Esempio n. 1
0
        /// <summary>
        /// Dispose of the blob stream.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            if (!disposing)
            {
                return;
            }

            _lock.Take();
            FlushInternal();

            if (_sections != null)
            {
                // dispose of the sections collection
                for (int i = _sections.Count - 1; i >= 0; --i)
                {
                    if (_sections[i] == null)
                    {
                        continue;
                    }
                    _sections[i].Bytes = null;
                }
                _sections.Dispose();
                _sections = null;
            }

            _lock.Release();
        }
Esempio n. 2
0
 /// <summary>
 /// Dispose of this Extract instance.
 /// </summary>
 public override void Dispose()
 {
     if (SubExtractSet)
     {
         SubExtract.Dispose();
     }
 }
Esempio n. 3
0
        /// <summary>
        /// Manually submit all unsubmitted changes to rows.
        /// </summary>
        public void SubmitChanges()
        {
            // ensure initialization
            if (_initialize)
            {
                Initialize();
            }

            // if no updated collections - skip
            if (_currentCollections.Count == 0)
            {
                return;
            }

            _lock.Take();

            // copy the updated collections
            ArrayRig <RowCollection> collections = _currentCollections;

            _currentCollections = new ArrayRig <RowCollection>(collections.Count);

            _lock.Release();

            // iterate all updated collections
            foreach (RowCollection collection in collections)
            {
                // run an update for the collection
                Update(collection, true);
            }

            collections.Dispose();
        }
Esempio n. 4
0
 /// <summary>
 /// Dispose of this Extract instance.
 /// </summary>
 public override void Dispose()
 {
     if (SubExtractSet)
     {
         SubExtract.Dispose();
     }
     ProtocolSearch.Dispose();
 }
Esempio n. 5
0
 /// <summary>
 /// Dispose of this Table instance.
 /// </summary>
 public virtual void Dispose()
 {
     if (!_initialize)
     {
         _keyspace.RemoveTable(this);
         _keyspace = null;
         Columns.Dispose();
     }
 }
Esempio n. 6
0
 /// <summary>
 /// Dispose of this Extract instance.
 /// </summary>
 public override void Dispose()
 {
     foreach (Extract extract in
              SubExtracts)
     {
         extract.Dispose();
     }
     foreach (Extract extract in ReqExtracts)
     {
         extract.Dispose();
     }
     SubExtracts.Dispose();
     ReqExtracts.Dispose();
 }
Esempio n. 7
0
        /// <summary>
        /// Disposes of the host, committing any DB changes.
        /// </summary>
        public void Dispose()
        {
            if (!Disposed)
            {
                Disposed = true;
                // remove the host from url control
                _session.OnDisposeHost(this);
            }

            _lock.Take();
            if (_changed && !_committing)
            {
                _committing = true;
                _lock.Release();
                _commit.Run();
                return;
            }
            _newUrls.Dispose();
            _oldUrls.Dispose();
            _newUrls = null;
            _oldUrls = null;
            _commit  = null;
            _lock.Release();
        }
Esempio n. 8
0
        /// <summary>
        /// Parse the specified characters and test against the scheme and it's children. Returns if it's
        /// requirements are satisfied.
        /// </summary>
        public unsafe override bool Next(char[] characters, int start, int end)
        {
            // if the result isn't going anywhere - skip
            if (!_extract.OnSectionSet && _extract.SubExtracts.Count == 0)
            {
                // no result method or sub extracts
                return(false);
            }

            // have the results of this parser been satisfied?
            if (_runSubParsers)
            {
                // yes, pass any characters to the sub-parsers
                foreach (Parse parser in _activeSubParsers)
                {
                    if (!parser.Next(characters, start, end))
                    {
                        _activeSubParsers.RemoveQuick(parser);
                        _runSubParsers = _activeSubParsers.Count > 0;
                    }
                }
            }

            // the ultimate result of this parse is whether a result is achieved and
            // passed to a return method or a sub extract method is similarly successful
            bool result = false;
            // the last index to be copied into the current section
            int lastIndex = start;

            // are there prefixes and suffixes?
            if (_prefixesSet && _suffixesSet)
            {
                // yes, both prefixes and suffixes

