public override void Update(float dt)
 {
     //dt /= 5f;
     if (ani != null)
     {
         ani?.Update(dt);
         aniCloned?.Update(dt);
         if (InputBoost.GetKeyboardDown().Length > 0 &&
             Keyboard.IsPressed(InputBoost.GetKeyboardDown()[0]))
         {
             ToNextTag();
         }
     }
 }
 public void Update(float dt) => ani.Update(dt);