Esempio n. 1
0
    public IEnumerator UpdateItemView(TournamentObject tournament)
    {
        var asset = new AssetObject();

        asset = null;
        TournamentManager.Instance.GetAssetObject(tournament.Options.BuyIn.Asset.Id)
        .Then(assetResult => asset = assetResult);
        while (asset.IsNull())
        {
            yield return(null);
        }

        tournamentIdText.text               = "#RPS" + tournament.Id;
        tournamentGameText.text             = "RPS";
        tournamentnumberOfPlayersText.text  = tournament.RegisteredPlayers.ToString();
        tournamentStartTimeText.text        = tournament.StartTime.Value.ToString("dd MMM, yyyy. hh:mm");
        tournamentRegisterDeadlineText.text = tournament.Options.RegistrationDeadline.ToString("dd MMM, yyyy. hh:mm");
        tournamentBuyinText.text            = tournament.Options.BuyIn.Amount / Mathf.Pow(10, asset.Precision) + asset.Symbol;
        tournamentJackpotText.text          = tournament.PrizePool / Mathf.Pow(10, asset.Precision) + asset.Symbol;
        liveMessage.SetActive(tournament.State.Equals(ChainTypes.TournamentState.InProgress));
    }
Esempio n. 2
0
    public virtual IEnumerator UpdateItem(TournamentObject info)
    {
        if (gameObject.activeSelf && gameObject.activeInHierarchy)
        {
            CurrentTournament = info;

            if (tournamentDetailsObject.IsNull() || !tournamentDetailsObject.Tournament.Equals(info.Id))
            {
                var detailsObject = new List <TournamentDetailsObject>();
                yield return(TournamentManager.Instance.GetTournamentDetailsObject(info.Id.Id, detailsObject));

                tournamentDetailsObject = detailsObject[0];
            }

            ID = "#RPS" + info.Id;
            PlayerRegistered = info.RegisteredPlayers.ToString();
            MaxPlayers       = info.Options.NumberOfPlayers.ToString();

            if (currentAsset.IsNull() || !currentAsset.Id.Equals(currentTournament.Options.BuyIn.Asset))
            {
                AssetObject asset = null;
                TournamentManager.Instance.GetAssetObject(currentTournament.Options.BuyIn.Asset.Id)
                .Then(assetResult => asset = assetResult);
                while (asset.IsNull())
                {
                    yield return(null);
                }
                currentAsset = asset;
            }

            var buyIn = Decimal.Parse((info.Options.BuyIn.Amount / Math.Pow(10, currentAsset.Precision)).ToString(), NumberStyles.Float);

            BuyIn   = buyIn + currentAsset.Symbol;
            Jackpot = buyIn * info.Options.NumberOfPlayers + currentAsset.Symbol;
            UpdateStartTime();
        }
    }