                // set the current index within the block
                Index = lastIndex - 1;

                // loop until the block is complete
                while (Index <= end)
                {
                    // are there prefixes or has a match been found?
                    if (Active)
                    {
                        // iterate characters in current block
                        while (++Index < end)
                        {
                            char character = characters[Index];

                            // if a suffix has been found
                            if (_suffixSearch.Next(character))
                            {
                                // if current section count + current block is greater than max allowed
                                if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters)
                                {
                                    // overflow - reset section stack
                                    Reset();

                                    // decrement the index to start searching for the prefix
                                    --Index;

                                    // revert to prefix search
                                    break;
                                }

                                ++Index;

                                // is the current section able to contain the next block of characters?
                                if (_currentSection.Capacity - _currentSection.Count < Index - lastIndex)
                                {
                                    // no, resize
                                    _currentSection.SetCapacity(_currentSection.Capacity + Index - lastIndex);
                                }

                                // append the block up to the current index
                                fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                                {
                                    Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex);
                                }

                                // update the current section count
                                _currentSection.Count += Index - lastIndex;
                                // update the last index
                                --Index;
                                lastIndex = Index;

                                // if there are nested requirements
                                if (_reqParsersSet)
                                {
                                    // run required nested extracts
                                    foreach (Parse reqParser in _reqParsers)
                                    {
                                        // if required extract wasn't satisfied then not active
                                        Active &= reqParser.Next(_currentSection.Array, 0, _currentSection.Count);
                                    }
                                }

                                // if any requirements were fulfilled
                                if (Active)
                                {
                                    // if there are sub parsers
                                    if (_subParsersSet)
                                    {
                                        // begin running sub parsers
                                        for (int i = _subParsers.Count - 1; i >= 0; --i)
                                        {
                                            if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count))
                                            {
                                                _activeSubParsers.Add(_subParsers[i]);
                                            }
                                            else
                                            {
                                                _activeSubParsers.RemoveQuick(_subParsers[i]);
                                            }
                                        }
                                        _runSubParsers = _activeSubParsers.Count != 0;
                                    }

                                    // if section callback is set
                                    if (_extract.OnSectionSet)
                                    {
                                        // run complete section callback
                                        _extract.OnSection.Take();
                                        _extract.OnSection.Item.ArgA = _currentSection.ToArray();
                                        _extract.OnSection.Item.Run();
                                        _extract.OnSection.Release();
                                        result = true;
                                    }
                                }

                                // pop the last section and check max length
                                if (Sections.Count > 1 && Sections[Sections.Count - 1].Count + _currentSection.Count - 1 < _extract.MaxCharacters)
                                {
                                    // get the next session
                                    Sections.Remove(Sections.Count - 1);
                                    ArrayRig <char> nextSection = Sections[Sections.Count - 1];

                                    // will the next section contain the current sections characters?
                                    if (nextSection.Capacity - nextSection.Count < _currentSection.Count)
                                    {
                                        // no, resize
                                        nextSection.SetCapacity(nextSection.Capacity + _currentSection.Count);
                                    }

                                    // append the last section
                                    fixed(void *dst = &nextSection.Array[0])
                                    {
                                        Marshal.Copy(_currentSection.Array, 0, (IntPtr)dst, _currentSection.Count);
                                    }

                                    // update the next section count
                                    nextSection.Count += _currentSection.Count;

                                    // set current section
                                    _currentSection = nextSection;

                                    // flag for suffix search
                                    Active = true;
                                }
                                else
                                {
                                    // reset the section stack
                                    Reset();

                                    // decrement index
                                    --Index;

                                    // move back to prefix search
                                    break;
                                }
                            }

                            // has the prefix been found?
                            if (_prefixSearch.Next(character))
                            {
                                // nested prefix has been found

                                // check max length of current section
                                if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters)
                                {
                                    // overflow - reset the sections stack
                                    Reset();
                                }
                                else
                                {
                                    // add the current section to the stack
                                    Sections.Add(_currentSection);

                                    // initialize new nested section
                                    _currentSection = new ArrayRig <char>();
                                }

                                // get the prefix char array
                                char[] prefix = _prefixSearch.Values[0].ToCharArray();

