Esempio n. 1
0
 void selfPivoteRotate(Vector2 touchPosition)
 {
     if (Controls2D.horizontalSlider.contains(touchPosition))
     {
         Arthroscope.saveActualState();
         this.transform.Rotate(0, -Arthroscope.determineSpeed(touchPosition.x, initialTouchPosition.x, Arthroscope.selfPivotRotationSpeed), 0);
     }
 }
Esempio n. 2
0
    void portalPivoteRotate(Vector2 touchPosition)
    {
        Circle portalRotationCircle           = Controls2D.portalRotationCircle;
        Circle portalRotationBackgroundCircle = Controls2D.portalRotationBackgroundCircle;

        /*
         * Remember that in the Circles, we save the center with a little offset for well printing on screen porpuse.
         * Then, to get the real centers of a circle, we need to sum its radius in x and y
         */
        Vector2 realPortalRotationBackgroundCircleCenter =
            new Vector2(
                portalRotationBackgroundCircle.center.x + portalRotationBackgroundCircle.radius,
                portalRotationBackgroundCircle.center.y + portalRotationBackgroundCircle.radius
                )
        ;

        if (portalRotationCircle.contains(touchPosition))
        {
            /*
             * If the portalRotationCircle is in the portalRotationBackgroundCircle
             */
            if (inCircle(currentTouchPosition, realPortalRotationBackgroundCircleCenter, portalRotationBackgroundCircle.radius, portalRotationCircle.radius))
            {
                Arthroscope.saveActualState();

                lastTouchPosition           = portalRotationCircle.center;
                portalRotationCircle.center = new Vector2(touchPosition.x - portalRotationCircle.radius, touchPosition.y - portalRotationCircle.radius);

                this.transform.Rotate(Arthroscope.determineSpeed(portalRotationCircle.center.y, lastTouchPosition.y, Arthroscope.portalPivotRotationSpeed) * -1, 0, 0);
                this.transform.Rotate(0, 0, Arthroscope.determineSpeed(portalRotationCircle.center.x, lastTouchPosition.x, Arthroscope.portalPivotRotationSpeed) * -1);
            }
        }

        Controls2D.portalRotationCircle           = portalRotationCircle;
        Controls2D.portalRotationBackgroundCircle = portalRotationBackgroundCircle;
    }