public FullOfFood(Assessment5Runner runner, IDecision yes, IDecision no) { this.runner = runner; this.yes = yes; this.no = no; }
public EnemyNearby(Assessment5Runner runner, IDecision yes, IDecision no) { this.runner = runner; this.yes = yes; this.no = no; }
public FullOfFood() { runner = null; }
public runToSafeRoomScript(Assessment5Runner runner) { this.runner = runner; }
public EnemyNearby() { runner = null; }
public FoodDepositScript(Assessment5Runner runner) { this.runner = runner; }
public runToSafeRoomScript() { runner = null; }
public FoodCollectScript(Assessment5Runner runner) { this.runner = runner; }
public FoodDepositScript() { runner = null; }
public MoveTowardsArea(Assessment5Runner runner) { this.runner = runner; }
public FoodCollectScript() { runner = null; }
public MoveTowardsArea() { runner = null; }
public CheckNearFarm(Assessment5Runner runner, IDecision yes, IDecision no) { this.runner = runner; this.yes = yes; this.no = no; }
public CheckNearFarm() { runner = null; yes = null; no = null; }
public CheckNearSilo() { runner = null; yes = null; no = null; }
public CheckNearSaferoom() { runner = null; yes = null; no = null; }