Esempio n. 1
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    public static AssetMng.DownloadID GetShadow(string _name, System.Action <GameObject, EResult> _onComplete)
    {
        string url = AssetMng.GetPathWithoutExtension("effect/" + _name, AssetPathType.PersistentDataPath) + ".object";

        AssetMng.DownloadID downloadID = AssetMng.instance.LoadAsset <GameObject>(url, _name, _onComplete, true);
        return(downloadID);
    }
Esempio n. 2
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 /// <summary>
 /// 获取随从模型
 /// </summary>
 /// <param name="_url"></param>
 /// <param name="_onComplete"></param>
 /// <returns></returns>
 public static AssetMng.DownloadID GetEntourage(string _url, System.Action <GameObject, EResult> _onComplete)
 {
     AssetMng.DownloadID downloadID
         = AssetMng.instance.LoadAsset <GameObject>(AssetMng.GetPathWithExtension(_url, AssetPathType.PersistentDataPath),
                                                    _url,
                                                    _onComplete,
                                                    true);
     return(downloadID);
 }
Esempio n. 3
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 public void EndDownLoadTask(AssetMng.DownloadID _task)
 {
     if (_task == null || pendingDownloadList == null)
     {
         return;
     }
     if (pendingDownloadList.ContainsKey(_task.shortURL))
     {
         pendingDownloadList.Remove(_task.shortURL);
     }
 }
Esempio n. 4
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    public static AssetMng.DownloadID GetMount(string _modelName, System.Action <GameObject, EResult> _onComplete)
    {
        string[] strs    = _modelName.Split('/');
        string   resName = strs[strs.Length - 1];

        AssetMng.DownloadID downloadID
            = AssetMng.instance.LoadAsset <GameObject>(AssetMng.GetPathWithExtension(_modelName, AssetPathType.PersistentDataPath),
                                                       resName,
                                                       _onComplete,
                                                       true);
        return(downloadID);
    }
Esempio n. 5
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 public void PushDownLoadTask(AssetMng.DownloadID _task)
 {
     if (_task == null || pendingDownloadList == null)
     {
         return;
     }
     if (pendingDownloadList.ContainsKey(_task.shortURL))
     {
         AssetMng.instance.CancelDownload(_task.shortURL);
         pendingDownloadList.Remove(_task.shortURL);
     }
     pendingDownloadList.Add(_task.shortURL, _task);
 }
Esempio n. 6
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    public void EquipArmor(EquipSlot _slot, string _shortURL, string _name)
    {
        int slot = (int)_slot;

        ++pendingArmors;
        armorDirty = true;

        AssetMng.DownloadID id = armorDownloadingList[slot];
        if (id != null)
        {
            --pendingArmors;
            AssetMng.instance.CancelDownload(id);
            armorDownloadingList[slot] = null;
        }

        bool done = false;

        id = AssetMng.instance.LoadAsset <GameObject>(_shortURL,
                                                      "",
                                                      delegate(GameObject _prefab, EResult _result)
        {
            --pendingArmors;
            done = true;
            if (_result == EResult.Success)
            {
                GameCenter.curGameStage.CacheEquipmentURL(_shortURL, _prefab);
                armorDownloadingList[slot] = null;
                armorList[slot]            = _prefab;

                SkinnedMeshRenderer smr = _prefab.GetComponentInChildrenFast <SkinnedMeshRenderer>(true);
                if (smr != null && smr.sharedMaterial != null)
                {
                    smr.sharedMaterial.shader = Shader.Find(smr.sharedMaterial.shader.name);
                }
                else
                {
                    Debug.Log("smr 为空");
                }
            }
        },
                                                      true
                                                      );
        if (done == false)
        {
            armorDownloadingList[slot] = id;
        }
    }
Esempio n. 7
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    public static AssetMng.DownloadID GetRace(int _id, System.Action <GameObject, EResult> _onComplete)
    {
        PlayerConfig playerConfig = ConfigMng.Instance.GetPlayerConfig(_id);

        if (playerConfig != null)
        {
            AssetMng.DownloadID downloadID
                = AssetMng.instance.LoadAsset <GameObject>(AssetMng.GetPathWithExtension(playerConfig.res_name, AssetPathType.PersistentDataPath),
                                                           playerConfig.res_name,
                                                           _onComplete,
                                                           true);
            return(downloadID);
        }
        else
        {
            GameSys.LogError("Unknown raceID " + _id);
            _onComplete(null, EResult.NotFound);
            return(null);
        }
    }
Esempio n. 8
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    public static AssetMng.DownloadID GetRace(int _id, System.Action <GameObject, EResult> _onComplete, bool isCreatePlayer)
    {
        PlayerConfig playerConfig = ConfigMng.Instance.GetPlayerConfig(_id);

        if (playerConfig != null)
        {
            string resName = (isCreatePlayer?playerConfig.display_res:playerConfig.res_name);
            //Debug.Log("resName:"+resName);
            AssetMng.DownloadID downloadID
                = AssetMng.instance.LoadAsset <GameObject>(AssetMng.GetPathWithExtension(resName, AssetPathType.PersistentDataPath),
                                                           resName,
                                                           _onComplete,
                                                           true);
            return(downloadID);
        }
        else
        {
            GameSys.LogError("Unknown raceID " + _id);
            _onComplete(null, EResult.NotFound);
            return(null);
        }
    }
Esempio n. 9
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    /// <summary>
    /// 场景物品
    /// </summary>
    public static AssetMng.DownloadID GetSceneItem(int _id, System.Action <GameObject, EResult> _onComplete)
    {
        SceneItemRef itemRef = ConfigMng.Instance.GetSceneItemRef(_id);

