public void TestAssetCache( )
        {
            AssetCache cache = new AssetCache( );
            int key = new Location( m_LocationManagers, "blarg" ).Key;

            //	Add an asset to the cache
            object asset = new object( );
            cache.Add( key, asset );

            //	Make sure that it can be retrived from its key
            Assert.AreEqual( asset, cache.Find( key ) );

            //	Collect garbage (will clean up asset)
            asset = null;
            GC.Collect( );

            //	Make sure that the asset is no longer in the cache
            Assert.AreEqual( cache.Find( key ), asset );
        }
Esempio n. 2
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		private void DecDependedLoadingCountRecursively(AssetCache cache)
		{
			cache.DecDependedLoadingCount();
			if (cache.assetDepends != null)
			{
				foreach (var depend in cache.assetDepends.deps)
				{
					AssetCache dependCache = m_assetCacheMap[depend.path];
					DecDependedLoadingCountRecursively(dependCache);
				}
			}
		}
Esempio n. 3
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		private static void LoadOrResolveResourceInternal(Boolean bAsync, String path, Boolean syncIO, Boolean createImmediate, ResolveLevel resolveLevel, Action<UnityObject> onLoadFinish, Int32 dependLevel, String parentPath)
		{
			if (path == null)
				throw new ArgumentNullException("AsyncLoadOrResolveResource, path is null");

			//Debug.Log("AsyncLoadOrResolveResource: " + resolveLevel + ": " + path);

			AssetCache cache;
			if (!Instance.m_assetCacheMap.TryGetValue(path, out cache))		//缓存中无任何记录
			{
				cache = new AssetCache { path = path, asset = new WeakReference(null), bLoading = false, onLoadFinish = null, dependedLoadingCount = 0 };
				Instance.m_assetCacheMap.Add(path, cache);
			}
			Instance.IncDependedLoadingCount(cache);

			if (cache.bLoading)		//在加载中
			{
				++cache.concurrentLoadingCount;
				//等前一次加载完成
				cache.onLoadFinish += (asset) =>
				{
					onLoadFinish(asset);
				};
				return;
			}

			{
				UnityObject asset = cache.Asset;
				if (asset != null)		//已有资源缓存
				{
					if (resolveLevel <= ResolveLevel.None)		//只有ResolveLevel.None,才能直接返回此值,否则它的依赖还未 Resolve
					{
						if (!(asset is Material) || MakeSureIsMaterialAndHasAllTexture(cache))
						{
							Instance.IncChildrenDependedLoadingCount(cache);	//从Cache取出
							ProtectedOnLoadFinish(path, onLoadFinish, asset);
							return;
						}
					}

					if (cache.AssetBundle != null && (MakeSureIsMaterialAndHasAllTexture(cache) || Instance.m_donotReleaseOrResolveDepResPathSet.Contains(path)))
					{
						Instance.IncChildrenDependedLoadingCount(cache);	//从Cache取出
						ProtectedOnLoadFinish(path, onLoadFinish, asset);
						return;
					}
				}
			}

			//if (m_bEnableLog && dependLevel == 0)
			//    Log("no cache: " + path);
			//if (syncIO && createImmediate)
			//    Debug.LogWarning(String.Format("Really load bundle {0}, {1}, {2} #{3}", path, syncIO, createImmediate, dependLevel));

			//开始加载
			cache.bLoading = true;
			cache.concurrentLoadingCount = 0;
			if (cache.onLoadFinish != null)
				throw new Exception("cache.onLoadFinish should be null, got " + cache.onLoadFinish.ToString());

			cache.onLoadFinish += onLoadFinish;

			//加载好 AssetBundle 后执行这段
			Action<bool, AssetBundle, ECAssetBundleHeader, bool> onAssetBundleOK = (bLoadNew, assetBundle, assetDepends, async) =>
			{
				if (assetBundle == null)
				{
					Debug.LogWarning("Failed to load assetbundle file: " + path);

					cache.asset.Target = null;
					CacheFinishLoading(cache, null);
					return;
				}

				cache.SetAssetBundle(assetBundle);
				cache.assetDepends = assetDepends;

				//加载好所有依赖后执行这段,asset 可为空 (此时加载 assetBundle.mainAsset)
				Action<UnityObject> onDependsOK = (manuallyLoadedAsset) =>
				{
					//加载 Asset
					if (cache.AssetBundle == null)
						Debug.LogWarning("asset bundle is null when loading asset: " + path);

                    Action<UnityObject> onAssetLoaded = (mainAsset) =>    //Load asset 后调用
                    {
						//ReloadProperty(asset);
						
                        if (mainAsset == null)
                            Debug.LogError("Failed to load main asset of: " + path);

						Boolean bInCache = (cache.Asset != null);

                        var resourceAsset = mainAsset;
                        cache.asset.Target = resourceAsset;

                        if (resourceAsset != null && !bInCache && Instance.ShouldKeepCache(cache))
                        {
                            //!bInCache 即首次加载才需记录
                            Instance.m_donotReleaseAssetHolder.Add(resourceAsset);
                        }

						if (m_bEnableLog)
							Log("LoadAsset finish: " + path + "@ " + Time.realtimeSinceStartup);

                        if (resolveLevel <= ResolveLevel.None && (assetDepends.option & ECAssetBundleHeader.BundleOption.ManuallyResolve) == ECAssetBundleHeader.BundleOption.ManuallyResolve)
                        {
                            //cache.UnloadAssetBundle();	//Unload后好像有bug
                        }

						CacheFinishLoading(cache, resourceAsset);
                    };

					if (manuallyLoadedAsset != null)
					{
						onAssetLoaded(manuallyLoadedAsset);
					}
					else if (!bLoadNew && cache.Asset != null && !(cache.Asset is Material))
					{
					    onAssetLoaded(cache.Asset);
					}
					else
					{
						if (async || EnablePauseFlag)
						{
							ResourceLoader.GetTaskQueue().AddCoroutineInMainThread(AsyncLoadAsset(assetBundle, onAssetLoaded, path));
						}
						else
						{
                            ////checkres(path, typeof(Texture), dependLevel);
							CheckDependBundlesInCache(path);
							UnityObject mainAsset = assetBundle.Load("1");
							if (mainAsset == null)
								Debug.LogWarning("Failed to Load asset with name '1' from: " + path);
						
							if (m_bEnableLog)
								Log("AssetBundle.Load finish: " + path + "@ " + Time.realtimeSinceStartup);

							ReloadProperty(mainAsset);

							onAssetLoaded(mainAsset);
						}
					}
				};

				//开始加载所有依赖
                if (assetDepends == null || assetDepends.deps.Length == 0)	//无依赖
				{
					onDependsOK(null);
				}
				else	//有依赖
				{
                    ////var CurPath = path;
					var specialType = assetDepends.specialType;
                    Int32 leftDependsCount = assetDepends.deps.Length;

					if (specialType == ECAssetBundleHeader.BundleSpecialType.Material)	//特殊处理 Material		//TODO 移到 assetDepends 中处理
					{
						var dependAssets = new UnityObject[assetDepends.deps.Length];

