private void Handle_Completed(AssetOperationHandle obj) { if (_handle.AssetObject == null) { return; } // 实例化对象 Go = _handle.InstantiateSync(); // 设置UI桌面 if (WindowManager.Instance.Root == null) { throw new Exception($"{nameof(UIRoot)} is not create. Use WindowManager.Instance.CreateUIRoot()."); } if (WindowManager.Instance.Root.IsPrepare == false) { throw new Exception($"{nameof(UIRoot)} is not prepare."); } GameObject uiDesktop = WindowManager.Instance.Root.UIDesktop; Go.transform.SetParent(uiDesktop.transform, false); // 扩展类的逻辑处理 OnAssetLoad(Go); // 通知UI管理器 IsPrepare = true; _prepareCallback?.Invoke(this); _userCallback?.Invoke(this); }
private GameObject InstantiateGameObject() { var cloneObject = _handle.InstantiateSync(); // 如果加载失败,创建临时对象 if (cloneObject == null) { cloneObject = new GameObject(Location); } return(cloneObject); }
private void Handle_Completed(AssetOperationHandle obj) { if (_handle.AssetObject == null) { return; } // 实例化对象 Go = _handle.InstantiateSync(); GameObject.DontDestroyOnLoad(Go); // 调用重载函数 OnAssetLoad(Go); }