public void FinishAttackingBow()
    {
        playerMotor.SetCanMove(true);
        float       direction = transform.localScale.x;
        ArrowScript script    = Instantiate(lastWeapon.arrowPrefab, lastWeapon.arrowSpawnOffset + transform.position, Quaternion.identity).GetComponent <ArrowScript>();

        //rb.AddForce(new Vector2(ArrowForce * direction, 0), ForceMode2D.Impulse);
        script.SetDamage(lastWeapon.baseDamage);
        script.transform.localScale *= transform.localScale.x;
        script.SetSpeed(lastWeapon.arrowForce * direction);
        // Bow Attack
    }