						//material 的依赖加载完毕,手动设置贴图
						Action onMaterialDependsOK = ()=>
						{
							Material matAsset = assetBundle.Load("1") as Material;
							for (Int32 iDepend=0; iDepend<assetDepends.deps.Length; ++iDepend)
							{
								var depend = assetDepends.deps[iDepend];

								if (!String.IsNullOrEmpty(depend.name))
								{
									Texture tex = dependAssets[iDepend] as Texture;
									matAsset.SetTexture(depend.name, tex);
								}
							}

							ReloadProperty(matAsset);
							onDependsOK(matAsset);
						};

						for (Int32 iDepend=0; iDepend<assetDepends.deps.Length; ++iDepend)
						{
							Int32 dependIndex = iDepend;
							var depend = assetDepends.deps[dependIndex];

					        //Material 手动加载贴图
							if (!String.IsNullOrEmpty(depend.name))
							{
								LoadOrResolveResource(bAsync, depend.path, syncIO, createImmediate, ResolveLevel.None, (dependAsset)=>
								{
									PromptIfLoadDependFailed(path, dependAsset);

									dependAssets[dependIndex] = dependAsset;
									--leftDependsCount;

									if ((dependAsset as Texture) == null)
									{
										Debug.LogError("Failed to load texture bundle: " + depend.path + " for material: " + path);
									}

									if (leftDependsCount == 0)	//已加载所有依赖项
									{
										onMaterialDependsOK();
									}
								}, dependLevel+1, parentPath);
							}
							else		//其他依赖正常加载
							{
								LoadOrResolveResource(bAsync, depend.path, syncIO, createImmediate, IncreaseResolveLevel(resolveLevel), (dependAsset)=>		//TODO 去重
								{
									PromptIfLoadDependFailed(path, dependAsset);

									--leftDependsCount;
									if (leftDependsCount == 0)	//已加载所有依赖项
									{
										onMaterialDependsOK();
									}
								}, dependLevel+1, parentPath);
							}
					    }
					}
					else	//通用处理
					{
						foreach (var depend_ in assetDepends.deps)
						{
							var depend = depend_;	//创建新的局部变量
							LoadOrResolveResource(bAsync, depend.path, syncIO, createImmediate, IncreaseResolveLevel(resolveLevel), (dependAsset)=>
							{
								PromptIfLoadDependFailed(path, dependAsset);

								--leftDependsCount;
								if (leftDependsCount == 0)	//已加载所有依赖项
								{
									onDependsOK(null);	//尽量先加载依赖
								}
							}, dependLevel+1, parentPath);
						}
					}
				}
			};

			if (cache.AssetBundle != null)	//有缓冲
			{
				onAssetBundleOK(false, cache.AssetBundle, cache.assetDepends, cache.createFromFile);
			}
			else
			{
				Action<AssetBundle, ECAssetBundleHeader, bool> onLoadBundleFinished = (assetBundle, assetDepends, createfromfile)=>
				{
                    cache.createFromFile = createfromfile;
					if (m_bEnableLog)
						Log("LoadAssetBundle finish: " + path + "@ " + Time.realtimeSinceStartup);
                    onAssetBundleOK(true, assetBundle, assetDepends, createfromfile);
				};

				if (m_bEnableLog)
					Log("LoadAssetBundle begin: " + path + "@ " + Time.realtimeSinceStartup);

				if (bAsync)
				{
					ResourceLoader.AsyncLoadAssetBundle(path, syncIO, createImmediate, onLoadBundleFinished);
				}
				else
				{
					ResourceLoader.LoadAssetBundleImmediate(path, onLoadBundleFinished);
				}
			}
		}
Esempio n. 4
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		private Boolean ShouldReleaseLRUCache(AssetCache cache, Int32 curTime)
		{
			Int32 minCacheTime = 20 * 1;		//约 1 s
			Int32 maxCacheTime = 20 * 120;		//约 120 s
			Int32 minCacheCount = 1000/100 * 5;	//约 5 MB
			Int32 maxCacheCount = 1000/100 * 10;	//约 10 MB

			Int32 dtime = curTime - cache.LRUAccessTime;
			if (dtime < minCacheTime)
				return false;
			if (m_assetLRUCacheCount < minCacheCount)
				return false;

			Double timeFactor = (Double)(dtime - minCacheTime) / (maxCacheTime - minCacheTime);
			Double countFactor = (Double)(m_assetLRUCacheCount - minCacheCount) / (maxCacheCount - minCacheCount);

			return timeFactor * countFactor > 0.618;
		}
Esempio n. 5
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		private static Boolean MakeSureIsMaterialAndHasAllTexture(AssetCache cache)
		{
			if (!IsMaterialHasAllTexture(cache))
				return false;

			ReloadProperty(cache.Asset);

			return true;
		}
Esempio n. 6
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		private Boolean ShouldKeepBundle(AssetCache cache)
		{
			return ShouldKeepInLRU(cache.Asset) || ShouldKeepCache(cache);
		}
Esempio n. 7
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		private void RefreshLRUAccessTimeRecursively(AssetCache cache)
		{
			if (IsCacheInLRU(cache))
			{
				cache.LRUAccessTime = GetTime();
				MoveLRUCacheToRear(cache);
			}

			if (cache.assetDepends != null)
			{
				foreach (var depend in cache.assetDepends.deps)
				{
					AssetCache dependCache = m_assetCacheMap[depend.path];
					RefreshLRUAccessTimeRecursively(dependCache);
				}
			}
		}
Esempio n. 8
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		private void PushBackCacheToLRU(AssetCache cache)
		{
			var prev = m_assetLRUCacheRear.prevLRUCache;
			var next = m_assetLRUCacheRear;

			prev.nextLRUCache = cache;
			next.prevLRUCache = cache;

			cache.prevLRUCache = prev;
			cache.nextLRUCache = next;

			++m_assetLRUCacheCount;
		}
    public override bool LoadSpritesAsync(string fileName, Action <float, bool, UnityEngine.Object[]> onProcess)
    {
        return(LoadObjectAsync <Texture>(fileName, ResourceCacheType.rctRefAdd,
                                         delegate(float process, bool isDone, Texture obj) {
            if (isDone)
            {
                if (obj == null)
                {
                    if (onProcess != null)
                    {
                        onProcess(process, isDone, null);
                    }
                    return;
                }

                AssetCache cache = AssetCacheManager.Instance.FindOrgObjCache(obj);
                if (cache == null)
                {
                    if (onProcess != null)
                    {
                        onProcess(process, isDone, null);
                    }
                    return;
                }

                ResourceMgr.Instance.DestroyObject(obj);