                                // if the current section won't contain the prefix
                                if (_currentSection.Capacity - _currentSection.Count < prefix.Length)
                                {
                                    // resize
                                    _currentSection.SetCapacity(_currentSection.Capacity + prefix.Length);
                                }

                                // copy the prefix charcters to the current section
                                fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                                {
                                    Marshal.Copy(prefix, 0, (IntPtr)dst, prefix.Length);
                                }

                                // update the section count
                                _currentSection.Count += prefix.Length;
                            }
                        }

                        // if block is finished
                        if (Index == end - 1)
                        {
                            // check max length
                            if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters)
                            {
                                // overflow - reset
                                Reset();
                            }
                            else
                            {
                                // if the current section won't contain the block
                                if (_currentSection.Capacity - _currentSection.Count < Index - lastIndex)
                                {
                                    // resize
                                    _currentSection.SetCapacity(_currentSection.Capacity + Index - lastIndex);
                                }

                                // copy the block charcters to the current section
                                fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                                {
                                    Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex);
                                }

                                // update the section count
                                _currentSection.Count += Index - lastIndex;
                                lastIndex              = Index;
                            }

                            // return the result of the current block
                            return(result);
                        }
                    }

                    // search for a prefix

                    // iterate chacters in current block
                    while (++Index < end)
                    {
                        char character = characters[Index];

                        // if a prefix has been found
                        if (_prefixSearch.Next(character))
                        {
                            // get the prefix char array
                            char[] prefix = _prefixSearch.Values[0].ToCharArray();

                            // is the current section collection large enough for the prefix?
                            if (_currentSection.Capacity < prefix.Length)
                            {
                                // no, resize
                                _currentSection.SetCapacity(_currentSection.Capacity + prefix.Length);
                            }

                            // copy the prefix charcters to the current section
                            fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                            {
                                Marshal.Copy(prefix, 0, (IntPtr)dst, prefix.Length);
                            }

                            // update the section count
                            _currentSection.Count += prefix.Length;
                            // update the last index
                            lastIndex = Index + 1;

                            // catch up the suffix search (for partially overlapping prefixes and suffixes)
                            foreach (char c in prefix)
                            {
                                _suffixSearch.Next(c);
                            }

                            // set to look for suffix
                            Active = true;

                            // go on to find a suffix
                            break;
                        }
                    }

                    // if block is finished
                    if (!Active)
                    {
                        return(result);
                    }
                }
            }
            else if (_prefixesSet)
            {
                // no, prefixes only

                // iterate chacters in current block
                while (++Index < end)
                {
                    char character = characters[Index];

                    // if a prefix has been found
                    if (_prefixSearch.Next(character))
                    {
                        // get the prefix
                        char[] prefix = _prefixSearch.Values[0].ToCharArray();

                        // is the parser already active?
                        if (Active)
                        {
                            // yes, a nested prefix has been found

                            // create a new section
                            var newSection = new ArrayRig <char>(_extract.MaxCharacters < prefix.Length ? prefix.Length : _extract.MaxCharacters);

                            // copy the prefix charcters to the new section
                            fixed(void *dst = &newSection.Array[0])
                            {
                                Marshal.Copy(prefix, 0, (IntPtr)dst, prefix.Length);
                            }

                            // update the new section count
                            newSection.Count += prefix.Length;

                            /////// copy the current block to the current sections

                            // is the current section going to be full?
                            while (_currentSection.Count + Index - lastIndex >= _extract.MaxCharacters)
                            {
                                /////// yes, complete the current section

                                // resize the current section if needed
                                if (_extract.MaxCharacters > _currentSection.Capacity)
                                {
                                    _currentSection.SetCapacity(_extract.MaxCharacters);
                                }

                                // are there null characters in the current section?
                                if (_extract.MaxCharacters > _currentSection.Count)
                                {
                                    // yes, append the block to the current section
                                    fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                                    {
                                        Marshal.Copy(characters, lastIndex, (IntPtr)dst, _extract.MaxCharacters - _currentSection.Count);
                                    }

                                    // update the current section count
                                    _currentSection.Count = _extract.MaxCharacters;
                                }

