Esempio n. 1
0
 private AssetData BuildUploadedAsset(AssetUploadTransaction t) => new AssetData
 {
     Data      = BuildUploadedData(t),
     ID        = t.AssetID,
     Type      = t.AssetType,
     Temporary = t.IsTemporary,
     Local     = t.IsLocal
 };
Esempio n. 2
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        private void AssetUploadCompleted(AssetUploadTransaction transaction, UUID fromSceneID)
        {
#if DEBUG
            m_Log.DebugFormat("AssetUploadCompleted(): transaction {0}", transaction);
#endif
            var  data    = BuildUploadedAsset(transaction);
            bool success = true;
            try
            {
#if DEBUG
                m_Log.DebugFormat("Storing asset {0} for {1} / Target={2}", data.ID, Owner.ToString(), transaction.Target.ToString());
#endif
                if (transaction.Target == AssetUploadTransaction.TargetAsset.Agent)
                {
                    AssetService.Store(data);
                }
                else
                {
                    Circuits[fromSceneID].Scene.AssetService.Store(data);
                }
            }
            catch (Exception e)
            {
                m_Log.ErrorFormat("Storing asset {0} for {1} failed {2}: {3}", data.ID, Owner.ToString(), e.GetType().FullName, e.Message);

                SendAlertMessage("Could not upload asset", fromSceneID);
                success = false;
            }
            if (success)
            {
                try
                {
                    transaction.OnCompletion();
                }
                catch
                {
                    success = false;
                }
            }

#if DEBUG
            m_Log.DebugFormat("AssetUploadCompleted(): Remove transaction XferID={0}", transaction.XferID);
#endif
            m_AssetTransactions.Remove(transaction.XferID);

            var req = new AssetUploadComplete
            {
                AssetID   = data.ID,
                AssetType = data.Type,
                Success   = success
            };
            SendMessageAlways(req, fromSceneID);
        }
Esempio n. 3
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        internal void SetAssetUploadAsUpdateInventoryItem(UUID transactionID, InventoryItem item, UUID sceneID, UInt32 callbackID)
        {
            AssetUploadTransaction transaction;

            lock (m_AssetTransactionsAddLock)
            {
                if (!m_AssetTransactions.TryGetValue(transactionID, out transaction))
                {
                    UInt64 XferID = NextXferID;
                    transaction = new AssetUploadTransaction {
                        SceneID = sceneID
                    };
                    transaction.Target             = AssetUploadTransaction.TargetAsset.Agent;
                    transaction.OnCompletionEvent += new UpdateInventoryItemHandler {
                        SceneID = sceneID, Agent = this, CallbackID = callbackID, TransactionID = transactionID, Item = item
                    }.OnCompletion;
                    m_AssetTransactions.Add(transactionID, XferID, transaction);
                    transaction.XferID = XferID;
                    return;
                }
            }

            lock (transaction)
            {
                transaction.Target             = AssetUploadTransaction.TargetAsset.Agent;
                transaction.OnCompletionEvent += new UpdateInventoryItemHandler {
                    SceneID = sceneID, Agent = this, CallbackID = callbackID, TransactionID = transactionID, Item = item
                }.OnCompletion;
                if (transaction.IsCompleted)
                {
#if DEBUG
                    m_Log.DebugFormat("SetAssetUploadAsUpdateInventoryItem(): Completing transaction {0} for {1}", transactionID, Owner.ToString());
#endif
                    AssetUploadCompleted(transaction, transaction.SceneID);
                }
#if DEBUG
                else
                {
                    m_Log.DebugFormat("SetAssetUploadAsUpdateInventoryItem(): Appended action to transaction {0} for {1}", transactionID, Owner.ToString());
                }
#endif
            }
        }
Esempio n. 4
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        public override void SetAssetUploadAsCompletionAction(UUID transactionID, UUID sceneID, Action <UUID> action)
        {
            AssetUploadTransaction transaction;

            lock (m_AssetTransactionsAddLock)
            {
                if (!m_AssetTransactions.TryGetValue(transactionID, out transaction))
                {
                    UInt64 XferID = NextXferID;
#if DEBUG
                    m_Log.DebugFormat("SetAssetUploadAsCompletionAction(): Add transaction TransactionID={0} XferID={1}", transactionID, XferID);
#endif
                    transaction = new AssetUploadTransaction {
                        SceneID = sceneID
                    };
                    transaction.Target             = AssetUploadTransaction.TargetAsset.Scene;
                    transaction.OnCompletionEvent += action;
                    m_AssetTransactions.Add(transactionID, XferID, transaction);
                    transaction.XferID = XferID;
                    return;
                }
            }