                ResourceAssetCache resCache = cache as ResourceAssetCache;
                if (resCache == null)
                {
                    if (onProcess != null)
                    {
                        onProcess(process, isDone, null);
                    }
                    return;
                }

                if (!IsResLoaderFileName(ref fileName))
                {
                    if (onProcess != null)
                    {
                        onProcess(process, isDone, null);
                    }
                    return;
                }
                Sprite[] ret = Resources.LoadAll <Sprite>(fileName);

                if (ret == null || ret.Length <= 0)
                {
                    if (onProcess != null)
                    {
                        onProcess(process, isDone, null);
                    }
                    return;
                }

                AddRefSprites(resCache, ret, ResourceCacheType.rctRefAdd);

                if (onProcess != null)
                {
                    onProcess(process, isDone, ret);
                }

                return;
            }

            if (onProcess != null)
            {
                onProcess(process, isDone, null);
            }
        }
                                         ));
    }
    public bool LoadObjectAsync <T>(string fileName, ResourceCacheType cacheType, Action <float, bool, T> onProcess) where T : UnityEngine.Object
    {
        if (string.IsNullOrEmpty(fileName))
        {
            return(false);
        }

        string orgFileName = fileName;

#if USE_HAS_EXT
        T obj = FindCache <T>(orgFileName);
        if (obj != null)
        {
            if (AddRefCache(orgFileName, obj, cacheType, typeof(T)) != null)
            {
                if (onProcess != null)
                {
                    onProcess(1.0f, true, obj);
                }
                return(true);
            }
        }
#endif

        if (!IsResLoaderFileName(ref fileName))
        {
            return(false);
        }

        // 同时反复调用可能产生多个Timer
        ResourceRequest request = Resources.LoadAsync(fileName, typeof(T));
        if (request == null)
        {
            return(false);
        }
        if (request.isDone)
        {
            T orgObj = request.asset as T;
            if (orgObj == null)
            {
                string err = string.Format("LoadObjectAsync: ({0}) error!", fileName);
                LogMgr.Instance.LogError(err);
                return(false);
            }

            AssetCache cache = AddRefCache(orgFileName, orgObj, cacheType, typeof(T));

                        #if USE_HAS_EXT
            AddCacheMap(cache);
                        #endif

            if (onProcess != null)
            {
                onProcess(request.progress, request.isDone, orgObj);
            }
            return(true);
        }

        var ret = AsyncOperationMgr.Instance.AddAsyncOperation <ResourceRequest, System.Object> (request,
                                                                                                 delegate(ResourceRequest req) {
            if (req.isDone)
            {
                T orgObj = req.asset as T;
                if (orgObj == null)
                {
                    string err = string.Format("LoadObjectAsync: ({0}) error!", fileName);
                    LogMgr.Instance.LogError(err);
                    return;
                }

                AssetCache cache = AddRefCache(orgFileName, orgObj, cacheType, typeof(T));
                                #if USE_HAS_EXT
                AddCacheMap(cache);
                                #endif

                if (onProcess != null)
                {
                    onProcess(req.progress, req.isDone, orgObj);
                }
            }
            else
            {
                if (onProcess != null)
                {
                    onProcess(req.progress, req.isDone, null);
                }
            }
        }
                                                                                                 );

        return(ret != null);
    }
Esempio n. 11
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	private void Add(Asset asset, AssetCache.CachedAsset item)
	{
		cacheTable[asset.Family].AddItem(asset.Name, item);
	}
Esempio n. 12
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        private IAsset TranslateInternal(IAsset asset)
        {
            IAsset result;
            var    chronometer = EngineContext.Current.Resolve <IChronometer>();

            using (chronometer.Step("Translate asset {0}".FormatInvariant(asset.VirtualPath)))
            {
                bool validationMode = ThemeHelper.IsStyleValidationRequest();

                if (validationMode || !TryGetCachedAsset(asset, out result))
                {
                    using (KeyedLock.Lock("CachedAsset:" + asset.VirtualPath))
                    {
                        if (validationMode || !TryGetCachedAsset(asset, out result))
                        {
                            using (chronometer.Step("Compile asset {0}".FormatInvariant(asset.VirtualPath)))
                            {
                                result = _inner.Translate(asset);

                                var cachedAsset = new CachedAsset
                                {
                                    AssetTypeCode           = AssetTypeCode.Css,
                                    IsStylesheet            = true,
                                    Minified                = result.Minified,
                                    Combined                = result.Combined,
                                    Content                 = result.Content,
                                    OriginalAssets          = asset.OriginalAssets,
                                    VirtualPath             = asset.VirtualPath,
                                    VirtualPathDependencies = result.VirtualPathDependencies,
                                    Url = asset.Url
                                };

                                result = AssetTranslorUtil.PostProcessAsset(cachedAsset, this.IsDebugMode);

                                if (!validationMode)
                                {
                                    var pCodes = new List <string>(3);
                                    if (cachedAsset.Minified)
                                    {
                                        pCodes.Add(DefaultAssetCache.MinificationCode);
                                    }
                                    if (cachedAsset.RelativePathsResolved)
                                    {
                                        pCodes.Add(DefaultAssetCache.UrlRewriteCode);
                                    }
                                    if (cachedAsset.Autoprefixed)
                                    {
                                        pCodes.Add(DefaultAssetCache.AutoprefixCode);
                                    }

                                    AssetCache.InsertAsset(
                                        cachedAsset.VirtualPath,
                                        cachedAsset.VirtualPathDependencies,
                                        cachedAsset.Content,
                                        pCodes.ToArray());
                                }
                            }
                        }
                    }
                }
            }

            return(result);
        }
    // changed is return true
    bool UpdateAssetRefMap()
    {
        bool ret = false;
        // used list
        var list = AssetCacheManager.Instance.UsedCacheList;

        if (list.Count != mUsedAssetRefMap.Count)
        {
            ret = true;
        }

        HashSet <string> hash       = new HashSet <string> ();
        HashSet <string> removeHash = new HashSet <string> ();

        var node = list.First;

        while (node != null)
        {
            AssetCache cache = node.Value;
            if (cache != null)
            {
                AssetBundleCache bundleCache = cache as AssetBundleCache;
                if ((bundleCache != null) && (bundleCache.Target != null))
                {
                    string key = GetBundleKey(bundleCache.Target.FileName);
                    hash.Add(key);
                    if (mUsedAssetRefMap.ContainsKey(key))
                    {
                        if (mUsedAssetRefMap[key] != cache.RefCount)
                        {
                            mUsedAssetRefMap[key] = cache.RefCount;
                            ret = true;
                        }
                    }
                    else
                    {
                        mUsedAssetRefMap.Add(key, cache.RefCount);
                        ret = true;
                    }
                }
                else
                {
                    ResourceAssetCache resCache = cache as ResourceAssetCache;
                    if ((resCache != null) && (resCache.Target != null))
                    {
                        string key = StringHelper.Format("Res:{0}", resCache.Target.name);
                        hash.Add(key);
                        if (mUsedAssetRefMap.ContainsKey(key))
                        {
                            if (mUsedAssetRefMap[key] != cache.RefCount)
                            {
                                mUsedAssetRefMap[key] = cache.RefCount;
                                ret = true;
                            }
                        }
                        else
                        {
                            mUsedAssetRefMap.Add(key, cache.RefCount);
                            ret = true;
                        }
                    }
                }
            }
            node = node.Next;
        }

        var iter = mUsedAssetRefMap.GetEnumerator();

        while (iter.MoveNext())
        {
            string key = iter.Current.Key;
            if (!hash.Contains(key))
            {
                removeHash.Add(key);
            }
        }
        iter.Dispose();

        var removeIter = removeHash.GetEnumerator();

        while (removeIter.MoveNext())
        {
            mUsedAssetRefMap.Remove(removeIter.Current);
        }
        removeIter.Dispose();
        hash.Clear();
        removeHash.Clear();

