// Use this for initialization void Start() { Red.SetActive(false); Blue.SetActive(false); Danger.SetActive(false); Warning.SetActive(false); ArrowL.SetActive(false); ArrowR.SetActive(false); Speeder.SetActive(false); red = false; blue = false; danger = false; warning = false; arrowR = false; arrowL = false; speeder = false; slipR = false; slipL = false; nextTunnel = false; tunnel = false; way = false; RoL = false; RoR = false; rotate = 0; speed = 2f; roteteSpeed = 10f; totateSpeed = 10f; check = 0; checkTunnel = 0; checkRoY = 0; timeCre = 0; sp = 10; maxSp = 200; anim = GetComponent <Animator>(); source1 = GetComponent <AudioSource>(); rb = GetComponent <Rigidbody>(); }
public void Detecter() { if (red == true) { Red.SetActive(true); //camShake.cameraShake(); StartCoroutine(close()); } if (blue == true) { Blue.SetActive(true); //camShake.cameraShake(); StartCoroutine(close()); } if (danger == true) { Danger.SetActive(true); StartCoroutine(close()); } if (warning == true) { Warning.SetActive(true); StartCoroutine(close()); } if (arrowL == true) { ArrowL.SetActive(true); StartCoroutine(close()); } if (arrowR == true) { ArrowR.SetActive(true); StartCoroutine(close()); } if (speeder == true) { Speeder.SetActive(true); StartCoroutine(close()); } if (red == false) { Red.SetActive(false); } if (blue == false) { Blue.SetActive(false); } if (danger == false) { Danger.SetActive(false); } if (warning == false) { Warning.SetActive(false); } if (arrowL == false) { ArrowL.SetActive(false); } if (arrowR == false) { ArrowR.SetActive(false); } if (speeder == false) { Speeder.SetActive(false); } }