private void BuildDirectory(AssetDirectory directory) { string[] folders = AssetDatabase.GetSubFolders(directory.Path); foreach (string folder in folders) { AssetDirectory subDirectory = new AssetDirectory(folder.Substring(folder.LastIndexOf("/") + 1)); directory.AddChild(subDirectory); BuildDirectory(subDirectory); } BuildSubFiles(directory); }
private void BuildSubFiles(AssetDirectory directory) { DirectoryInfo direction = new DirectoryInfo(directory.Path); FileInfo[] files = direction.GetFiles(); for (int i = 0; i < files.Length; i++) { if (files[i].Name.EndsWith(".meta")) { continue; } AssetFile file = new AssetFile(files[i].Name); directory.AddChild(file); _assetDatas.AllAssetFiles.Add(file); string[] test = AssetDatabase.GetDependencies(file.Path, false); _dependenciesDic.Add(file.Path, test); EditorUtility.DisplayProgressBar("Loading Asset Datas", file.Name, (float)(_progressValue++) / _progressTotal); } }