        // not used list
        list = AssetCacheManager.Instance.NotUsedCacheList;

        if (list.Count != mNotUsedAssetRefMap.Count)
        {
            ret = true;
        }

        node = list.First;
        while (node != null)
        {
            AssetCache cache = node.Value;
            if (cache != null)
            {
                AssetBundleCache bundleCache = cache as AssetBundleCache;
                if ((bundleCache != null) && (bundleCache.Target != null))
                {
                    string key = GetBundleKey(bundleCache.Target.FileName);
                    hash.Add(key);
                    if (mNotUsedAssetRefMap.ContainsKey(key))
                    {
                        if (mNotUsedAssetRefMap[key] != cache.RefCount)
                        {
                            mNotUsedAssetRefMap[key] = cache.RefCount;
                            ret = true;
                        }
                    }
                    else
                    {
                        mNotUsedAssetRefMap.Add(key, cache.RefCount);
                        ret = true;
                    }
                }
                else
                {
                    ResourceAssetCache resCache = cache as ResourceAssetCache;
                    if ((resCache != null) && (resCache.Target != null))
                    {
                        string key = StringHelper.Format("Res:{0}", resCache.Target.name);
                        hash.Add(key);
                        if (mNotUsedAssetRefMap.ContainsKey(key))
                        {
                            if (mNotUsedAssetRefMap[key] != cache.RefCount)
                            {
                                mNotUsedAssetRefMap[key] = cache.RefCount;
                                ret = true;
                            }
                        }
                        else
                        {
                            mNotUsedAssetRefMap.Add(key, cache.RefCount);
                            ret = true;
                        }
                    }
                }
            }
            node = node.Next;
        }

        iter = mNotUsedAssetRefMap.GetEnumerator();
        while (iter.MoveNext())
        {
            string key = iter.Current.Key;
            if (!hash.Contains(key))
            {
                removeHash.Add(key);
            }
        }
        iter.Dispose();

        removeIter = removeHash.GetEnumerator();
        while (removeIter.MoveNext())
        {
            mNotUsedAssetRefMap.Remove(removeIter.Current);
        }
        removeIter.Dispose();

        hash.Clear();
        removeHash.Clear();

        return(ret);
    }
Esempio n. 14
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        /// <summary>
        /// send asset
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="receivers"></param>
        /// <param name="asset"></param>
        /// <returns></returns>
        public async Task <object> SendToMultiAddress(MultiReceiverRequest[] receivers, string asset = "neo", UInt160 sender = null)
        {
            if (CurrentWallet == null)
            {
                return(Error(ErrorCode.WalletNotOpen));
            }

            if (receivers.IsEmpty())
            {
                return(Error(ErrorCode.ParameterIsNull, $"receivers is null!"));
            }
            UInt160 assetHash = ConvertToAssetId(asset, out var convertError);

            if (assetHash == null)
            {
                return(Error(ErrorCode.InvalidPara, $"asset is not valid:{convertError}"));
            }

            var assetInfo = AssetCache.GetAssetInfo(assetHash);

            if (assetInfo == null)
            {
                return(Error(ErrorCode.InvalidPara, $"asset is not valid:{convertError}"));
            }
            if (sender != null)
            {
                var account = CurrentWallet.GetAccount(sender);
                if (account == null)
                {
                    return(Error(ErrorCode.AddressNotFound));
                }
            }
            var toes = new List <(UInt160 scriptHash, BigDecimal amount)>();

            foreach (var receiver in receivers)
            {
                if (!BigDecimal.TryParse(receiver.Amount, assetInfo.Decimals, out BigDecimal sendAmount) || sendAmount.Sign <= 0)
                {
                    return(Error(ErrorCode.InvalidPara, $"Incorrect Amount Format:{receiver.Amount}"));
                }
                toes.Add((receiver.Address, sendAmount));
            }
            var outputs = toes.Select(t => new TransferOutput()
            {
                AssetId    = assetHash,
                Value      = t.amount,
                ScriptHash = t.scriptHash,
            }).ToArray();

            try
            {
                Transaction tx = CurrentWallet.MakeTransaction(outputs, sender);
                if (tx == null)
                {
                    return(Error(ErrorCode.BalanceNotEnough, "Insufficient funds"));
                }

                var(signSuccess, context) = CurrentWallet.TrySignTx(tx);
                if (!signSuccess)
                {
                    return(Error(ErrorCode.SignFail, context.SafeSerialize()));
                }
                await tx.Broadcast();

                return(new TransactionModel(tx));
            }
            catch (Exception ex)
            {
                if (ex.Message.Contains("Insufficient GAS"))
                {
                    return(Error(ErrorCode.GasNotEnough));
                }
                return(Error(ErrorCode.TransferError, ex.Message));
            }
        }
Esempio n. 15
0
        /// <summary>
        /// send asset
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="receiver"></param>
        /// <param name="amount"></param>
        /// <param name="asset"></param>
        /// <returns></returns>
        public async Task <object> SendToAddress(UInt160 receiver, string amount, string asset = "neo", UInt160 sender = null)
        {
            if (CurrentWallet == null)
            {
                return(Error(ErrorCode.WalletNotOpen));
            }
            if (receiver == null)
            {
                return(Error(ErrorCode.ParameterIsNull, $"receiver address is null!"));
            }
            UInt160 assetHash = ConvertToAssetId(asset, out var convertError);

            if (assetHash == null)
            {
                return(Error(ErrorCode.InvalidPara, $"asset is not valid:{convertError}"));
            }
            var assetInfo = AssetCache.GetAssetInfo(assetHash);

            if (assetInfo == null)
            {
                return(Error(ErrorCode.InvalidPara, $"asset is not valid:{convertError}"));
            }
            if (!BigDecimal.TryParse(amount, assetInfo.Decimals, out BigDecimal sendAmount) || sendAmount.Sign <= 0)
            {
                return(Error(ErrorCode.InvalidPara, "Incorrect Amount Format"));
            }

