private void OnAssetChanged(AssetItem obj, bool oldValue, bool newValue) { // Make sure we clone the item here only if it is necessary // Cloning the AssetItem is mandatory in order to make sure // the asset item won't change AssetChanged?.Invoke(obj.Clone(true), oldValue, newValue); }
/// <summary> /// Gets a clone copy of the asset dependency. /// </summary> /// <returns>the clone instance</returns> public AssetLink Clone() { return(new AssetLink(Item.Clone(true), Type)); }
private void OnAssetChanged(AssetItem obj) { Action<AssetItem> handler = AssetChanged; // Make sure we clone the item here only if it is necessary // Cloning the AssetItem is mandatory in order to make sure // the asset item won't change if (handler != null) handler(obj.Clone(true)); }
private void OnAssetChanged(AssetItem obj, bool oldValue, bool newValue) { // Make sure we clone the item here only if it is necessary // Cloning the AssetItem is mandatory in order to make sure // the asset item won't change AssetChanged?.Invoke(obj.Clone(true), oldValue, newValue); }