private void OnTriggerStay2D(Collider2D collision)
    {
        SquadTriggerInitiator initiator = null;

        if (collision != null)
        {
            initiator = collision.GetComponent <SquadTriggerInitiator>();
        }

        if (initiator == null && initiator.Squad == null)
        {
            return;
        }

        if (instance == null)
        {
            instance = Instantiate(original, Vector3.zero, transform.rotation) as ArrowsValley;
            instance.Init(initiator.transform.position, instance.damage, 9, 300);
            instance.StartValley();
        }
    }
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    public override bool Execute(object skillStats)
    {
        bool res = base.Execute(skillStats);

        if (res)
        {
            ArrowWalleyStats stats;
            if (skillStats != null && skillStats is ArrowWalleyStats)
            {
                stats = (ArrowWalleyStats)skillStats;
            }
            else
            {
                stats = this.stats;
            }

            ArrowsValley valley = Instantiate(origin, Vector2.zero, castRotation);
            valley.Init(castPosition, stats.damage, stats.radius, stats.countOfArrows, owner, stats.delay);
            valley.StartValley();
        }
        return(res);
    }