            if (sender != null)
            {
                var account = CurrentWallet.GetAccount(sender);
                if (account == null)
                {
                    return(Error(ErrorCode.AddressNotFound));
                }
                var balance = sender.GetBalanceOf(assetHash);
                if (balance.Value < sendAmount.Value)
                {
                    return(Error(ErrorCode.BalanceNotEnough));
                }
            }

            try
            {
                Transaction tx = CurrentWallet.MakeTransaction(new[]
                {
                    new TransferOutput
                    {
                        AssetId    = assetHash,
                        Value      = sendAmount,
                        ScriptHash = receiver
                    }
                }, sender);

                if (tx == null)
                {
                    return(Error(ErrorCode.BalanceNotEnough, "Insufficient funds"));
                }

                var(signSuccess, context) = CurrentWallet.TrySignTx(tx);
                if (!signSuccess)
                {
                    return(Error(ErrorCode.SignFail, context.SafeSerialize()));
                }
                await tx.Broadcast();

                return(new TransactionModel(tx));
            }
            catch (Exception ex)
            {
                if (ex.Message.Contains("Insufficient GAS"))
                {
                    return(Error(ErrorCode.GasNotEnough));
                }
                return(Error(ErrorCode.TransferError, ex.Message));
            }
        }
Esempio n. 16
0
		private Boolean IsCacheInLRU(AssetCache cache)
		{
			return cache.prevLRUCache != null && cache.nextLRUCache != null;
		}
Esempio n. 17
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		private void RemoveCacheFromLRU(AssetCache cache)
		{
			var prev = cache.prevLRUCache;
			var next = cache.nextLRUCache;

			prev.nextLRUCache = next;
			next.prevLRUCache = prev;

			cache.prevLRUCache = null;
			cache.nextLRUCache = null;

			--m_assetLRUCacheCount;
		}
Esempio n. 18
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        public void GenerateCodeForGame(AssetLoadMode loadMode, bool clearAssetCache, bool skipLevels)
        {
            BeginGenerateModules();

            string           projectPath = FPaths.ProjectFilePath;
            string           projectName = FPaths.GetBaseFilename(projectPath);
            UnrealModuleInfo module      = new UnrealModuleInfo(null, projectName, projectPath);

            BeginGenerateModule(module);

            UClass worldClass = GCHelper.Find <UClass>(Classes.UWorld);

            AssetCache assetCache = new AssetCache(this);

            if (!clearAssetCache)
            {
                assetCache.Load();
            }

            List <string> assetBlacklist = LoadAssetBlacklist();

            AssetLogClear();
            AssetLogLine("Load assets {0}", DateTime.Now);

            bool registeredCrashHandler = false;

            if (Settings.CatchCrashOnAssetLoading)
            {
                FCoreDelegates.OnHandleSystemError.Bind(OnAssetLoadingCrash);
                registeredCrashHandler = true;
            }

            using (FARFilter filter = new FARFilter())
            {
                filter.RecursiveClasses = true;
                filter.ClassNames.Add(UClass.GetClass <UBlueprint>().GetFName());
                filter.ClassNames.Add(UClass.GetClass <UBlueprintGeneratedClass>().GetFName());
                filter.ClassNames.Add(UClass.GetClass <UUserDefinedStruct>().GetFName());
                filter.ClassNames.Add(UClass.GetClass <UUserDefinedEnum>().GetFName());
                if (!skipLevels && worldClass != null)
                {
                    filter.ClassNames.Add(worldClass.GetFName());
                }

                List <FAssetData> assets = FAssetData.Load(filter);
                foreach (FAssetData asset in assets)
                {
                    string assetFileName, assetFileNameError;
                    if (!asset.TryGetFilename(out assetFileName, out assetFileNameError))
                    {
                        FMessage.Log(string.Format("FAssetData.TryGetFilename failed. ObjectPath:'{0}' reason:'{1}'",
                                                   asset.ObjectPath.ToString(), assetFileNameError));
                        continue;
                    }

                    bool isEngineAsset = FPaths.IsSameOrSubDirectory(FPaths.EngineContentDir, FPaths.GetPath(assetFileName));
                    if (loadMode != AssetLoadMode.All)
                    {
                        if ((isEngineAsset && loadMode != AssetLoadMode.Engine) ||
                            (!isEngineAsset && loadMode != AssetLoadMode.Game))
                        {
                            continue;
                        }
                    }

                    if (!assetCache.HasAssetChanged(asset, assetFileName))
                    {
                        if (Settings.LogAssetLoadingVerbose)
                        {
                            AssetLogLine("'{0}' unchanged", assetFileName);
                        }
                        continue;
                    }

                    // Log that we are loading this asset so we know which assets crash on load
                    AssetLog("'{0}' - ", asset.ObjectPath.ToString());

                    if (assetBlacklist.Contains(asset.ObjectPath.ToString()))
                    {
                        AssetLogLine("blacklisted");
                        continue;
                    }

                    loadingAsset = asset.ObjectPath.ToString();
                    UObject obj = asset.GetAsset();
                    loadingAsset = null;

                    UClass unrealClass = asset.GetClass();

                    if (obj == null || unrealClass == null)
                    {
                        AssetLogLine("null");
                        continue;
                    }

                    AssetLogLine("done");

                    if (unrealClass.IsChildOf <UBlueprint>())
                    {
                        UBlueprint blueprint = obj as UBlueprint;
                        if (blueprint != null)
                        {
                            UBlueprintGeneratedClass blueprintGeneratedClass = blueprint.GeneratedClass as UBlueprintGeneratedClass;
                            if (blueprintGeneratedClass != null)
                            {
                                GenerateCodeForStruct(module, blueprintGeneratedClass);
                            }
                        }
                    }
                    else if (unrealClass.IsChildOf <UBlueprintGeneratedClass>())
                    {
                        UBlueprintGeneratedClass blueprintGeneratedClass = obj as UBlueprintGeneratedClass;
                        if (blueprintGeneratedClass != null)
                        {
                            GenerateCodeForStruct(module, blueprintGeneratedClass);
                        }
                    }
                    else if (unrealClass.IsChildOf <UUserDefinedStruct>())
                    {
                        UUserDefinedStruct unrealStruct = obj as UUserDefinedStruct;
                        if (unrealStruct != null)
                        {
                            GenerateCodeForStruct(module, unrealStruct);
                        }
                    }
                    else if (unrealClass.IsChildOf <UUserDefinedEnum>())
                    {
                        UUserDefinedEnum unrealEnum = obj as UUserDefinedEnum;
                        if (unrealEnum != null)
                        {
                            GenerateCodeForEnum(module, unrealEnum);
                        }
                    }
                    else if (unrealClass.IsChildOf(worldClass))
                    {
                        TArrayUnsafeRef <UObject> levels = new TArrayUnsafeRef <UObject>(Native.Native_UWorld.GetLevels(obj.Address));
                        foreach (UObject level in levels)
                        {
                            using (TArrayUnsafe <UBlueprint> levelBlueprints = new TArrayUnsafe <UBlueprint>())
                            {
                                Native.Native_ULevel.GetLevelBlueprints(level.Address, levelBlueprints.Address);
                                foreach (UBlueprint blueprint in levelBlueprints)
                                {
                                    UBlueprintGeneratedClass blueprintGeneratedClass = blueprint.GeneratedClass as UBlueprintGeneratedClass;
                                    if (blueprintGeneratedClass != null)
                                    {
                                        //GenerateCodeForStruct(blueprintGeneratedClass);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (registeredCrashHandler)
            {
                FCoreDelegates.OnHandleSystemError.Unbind(OnAssetLoadingCrash);
            }

            assetCache.Save();

