private void Start() { frame = 0; m_state = EState.Wait; BgmSet(); fadeController = FindObjectOfType <FadeController>(); m_stageCreater = FindObjectOfType <StageCreate>(); armatureSave = FindObjectOfType <ArtArmatureSave>(); }
private void Start() { CManager = FindObjectOfType<CostManager>(); Init(); SceneChangeFlg = false; ResultFinishFlg = false; RotationFlg = false; flame = 0; AudioManager.GetInstance.PlayBGM(AUDIO.BGM_RESULT, AudioManager.BGM_FADE_SPEED_RATE_HIGH); VictoryCharSet(); ArtArmature = FindObjectOfType<ArtArmatureSave>(); }
private void Start() { frame = 0; m_state = EState.InitDisplayLoad; BgmSet(); fadeController = FindObjectOfType <FadeController>(); m_stageCreater = FindObjectOfType <StageCreate>(); m_LoadCreater = FindObjectOfType <LoadCreate>(); m_LoadScript = FindObjectOfType <LoadScript>(); armatureSave = FindObjectOfType <ArtArmatureSave>(); MaxPlayer = DebugModeGame.GetProperty().m_debugMode ? DebugModeGame.GetProperty().m_debugPlayerNum : 6; StDownflg = false; }
void VictoryCharSet() { //勝利キャラの表示 //Human[VictoryNum].SetActive(true); if(ArtArmature == null) ArtArmature = FindObjectOfType<ArtArmatureSave>(); ; var winner = ArtArmature.GetPlayerIDArmature(VictoryNum + 1); if (winner==null) { Human[VictoryNum].SetActive(true); winnerObj = Human[VictoryNum]; } else { winner.gameObject.SetActive(true); winnerObj = winner.gameObject; } PointColorSet(); PointSet(); RotationFlg = true; }