                                // are there requirements?
                                if (_reqParsersSet)
                                {
                                    // yes, run the required parsers
                                    foreach (Parse parser in _reqParsers)
                                    {
                                        result |= parser.Next(_currentSection.Array, 0, _currentSection.Count);
                                    }
                                }
                                else
                                {
                                    // no, the parse was successful
                                    result = true;
                                }

                                // have the requirements been fulfilled?
                                if (result)
                                {
                                    // are there sub parsers?
                                    if (_subParsersSet)
                                    {
                                        // yes, begin running sub parsers
                                        for (int i = _subParsers.Count - 1; i >= 0; --i)
                                        {
                                            if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count))
                                            {
                                                _activeSubParsers.Add(_subParsers[i]);
                                            }
                                            else
                                            {
                                                _activeSubParsers.RemoveQuick(_subParsers[i]);
                                            }
                                        }
                                        _runSubParsers = _activeSubParsers.Count != 0;
                                    }

                                    // is the section callback set?
                                    if (_extract.OnSectionSet)
                                    {
                                        // yes, run complete section callback
                                        _extract.OnSection.Take();
                                        _extract.OnSection.Item.ArgA = _currentSection.ToArray();
                                        _extract.OnSection.Item.Run();
                                        _extract.OnSection.Release();
                                        result = true;
                                    }
                                }

                                // are there more sections?
                                if (Sections.Count == 0)
                                {
                                    // no, exit the iteration
                                    _currentSection.Reset();
                                    break;
                                }
                                // yes, get the next section
                                _currentSection.Dispose();
                                _currentSection = Sections[0];
                                Sections.Remove(0);
                            }

                            // are there any partial sections apart from the new section?
                            if (_currentSection.Count != 0)
                            {
                                ////// yes, copy the current block to all other sections that will not be filled

                                // resize the current section if needed
                                if (_currentSection.Count + Index - lastIndex > _currentSection.Capacity)
                                {
                                    _currentSection.SetCapacity(_currentSection.Count + Index - lastIndex);
                                }

                                // append the block to the current section
                                fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                                {
                                    Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex);
                                }

                                // update the section count
                                _currentSection.Count += Index - lastIndex;

                                // iterate all sections
                                foreach (ArrayRig <char> section in Sections)
                                {
                                    // append the block to each section
                                    fixed(void *dst = &section.Array[section.Count])
                                    {
                                        Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex);
                                    }

                                    // update the section count
                                    section.Count += Index - lastIndex;
                                }

                                // add the new section
                                Sections.Add(newSection);
                            }
                            else
                            {
                                // no, the new section is the only section left
                                _currentSection = newSection;
                            }

                            // update the last index
                            lastIndex = Index;
                        }
                        else
                        {
                            // no, start the first section

                            // will the section contain the prefix?
                            if (prefix.Length > _currentSection.Capacity)
                            {
                                // nope, resize
                                _currentSection.SetCapacity(prefix.Length);
                            }

                            // copy the characters to the current section
                            fixed(void *dst = &_currentSection.Array[0])
                            {
                                Marshal.Copy(prefix, 0, (IntPtr)dst, prefix.Length);
                            }

                            // update the section count
                            _currentSection.Count = prefix.Length;

                            // update the last index
                            lastIndex = Index;
                        }

                        // set parser active
                        Active = true;
                    }
                }

                ////// copy the remaining characters to the current sections if any

                // is there a prefix and is the current section going to be filled by the current block?
                while (Active && _currentSection.Count + Index - lastIndex >= _extract.MaxCharacters)
                {
                    /////// yes, complete the current section

                    // resize the current section if needed
                    if (_extract.MaxCharacters > _currentSection.Capacity)
                    {
                        _currentSection.SetCapacity(_extract.MaxCharacters);
                    }

                    // is there space in the current section?
                    if (_extract.MaxCharacters > _currentSection.Count)
                    {
                        // yes, fill the block to the current section
                        fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                        {
                            Marshal.Copy(characters, lastIndex, (IntPtr)dst, _extract.MaxCharacters - _currentSection.Count);
                        }

                        // update the current section count
                        _currentSection.Count = _extract.MaxCharacters;
                    }