            EndGenerateModule(module);
            EndGenerateModules();
        }
Esempio n. 19
0
		private void MoveLRUCacheToRear(AssetCache cache)
		{
			RemoveCacheFromLRU(cache);
			PushBackCacheToLRU(cache);
		}
Esempio n. 20
0
        public override string Render(Change entityDataGridViewChange, Guid entityDataGridViewInstanceID, AssetCache assetCache, int currentColumnIndex)
        {
            AssetCache imageCache    = assetCache;
            Change     currentChange = entityDataGridViewChange;

            List <EntityData> entityDatas   = currentChange.GetEntityDatas();
            string            attributeName = entityDatas.Select(ed => ed.Attribute.AttributeName).FirstOrDefault() ??
                                              string.Empty;

            var currentSKuOrders = NatalieTools.Instance.SkuOrders[entityDataGridViewInstanceID];

            var skusWithValues =
                entityDatas.Select(
                    ed => new { ed.Sku, ed.Value, Image = imageCache.GetAsset(ed.Sku), SkuIndex = currentSKuOrders.IndexOf(ed.Sku.ID) });

            var skusWithBlanks =
                currentChange.GetBlanks().Select(
                    sku => new { Sku = sku, Value = "<blank>", Image = imageCache.GetAsset(sku), SkuIndex = currentSKuOrders.IndexOf(sku.ID) });

            if (!entityDatas.Any())
            {
                skusWithBlanks =
                    skusWithBlanks.Union(
                        currentChange.GetSkus().Select(
                            sku => new { Sku = sku, Value = string.Empty, Image = imageCache.GetAsset(sku), SkuIndex = currentSKuOrders.IndexOf(sku.ID) }));
            }

            //group by image filename
            var files = skusWithValues.Union(skusWithBlanks).GroupBy(s => s.Image).OrderBy(p => p.Min(q => q.SkuIndex)).ToList();

            var html = new StringBuilder();

            html.Append(
                @"<html>
					<head>
					<meta http-equiv=""X-UA-Compatible"" content=""IE=edge"" />
					<style type=""text/css"">
						img.skuImage { max-width: 300px; max-height: 300px; margin-right: 10px; }
						div.inline { float:left;margin-right:20px;margin-bottom:10px; }
						.clearBoth { clear:both; }
						table { border-width: 2px; border-spacing: 3px; border-style: outset; border-color: gray; }
						td, th { border: 1px solid gray; }
						.topLine{
									width:600px;
									position:fixed;
									top:0;
									left:0;
									z-index:1;
									text-align:left;
									height: auto;
									border: 0 none;
									padding: 2px;
									background-color: #DDE5FF;
									margin-left: 8px;
									margin-top: 5px;
						}
						a img {
							text-decoration: none;
							border: 0 none;
						}
					</style>
					<script type=""text/javascript"" src='http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js'></script>"
                );

            html.AppendFormat(@"
					<link rel=""stylesheet"" type=""text/css"" href=""{0}\CSS\ImageAreaSelect\imgareaselect-animated.css"" />
					<link rel=""stylesheet"" type=""text/css"" href=""{0}\CSS\Colorbox\colorbox.css"" />
					<script type='text/javascript' src='http://toolsuite.bytemanagers.com/Javascripts/ImageAreaSelect/jquery.imgareaselect.pack.js'></script>
					<script type='text/javascript' src='http://toolsuite.bytemanagers.com/Javascripts/Colorbox/jquery.colorbox-min.js'></script>
                    <script type='text/javascript' src='http://toolsuite.bytemanagers.com/Javascripts/Cookie/jquery.cookie.js'></script>
					"                    , Environment.CurrentDirectory);

            html.Append(@"
							   <script type=""text/javascript""> 
								   var currentIASObjects;
								   var zoomEnabled=false;
								   var showAllSkuTables=false;
							   
								   $(document).ready(function () { 
										currentIASObjects = $('.skuImage').imgAreaSelect({ instance: true, handles: true, onSelectChange: preview }); 

										$('#clearAllIAS').click(function() {
											if( currentIASObjects == undefined || currentIASObjects.length == 0 ) return;
											$.each(currentIASObjects, function(index, value) { 
												value.cancelSelection();
											});
										});

                                        //bug in Windows server 2003, does not load the margin for the div
                                        $('#skuImageContainer').css('margin-top','61px');

                                        $('a.imageLink').click(function(e) {
											$.cookie('czimg',$(this).attr('id'));
                                            e.preventDefault();
                                        });

                                        $('.imageLink').ready(function() {
											var zoomed = $.cookie('enablezoom');
                                            if(zoomed != null && zoomed == '1')
                                            {
                                                $('#toggleZoom').click();
                                            }
                                            var czimg = $.cookie('czimg');
                                            if ( czimg != null && $('#'+czimg).length > 0) {
                                                $('#'+czimg).click();
                                            }
                                        });

										function skuTablesCheckAndToggle()
										{
											if($('table.skuTable:visible').length == 0)
											{
												$('#toggleSkuTables').html('Show All Skus');
											}
											else
											{
												$('#toggleSkuTables').html('Hide All Skus');
											}
										}

										$('#toggleSkuTables').click(function() {
											if(showAllSkuTables)
											{
												$('.skuTable').hide();
												showAllSkuTables=false;
												$(this).html('Show All Skus');
											}
											else
											{
												$('.skuTable').show();
												showAllSkuTables=true;
												$(this).html('Hide All Skus');
											}
										});

										$('#toggleZoom').click(function() {
											if(!zoomEnabled)
											{
												var zoomValue = $.cookie('zoomvalue');
												if(zoomValue != null) 
												{
													$('#zoomPercent').val(zoomValue);
													enableZoom(zoomValue,zoomValue);
												}
												else enableZoom('100%','100%');
												$(this).html('Disable Zoom');
											}
											else
											{
												disableZoom();
												$(this).html('Enable Zoom');
											}
										});

										$('#zoomPercent').change(function() { 
											disableZoom();
											p = $(this).val();
                                            $.cookie('zoomvalue',p);
											enableZoom(p,p);
										});