        if (itemRef != null)
        {
            string[]            strs    = itemRef.assetName.Split('/');
            string              resName = strs[strs.Length - 1];
            AssetMng.DownloadID downloadID
                = AssetMng.instance.LoadAsset <GameObject>(AssetMng.GetPathWithExtension(itemRef.assetName, AssetPathType.PersistentDataPath),
                                                           resName,
                                                           _onComplete,
                                                           true);
            return(downloadID);
        }
        else
        {
            GameSys.LogError("Unknown type " + _id);
            _onComplete(null, EResult.NotFound);
            return(null);
        }
    }
Esempio n. 10
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    //public static void UnloadRace(int _id)
    //{
    //    PlayerConfig playerConfig = ConfigMng.Instance.GetPlayerConfig(_id);
    //    if (playerConfig != null)
    //    {
    //        AssetMng.instance.UnloadUrl(AssetMng.GetPathWithExtension("Player/" + playerConfig.res_name, (AssetPathType)playerConfig.path_type));
    //    }
    //}

    public static AssetMng.DownloadID GetNPC(int _id, System.Action <GameObject, EResult> _onComplete)
    {
        NPCTypeRef npcRef = ConfigMng.Instance.GetNPCTypeRef(_id);

        if (npcRef != null)
        {
            string[]            strs    = npcRef.res_name.Split('/');
            string              resName = strs[strs.Length - 1];
            AssetMng.DownloadID downloadID
                = AssetMng.instance.LoadAsset <GameObject>(AssetMng.GetPathWithExtension(npcRef.res_name, (AssetPathType)npcRef.path_type),
                                                           resName,
                                                           _onComplete,
                                                           true);
            return(downloadID);
        }
        else
        {
            GameSys.LogError("Unknown type " + _id);
            _onComplete(null, EResult.NotFound);
            return(null);
        }
    }
Esempio n. 11
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    public virtual void EquipWeapon(EquipmentInfo _eq, EquipSlot _slot, string _shortURL, string _name)
    {
        int slot = (int)_slot;

        ++pendingArmors;
        armorDirty = true;

        AssetMng.DownloadID id = armorDownloadingList[slot];
        if (id != null)
        {
            --pendingArmors;
            AssetMng.instance.CancelDownload(id);
            armorDownloadingList[slot] = null;
        }

        bool done = false;

        id = AssetMng.instance.LoadAsset <GameObject>(_shortURL,
                                                      "",
                                                      delegate(GameObject _prefab, EResult _result)
        {
            --pendingArmors;
            done = true;
            if (_result == EResult.Success)
            {
                GameCenter.curGameStage.CacheEquipmentURL(_shortURL, _prefab);
                armorDownloadingList[slot] = null;

                Renderer smr = _prefab.GetComponentInChildrenFast <Renderer>(true);
                if (smr != null)
                {
                    smr.sharedMaterial.shader = Shader.Find(smr.sharedMaterial.shader.name);
                }
                else
                {
                    //    Debug.Log("smr 为空");
                }
                Transform point = null;
                if (isInComBat)
                {
                    if (cachedBones.ContainsKey(_eq.FightWeaponPointName))
                    {
                        point = cachedBones[_eq.FightWeaponPointName];
                    }
                    else
                    {
                        point = this.transform.FindChild(_eq.FightWeaponPointName);
                        if (point == null)
                        {
                            Debug.LogError("战斗挂点丢失 " + _eq.FightWeaponPointName);
                        }
                    }
                }
                else
                {
                    if (cachedBones.ContainsKey(_eq.UnFightWeaponPointName))
                    {
                        point = cachedBones[_eq.UnFightWeaponPointName];
                    }
                    else
                    {
                        point = this.transform.FindChild(_eq.UnFightWeaponPointName);
                        if (point == null)
                        {
                            Debug.LogError("非战斗挂点丢失 " + _eq.UnFightWeaponPointName);
                        }
                    }
                }
                if (point != null)
                {
                    GameObject weapon                 = Instantiate(_prefab) as GameObject;
                    weapon.transform.parent           = point;
                    weapon.transform.localScale       = Vector3.one;
                    weapon.transform.localEulerAngles = Vector3.zero;
                    weapon.transform.localPosition    = Vector3.zero;
                    weapon.SetMaskLayer(gameObject.layer);
                    if (weaponDictionary.ContainsKey(_eq.Slot) && weaponDictionary[_eq.Slot] != null)
                    {
                        Destroy(weaponDictionary[_eq.Slot] as GameObject);
                    }
                    weaponDictionary[_eq.Slot] = weapon;
                    bool hide         = false;
                    OtherPlayer actor = GameCenter.curGameStage.GetOtherPlayer(actorInfo.ServerInstanceID);
                    if (actor != null)
                    {
                        if (!actor.IsShowing)
                        {
                            hide = true;
                        }
                    }
                    if (hide)                                                                                                                   //隐藏的玩家,进入视野时,可能导致武器未隐藏  by邓成
                    {
                        List <Renderer> allRendererList = weapon.GetComponentsInChildrenFast <Renderer>(true);
                        for (int i = 0; i < allRendererList.Count; ++i)
                        {
                            //Debug.Log(allRendererList[i].gameObject.name);
                            allRendererList[i].enabled = false;
                        }
                    }
                }
            }
        },
                                                      true
                                                      );
        if (done == false)
        {
            armorDownloadingList[slot] = id;
        }
    }