public FullOfFood(Assessment5Runner runner, IDecision yes, IDecision no)
 {
     this.runner = runner;
     this.yes    = yes;
     this.no     = no;
 }
 public EnemyNearby(Assessment5Runner runner, IDecision yes, IDecision no)
 {
     this.runner = runner;
     this.yes    = yes;
     this.no     = no;
 }
 public FullOfFood()
 {
     runner = null;
 }
 public runToSafeRoomScript(Assessment5Runner runner)
 {
     this.runner = runner;
 }
 public EnemyNearby()
 {
     runner = null;
 }
 public FoodDepositScript(Assessment5Runner runner)
 {
     this.runner = runner;
 }
 public runToSafeRoomScript()
 {
     runner = null;
 }
 public FoodCollectScript(Assessment5Runner runner)
 {
     this.runner = runner;
 }
 public FoodDepositScript()
 {
     runner = null;
 }
 public MoveTowardsArea(Assessment5Runner runner)
 {
     this.runner = runner;
 }
 public FoodCollectScript()
 {
     runner = null;
 }
 public MoveTowardsArea()
 {
     runner = null;
 }
 public CheckNearFarm(Assessment5Runner runner, IDecision yes, IDecision no)
 {
     this.runner = runner;
     this.yes    = yes;
     this.no     = no;
 }
 public CheckNearFarm()
 {
     runner = null;
     yes    = null;
     no     = null;
 }
 public CheckNearSilo()
 {
     runner = null;
     yes    = null;
     no     = null;
 }
 public CheckNearSaferoom()
 {
     runner = null;
     yes    = null;
     no     = null;
 }