                                        $(document).bind('cbox_closed', function(){
                                            $.cookie('czimg',null);
                                        });

                                        $('#pinBrowser').click(function(){
                                            if ($(this).is(':checked'))
                                            {
                                                 if (window.external)
                                                 {
                                                    window.external.PinCurrentImages();
                                                 }
                                            }
                                            else
                                            {
                                                 if (window.external)
                                                 {
                                                    window.external.UnPinCurrentImages();
                                                 }
                                            }
                                        });
								   });

								   function enableZoom(maxWidth,maxHeight)
								   {
										if(maxWidth == '-' || maxHeight == '-')
											$(""a[rel='skuImageLink']"").colorbox({photo:true});
										else
											$(""a[rel='skuImageLink']"").colorbox({photo:true, maxWidth:maxWidth, maxHeight:maxHeight});
										$.colorbox.init();
										zoomEnabled = true;
										$('#zoomPercent').show();
                                        $.cookie('enablezoom','1');
								   }
								   
								   function disableZoom()
								   {
										$.colorbox.remove();
										zoomEnabled = false;
										$('#zoomPercent').hide();
                                        $.cookie('enablezoom',null);
								   }

								   function skuTablesCheckAndToggle()
								   {
										if($('table.skuTable:visible').length == 0)
										{
											$('#toggleSkuTables').html('Show All Skus');
											showAllSkuTables=false;
										}
										else
										{
											$('#toggleSkuTables').html('Hide All Skus');
											showAllSkuTables=true;
										}
								   }

								   function preview(img, selection) 
								   {
										if (!selection.width || !selection.height)
										return;
									
										$('#x1').val(selection.x1);
										$('#y1').val(selection.y1);
										$('#x2').val(selection.x2);
										$('#y2').val(selection.y2);
										$('#width').val(selection.width);
										$('#height').val(selection.height); 
									}

                                    function selectSku(skuID,columnIndex)
                                    {
                                        if (window.external)
                                        {
                                            window.external.SelectSku(skuID,columnIndex);
                                        }
                                    }
							  </script>
							"                            );

            html.Append(@"</head><body>
								<div class='topLine'>
									<a href='javascript:void(0);' id='clearAllIAS'>Clear All</a> |
									<a href='javascript:void(0);' id='toggleSkuTables'>Show All Skus</a> | 
									<a href='javascript:void(0);' id='toggleZoom'>Enable Zoom</a>
									<select id='zoomPercent' style='display:none;'>
										<option value='100%'>50%</option>
										<option value='200%'>75%</option>
										<option value='-'>100%</option>
									</select> | 
                                    <input type='checkbox' id='pinBrowser'>Pin</input>
									<br/>
									<b>Width</b>
									<input type='text' value='-' id='width' style='width:30px;text-align:center;margin-right:15px;'>
									<b>Height</b>
									<input type='text' value='-' id='height' style='width:30px;text-align:center;margin-right:15px;'>
									<b>X<sub>1</sub></b>
									<input type='text' value='-' id='x1' style='width:30px;text-align:center;margin-right:15px;'>
									<b>Y<sub>1</sub></b>
									<input type='text' value='-' id='y1' style='width:30px;text-align:center;margin-right:15px;'>
									<b>X<sub>2</sub></b>
									<input type='text' value='-' id='x2' style='width:30px;text-align:center;margin-right:15px;'>
									<b>Y<sub>2</sub></b>
									<input type='text' value='-' id='y2' style='width:30px;text-align:center;margin-right:15px;'>
                                    
								</div>
								<div id='skuImageContainer' style='margin-top:60px;'>
							"                            );
            var anyImagesToLoad = false;

            foreach (var valueGroup in files.Where(p => p.Key != null))
            {
                var tableId = Guid.NewGuid();
                html.AppendFormat(
                    @"<div class=""inline""><a id='{5}' rel='skuImageLink' class='imageLink' href='{0}'>
						<img class='skuImage' src = ""{0}"" /></a> <br />
						<a href=""javascript:void(0);"" onclick=""$('#{1}').toggle();skuTablesCheckAndToggle();"">{3} SKUs</a>
						<table id = {1} class='skuTable' style=""display:none;"">
						<tr><th>Item</th><th>{2}</th></tr>{4}"                        ,
                    valueGroup.Key.AssetLocation, tableId, attributeName, valueGroup.Count(), Environment.NewLine, valueGroup.Key.AssetName);

                //foreach (var val in valueGroup.OrderBy(v => v.Value))
                //    html.AppendFormat(
                //        "<tr><td>{0}</td><td>{1}</td></tr>{2}", val.Sku, val.Value, Environment.NewLine);

                foreach (var val in valueGroup.OrderBy(v => v.SkuIndex))
                {
                    html.AppendFormat(
                        @"<tr><td><a href='javascript:void(0);' onclick=""selectSku('{3}','0');"">{0}</a></td><td><a href='javascript:void(0);' onclick=""selectSku('{3}','{4}');"">{1}</a></td></tr>{2}", val.Sku, val.Value, Environment.NewLine, val.Sku.ID, currentColumnIndex);
                }

                html.Append("</table></div>" + Environment.NewLine);
                anyImagesToLoad = true;
            }

            if (!anyImagesToLoad)
            {
                html.AppendFormat("<h2>No Image(s)</h2>");
            }

            html.Append(@"<br class=""clearBoth"" /></div></body></html>");

            var fileName = NatalieTools.Instance.ItemImagesTempFile;

            File.WriteAllText(fileName, html.ToString());

            //using (var stream = new FileStream(fileName, FileMode.Create))
            //using (TextWriter writer = new StreamWriter(stream))
            //{
            //    writer.Write(html.ToString());
            //}

            return(fileName);
        }
Esempio n. 21
0
		private Boolean ShouldKeepCache(AssetCache cache)
		{
			if (cache.assetDepends != null && (cache.assetDepends.option & ECAssetBundleHeader.BundleOption.DonotRelease) == ECAssetBundleHeader.BundleOption.DonotRelease)
				return true;
			if (m_donotReleaseOrResolveDepResPathSet.Contains(cache.path))
				return true;

			return false;
		}
Esempio n. 22
0
	public void AddItem(string name, AssetCache.CachedAsset item)
	{
		this.m_assetMap.Add(name, item);
	}
Esempio n. 23
0
		private static Boolean IsMaterialHasAllTexture(AssetCache cache)
		{
			if (cache.assetDepends != null && cache.assetDepends.specialType == ECAssetBundleHeader.BundleSpecialType.Material)
			{
				Material matAsset = cache.Asset as Material;
				if (matAsset != null)
				{
					//检查是否所有贴图都已加载
					bool hasMissingTexture = false;
					foreach (var depend in cache.assetDepends.deps)
					{
						if (!String.IsNullOrEmpty(depend.name))
						{
							if (matAsset.GetTexture(depend.name) == null)
							{
								hasMissingTexture = true;
								break;
							}
						}
					}

