private static AssetBundleStorageEntry Access(AssetBundleInfo info) { AssetBundleStorageEntry entry = bundle2entry[info]; entry.LastAccessTime = Time.time; return(entry); }
public static bool Unload(AssetBundleStorageEntry entry) { entry.Bundle.Unload(false); entryQueue.Remove(entry); bundle2entry.Remove(entry.Info); size -= entry.Info.Size; return(true); }
public static void StoreAsStatic(AssetBundleInfo info, AssetBundle bundle) { AssetBundleStorageEntry entry = new AssetBundleStorageEntry { Info = info, Bundle = bundle, LastAccessTime = Time.time }; bundle2entry.Add(info, entry); }
public static void Store(AssetBundleInfo info, AssetBundle bundle) { loadingBundles.Remove(info); AssetBundleStorageEntry entry = new AssetBundleStorageEntry { Info = info, Bundle = bundle, LastAccessTime = Time.time }; entryQueue.AddLast(entry); bundle2entry.Add(info, entry); size += info.Size; }
public static bool IsExpired(AssetBundleStorageEntry entry) => (Time.time - entry.LastAccessTime) > EXPIRATION_TIME_SEC;