Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        myState    = state.phase01;
        player     = GameObject.FindGameObjectWithTag("Player");
        Arrow      = GameObject.FindGameObjectWithTag("Arrow");
        shield     = GameObject.FindGameObjectWithTag("Shield");
        boss       = GameObject.FindGameObjectWithTag("Boss2");
        bossScript = boss.GetComponent <Boss02> ();

        AP = Arrow.GetComponent <ArrowPoint>();

        numPowerPlants = 0;
        foreach (GameObject go in powerPlantsMain)
        {
            if (go != null)
            {
                numPowerPlants++;
            }
        }

        foreach (GameObject go in powerPlantsBase)
        {
            if (go != null)
            {
                numPowerPlants++;
            }
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        myState = state.phase01;
        player = GameObject.FindGameObjectWithTag("Player");
        Arrow = GameObject.FindGameObjectWithTag("Arrow");
        shield = GameObject.FindGameObjectWithTag("Shield");
        boss = GameObject.FindGameObjectWithTag("Boss2");
        bossScript = boss.GetComponent<Boss02> ();

        AP = Arrow.GetComponent<ArrowPoint>();

        numPowerPlants = 0;
        foreach (GameObject go in powerPlantsMain)
        {
            if(go != null)
            {
                numPowerPlants++;
            }
        }

        foreach (GameObject go in powerPlantsBase)
        {
            if(go != null)
            {
                numPowerPlants++;
            }
        }
    }