					if (m_bEnableLog)	//D
						Log("Check Material HasAllTexture: " + cache.path + ": " + !hasMissingTexture);
					return !hasMissingTexture;
				}
			}
			return false;
		}
Esempio n. 24
0
		private void IncDependedLoadingCount(AssetCache cache)
		{
			cache.IncDependedLoadingCount();
			//if (m_bEnableLog)
			//    Log("IncDependedLoadingCount: " + cache.path + " => " + cache.dependedLoadingCount);
		}
Esempio n. 25
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		private static UnityObject GetResourceInCache(String path, ResolveLevel resolveLevel, out AssetCache cache)
		{
			cache = null;

			if (path == null)
				return null;

			if (resolveLevel > ResolveLevel.None)		//如果非ResolveLevel.None,不能直接返回此值,因为它的依赖还未 Resolve
				return null;

			path = UnifyPath(path);

			if (!Instance.m_assetCacheMap.TryGetValue(path, out cache))		//缓存中无任何记录
			{
				return null;
			}

			var asset = cache.GetAssetIfReady();
			if (!(asset is Material) || MakeSureIsMaterialAndHasAllTexture(cache))
			{
				return asset;
			}
			else
			{
				return null;
			}
		}
Esempio n. 26
0
		private void IncChildrenDependedLoadingCount(AssetCache cache)
		{
			if (cache.assetDepends != null)
			{
				foreach (var depend in cache.assetDepends.deps)
				{
					AssetCache dependCache = m_assetCacheMap[depend.path];
					IncDependedLoadingCount(dependCache);
					IncChildrenDependedLoadingCount(dependCache);
				}
			}
		}
Esempio n. 27
0
		private static void CacheFinishLoading(AssetCache cache, UnityObject asset)
		{
			cache.bLoading = false;
			for (Int32 i = 0; i < cache.concurrentLoadingCount; ++i)	//为并发的加载增加计数
				Instance.IncChildrenDependedLoadingCount(cache);
			cache.concurrentLoadingCount = 0;

			//加入 LRU 缓存
			if (cache.AssetBundle != null && ShouldKeepInLRU(asset))
			{
				if (!Instance.IsCacheInLRU(cache))
				{
					Instance.PushBackCacheToLRU(cache);
				}
			}

			var onLoadFinishTemp = cache.onLoadFinish;
			cache.onLoadFinish = null;

			if (onLoadFinishTemp != null)
				ProtectedOnLoadFinish(cache.path, onLoadFinishTemp, asset, true);
		}
Esempio n. 28
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		private void DecDependedLoadingCountRecursively(AssetCache cache)
		{
			cache.DecDependedLoadingCount();

			//if (m_bEnableLog)
			//    Log("DecDependedLoadingCount: " + cache.path + " => " + cache.dependedLoadingCount);
			if (cache.assetDepends != null)
			{
				foreach (var depend in cache.assetDepends.deps)
				{
					AssetCache dependCache = m_assetCacheMap[depend.path];
					DecDependedLoadingCountRecursively(dependCache);
				}
			}
		}
Esempio n. 29
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        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="client">A reference to the GridClient object</param>
        public AssetManager(GridClient client)
        {
            Client = client;
            Cache = new AssetCache(client);
            Texture = new TexturePipeline(client);

            // Transfer packets for downloading large assets
            Client.Network.RegisterCallback(PacketType.TransferInfo, TransferInfoHandler);
            Client.Network.RegisterCallback(PacketType.TransferPacket, TransferPacketHandler);

            // Xfer packets for uploading large assets
            Client.Network.RegisterCallback(PacketType.RequestXfer, RequestXferHandler);
            Client.Network.RegisterCallback(PacketType.ConfirmXferPacket, ConfirmXferPacketHandler);
            Client.Network.RegisterCallback(PacketType.AssetUploadComplete, AssetUploadCompleteHandler);

            // Xfer packets for downloading misc assets
            Client.Network.RegisterCallback(PacketType.SendXferPacket, SendXferPacketHandler);
            Client.Network.RegisterCallback(PacketType.AbortXfer, AbortXferHandler);

            // Simulator is responding to a request to download a file
            Client.Network.RegisterCallback(PacketType.InitiateDownload, InitiateDownloadPacketHandler);

        }
Esempio n. 30
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        /// <summary>
        /// Creates a scene based off loaded JSON. Includes loading in binary and image data to construct the meshes required.
        /// </summary>
        /// <param name="sceneIndex">The index of scene in gltf file to load</param>
        /// <param name="isMultithreaded">Whether to use a thread to do loading</param>
        /// <returns></returns>
        protected IEnumerator ImportScene(int sceneIndex = -1, bool isMultithreaded = false)
        {
            Scene scene;

            if (sceneIndex >= 0 && sceneIndex < _root.Scenes.Count)
            {
                scene = _root.Scenes[sceneIndex];
            }
            else
            {
                scene = _root.GetDefaultScene();
            }

            if (scene == null)
            {
                throw new Exception("No default scene in gltf file.");
            }

            _assetCache = new AssetCache(
                _root.Images != null ? _root.Images.Count : 0,
                _root.Textures != null ? _root.Textures.Count : 0,
                _root.Materials != null ? _root.Materials.Count : 0,
                _root.Buffers != null ? _root.Buffers.Count : 0,
                _root.Meshes != null ? _root.Meshes.Count : 0
                );

            if (_lastLoadedScene == null)
            {
                if (_root.Buffers != null)
                {
                    // todo add fuzzing to verify that buffers are before uri
                    for (int i = 0; i < _root.Buffers.Count; ++i)
                    {
                        GLTF.Schema.Buffer buffer = _root.Buffers[i];
                        if (buffer.Uri != null)
                        {
                            yield return(LoadBuffer(_gltfDirectoryPath, buffer, i));
                        }
                        else                         //null buffer uri indicates GLB buffer loading
                        {
                            byte[] glbBuffer;
                            GLTFParser.ExtractBinaryChunk(_gltfData, i, out glbBuffer);
                            _assetCache.BufferCache[i] = glbBuffer;
                        }
                    }
                }

                if (_root.Images != null)
                {
                    for (int i = 0; i < _root.Images.Count; ++i)
                    {
                        Image image = _root.Images[i];
                        yield return(LoadImage(_gltfDirectoryPath, image, i));
                    }
                }
#if !WINDOWS_UWP
                // generate these in advance instead of as-needed
                if (isMultithreaded)
                {
                    yield return(_asyncAction.RunOnWorkerThread(() => BuildAttributesForMeshes()));
                }
#endif
            }

            var sceneObj = CreateScene(scene);

            if (_sceneParent != null)
            {
                sceneObj.transform.SetParent(_sceneParent, false);
            }

            _lastLoadedScene = sceneObj;
        }