//Зависимость вставка public void Insert() { Face face1 = assDefinition.Occurrences[2].SurfaceBodies[1].Faces[3]; Face face2 = assDefinition.Occurrences[1].SurfaceBodies[1].Faces[2]; constaints = assDefinition.Constraints; constaints.AddInsertConstraint(face1, face2, false, 0); }
//Зависимость касательной public void Tangent(int i, int occurence_1, int occurence_2, int faces) { Face face1 = assDefinition.Occurrences[occurence_2].SurfaceBodies[1].Faces[i * 2]; Face face2 = assDefinition.Occurrences[occurence_1].SurfaceBodies[1].Faces[faces]; constaints = assDefinition.Constraints; constaints.AddTangentConstraint(face1, face2, true, 0); }