Esempio n. 1
0
        public static GUnit CreateAsset(this UnitFactory factory, int requiredModuleGroup, GameObject asset, bool needSpawned = true)
        {
            var unit = WorldManager.Instance.Factory.CreateUnit(requiredModuleGroup);

            if (needSpawned)
            {
                asset.Spawn(unit.UnitId);
            }
            else
            {
                var assetData = asset.GetComponent <AssetData>();
                if (assetData == null)
                {
                    assetData = asset.AddComponent <AssetData>();
                }
                unit.AddData(assetData);

                assetData.unitId    = unit.UnitId;
                assetData.isSpawned = false;
            }

            var unitData = unit.GetData <UnitData>();

            unitData.stateTypeProperty.Subscribe(_ =>
            {
                if (_ == UnitStateType.Destroy)
                {
                    var assetData    = unit.GetData <AssetData>();
                    assetData.unitId = 0;
                    if (assetData.isSpawned)
                    {
                        assetData.isSpawned = false;
                        AssetProcess.Despawn(assetData.gameObject);
                    }
                }
            }).AddTo(unitData.disposable);
            return(unit);
        }