public void LoadAssetBundles(AssetBundlesABInfo assetBundlesABInfo) { //AssetBundles Info assetBundlesHandler.LoadAndCacheAssetBundleAsyn <ScriptableObject>(assetBundlesABInfo, assetBundlesABInfo.coreMechanicsABInfoName, SetCoreMechanicsABInfo); assetBundlesHandler.LoadAndCacheAssetBundleAsyn <ScriptableObject>(assetBundlesABInfo, assetBundlesABInfo.sODatasABInfoName, SetSODatasABInfo); assetBundlesHandler.LoadAndCacheAssetBundleAsyn <ScriptableObject>(assetBundlesABInfo, assetBundlesABInfo.aestheticsABInfoName, SetAestheticsABInfo); assetBundlesHandler.LoadAndCacheAssetBundleAsyn <ScriptableObject>(assetBundlesABInfo, assetBundlesABInfo.soundFilesABInfoName, SetSoundFilesABInfo); }
void SetAssetBundleInfo(AsyncOperation asyncOperation) { AssetBundle assetBundle = ((AssetBundleCreateRequest)asyncOperation).assetBundle; assetBundle.LoadAssetAsync <ScriptableObject>(assetBundlesInfo).completed += (AsyncOperation assetBundleRequest) => { AssetBundlesABInfo assetBundlesABInfo = (AssetBundlesABInfo)((AssetBundleRequest)assetBundleRequest).asset; GameObject.FindObjectOfType <AssetReferenceManager>().LoadAssetBundles(assetBundlesABInfo); }; }