            lock (transaction)
            {
                transaction.Target             = AssetUploadTransaction.TargetAsset.Scene;
                transaction.OnCompletionEvent += action;
                if (transaction.IsCompleted)
                {
#if DEBUG
                    m_Log.DebugFormat("SetAssetUploadAsCompletionAction(): Completing transaction {0} for {1}", transactionID, Owner.ToString());
#endif
                    AssetUploadCompleted(transaction, transaction.SceneID);
                }
#if DEBUG
                else
                {
                    m_Log.DebugFormat("SetAssetUploadAsCompletionAction(): Appended action to transaction {0} for {1}", transactionID, Owner.ToString());
                }
#endif
            }
        }
Esempio n. 5
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        private UUID AddAssetUploadTransaction(UUID transactionID, AssetUploadTransaction t, UUID fromSceneID)
        {
#if DEBUG
            m_Log.DebugFormat("AddAssetUploadTransaction(): Added asset upload transaction {0} for {1}", transactionID, Owner.ToString());
#endif
            UInt64 XferID = NextXferID;
            m_AssetTransactions.Add(transactionID, XferID, t);
            t.XferID = XferID;
            var m = new RequestXfer
            {
                ID        = t.XferID,
                VFileType = (short)t.AssetType,
                VFileID   = t.AssetID,
                FilePath  = 0,
                Filename  = t.Filename
            };
            SendMessageAlways(m, fromSceneID);

            return(transactionID);
        }
Esempio n. 6
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        public void HandleAssetUploadRequest(Message m)
        {
            var req = (AssetUploadRequest)m;
            AssetUploadTransaction transaction;

            lock (m_AssetTransactionsAddLock)
            {
                if (!m_AssetTransactions.TryGetValue(req.TransactionID, out transaction))
                {
                    UInt64 XferID = NextXferID;
#if DEBUG
                    m_Log.DebugFormat("HandleAssetUploadRequest(): Add transaction TransactionID={0} XferID={1}", req.TransactionID, XferID);
#endif
                    transaction = new AssetUploadTransaction {
                        SceneID = req.CircuitSceneID
                    };
                    m_AssetTransactions.Add(req.TransactionID, XferID, transaction);
                    transaction.XferID = XferID;
                }
            }

            UUID vfileID;
            /* what a crazy work-around in the protocol */
            byte[] md5input = new byte[32];
            req.TransactionID.ToBytes(md5input, 0);
            m_SecureSessionID.ToBytes(md5input, 16);
            using (MD5 md5 = MD5.Create())
            {
                vfileID = new UUID(md5.ComputeHash(md5input), 0);
            }

            transaction.AssetID     = vfileID;
            transaction.AssetType   = req.AssetType;
            transaction.IsTemporary = req.IsTemporary;
            transaction.IsLocal     = req.StoreLocal;
            transaction.Creator     = Owner;
            if (req.AssetData.Length > 2)
            {
#if DEBUG
                m_Log.DebugFormat("HandleAssetUploadRequest(): Added asset upload transaction {0} for {1}: Single packet", req.TransactionID, Owner.ToString());
#endif
                transaction.DataBlocks.Add(req.AssetData);
                lock (transaction)
                {
                    if (transaction.HasActions)
                    {
                        AssetUploadCompleted(transaction, m.CircuitSceneID);
                    }
                    else
                    {
                        transaction.IsCompleted = true;
                    }
                }
            }
            else
            {
#if DEBUG
                m_Log.DebugFormat("AssetUploadRequest(): Added asset upload transaction {0} for {1}: Xfer packets", req.TransactionID, Owner.ToString());
#endif
                var reqxfer = new RequestXfer
                {
                    ID        = transaction.XferID,
                    VFileType = (short)transaction.AssetType,
                    VFileID   = vfileID,
                    FilePath  = 0,
                    Filename  = string.Empty
                };
                SendMessageAlways(reqxfer, m.CircuitSceneID);
            }
        }