.AreEqual(Color.grey, assetImage.color);
        }
Esempio n. 2
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 public override void HoverEnter(Asset asset)
 {
     aViewer = AssetViewer.Instance;
     aViewer.Darken(asset.getPrefab());
 }