public override void WriteTo(BinaryWriter w) { text.WriteTo(w); w.Write(maintainTextAlignment); w.AlignStream(); w.WriteAlignedString(key); }
public override void WriteTo(BinaryWriter w, Apk.Version v) { gameObject.WriteTo(w); w.Write(enabled); script.WriteTo(w); w.WriteAlignedString(name); data.WriteTo(w, v); }
public override void WriteTo(BinaryWriter w) { topPos.WriteTo(w); bottomPos.WriteTo(w); handlePos.WriteTo(w); vrController.WriteTo(w); saberTypeObject.WriteTo(w); }
public void WriteTo(BinaryWriter w) { w.Write(difficulty); w.Write(difficultyRank); w.Write(noteJumpMovementSpeed); w.Write(noteJumpStartBeatOffset); beatmapData.WriteTo(w); }
public override void WriteTo(BinaryWriter w) { w.WriteAlignedString(packID); w.WriteAlignedString(packName); coverImage.WriteTo(w); w.Write(isPackAlwaysOwned); w.AlignStream(); beatmapLevelCollection.WriteTo(w); }
public override void WriteTo(BinaryWriter w) { gameObject.WriteTo(w); localRotation.WriteTo(w); localPosition.WriteTo(w); localScale.WriteTo(w); w.WritePrefixedList(children, c => c.WriteTo(w)); parent.WriteTo(w); }
public void WriteTo(BinaryWriter w) { w.WriteAlignedString(docsID); w.WriteAlignedString(sheetID); w.Write(format); textAsset.WriteTo(w); w.Write(downloadOnStart); w.AlignStream(); }
public override void WriteTo(BinaryWriter w, Apk.Version v) { w.WriteAlignedString(packID); w.WriteAlignedString(packName); coverImage.WriteTo(w); if (v < Apk.Version.V1_1_0) { w.Write(isPackAlwaysOwned); w.AlignStream(); } beatmapLevelCollection.WriteTo(w); }
public override void WriteTo(BinaryWriter w, Apk.Version v) { material.WriteTo(w); color.WriteTo(w, v); w.Write(raycastTarget); w.AlignStream(); cullState.WriteTo(w); w.WriteAlignedString(text); w.Write(rightToLeft); w.AlignStream(); fontAsset.WriteTo(w); w.Write(remainingData); }
public override void WriteTo(BinaryWriter w, Apk.Version v) { w.WriteAlignedString(name); foreach (float f in floats) { w.Write(f); } w.Write(extrude); w.Write(isPolygon); w.AlignStream(); w.Write(guid); w.Write(second); w.WritePrefixedList(atlasTags, a => a.WriteTo(w)); spriteAtlas.WriteTo(w); texture.WriteTo(w); w.Write(bytesAfterTexture); }
public override void WriteTo(BinaryWriter w, Apk.Version v) { w.WriteAlignedString(levelID); w.WriteAlignedString(songName); w.WriteAlignedString(songSubName); w.WriteAlignedString(songAuthorName); w.WriteAlignedString(levelAuthorName); audioClip.WriteTo(w); w.Write(beatsPerMinute); w.Write(songTimeOffset); w.Write(shuffle); w.Write(shufflePeriod); w.Write(previewStartTime); w.Write(previewDuration); coverImage.WriteTo(w); environment.WriteTo(w); w.WritePrefixedList(difficultyBeatmapSets, x => x.WriteTo(w)); }
public override void WriteTo(BinaryWriter w) { gameObject.WriteTo(w); mesh.WriteTo(w); }
public override void WriteTo(BinaryWriter w) { leftSaber.WriteTo(w); rightSaber.WriteTo(w); }
public override void WriteTo(BinaryWriter w, Apk.Version v) { gameObject.WriteTo(w); mesh.WriteTo(w); }
public void WriteTo(BinaryWriter w) { characteristic.WriteTo(w); w.WritePrefixedList(difficultyBeatmaps, x => x.WriteTo(w)); }
public void WriteTo(BinaryWriter w) { textAsset.WriteTo(w); w.Write(format); }
public override void WriteTo(BinaryWriter w, Apk.Version v) { playerModel.WriteTo(w); colorA.WriteTo(w); colorB.WriteTo(w); }
public override void WriteTo(BinaryWriter w, Apk.Version v) { leftSaber.WriteTo(w); rightSaber.WriteTo(w); }
public override void WriteTo(BinaryWriter w) { playerModel.WriteTo(w); colorA.WriteTo(w); colorB.WriteTo(w); }