                    // are there requirements?
                    if (_reqParsersSet)
                    {
                        // yes, run the required parsers
                        foreach (Parse parser in _reqParsers)
                        {
                            result |= parser.Next(_currentSection.Array, 0, _currentSection.Count);
                        }
                    }
                    else
                    {
                        // no, the parse was successful
                        result = true;
                    }

                    // have the requirements been fulfilled?
                    if (result)
                    {
                        // are there sub parsers?
                        if (_subParsersSet)
                        {
                            // yes, begin running sub parsers
                            for (int i = _subParsers.Count - 1; i >= 0; --i)
                            {
                                if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count))
                                {
                                    _activeSubParsers.Add(_subParsers[i]);
                                }
                                else
                                {
                                    _activeSubParsers.RemoveQuick(_subParsers[i]);
                                }
                            }
                            _runSubParsers = _activeSubParsers.Count != 0;
                        }

                        // is the section callback set?
                        if (_extract.OnSectionSet)
                        {
                            // yes, run complete section callback
                            _extract.OnSection.Take();
                            _extract.OnSection.Item.ArgA = _currentSection.ToArray();
                            _extract.OnSection.Item.Run();
                            _extract.OnSection.Release();
                            result = true;
                        }
                    }

                    // are there more sections?
                    if (Sections.Count == 0)
                    {
                        // no, exit the iteration
                        _currentSection.Reset();
                        break;
                    }

                    // yes, get the next section
                    _currentSection.Dispose();
                    _currentSection = Sections[0];
                    Sections.Remove(0);
                }

                // are there any partial sections left?
                if (_currentSection.Count != 0)
                {
                    ////// yes, copy the current block to all other sections thatill not be filled w

                    // resize the current section if needed
                    if (_currentSection.Count + Index - lastIndex > _currentSection.Capacity)
                    {
                        _currentSection.SetCapacity(_currentSection.Count + Index - lastIndex);
                    }

                    // append the block to the current section
                    fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                    {
                        Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex);
                    }

                    // update the section count
                    _currentSection.Count += Index - lastIndex;

                    // iterate all sections
                    foreach (ArrayRig <char> section in Sections)
                    {
                        // append the block to each section
                        fixed(void *dst = &section.Array[section.Count])
                        {
                            Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex);
                        }

                        // update the section count
                        section.Count += Index - lastIndex;
                    }
                }
            }
            else if (_suffixesSet)
            {
                // no, suffixes only

                // iterate characters in current block
                while (++Index < end)
                {
                    char character = characters[Index];

                    // does the current character complete a suffix?
                    if (_suffixSearch.Next(character))
                    {
                        // yes, push current character block

                        // if current section count + current block is greater than max allowed
                        if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters)
                        {
                            // overflow - move the current section

                            // shift characters from the current section
                            fixed(void *dst = &_currentSection.Array[0])
                            {
                                Marshal.Copy(_currentSection.Array, Index - lastIndex, (IntPtr)dst, _currentSection.Count - Index - lastIndex);
                            }

                            // set the new count
                            _currentSection.Count = _currentSection.Count - Index - lastIndex;
                        }

                        // resize the current section if needed
                        if (_currentSection.Count + Index - lastIndex > _currentSection.Capacity)
                        {
                            _currentSection.SetCapacity(_currentSection.Count + Index - lastIndex);
                        }

                        // append the block up to the current index
                        fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                        {
                            Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex);
                        }

                        // update the current section count
                        _currentSection.Count += Index - lastIndex;
                        // update the last index
                        lastIndex = Index;

                        // are there requirements?
                        if (_reqParsersSet)
                        {
                            // yes, run the required parsers
                            foreach (Parse parser in _reqParsers)
                            {
                                result |= parser.Next(_currentSection.Array, 0, _currentSection.Count);
                            }
                        }
                        else
                        {
                            result = true;
                        }

                        // have the requirements been fulfilled?
                        if (result)
                        {
                            // are there sub parsers?
                            if (_subParsersSet)
                            {
                                // yes, begin running sub parsers
                                for (int i = _subParsers.Count - 1; i >= 0; --i)
                                {
                                    if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count))
                                    {
                                        _activeSubParsers.Add(_subParsers[i]);
                                    }
                                    else
                                    {
                                        _activeSubParsers.RemoveQuick(_subParsers[i]);
                                    }
                                }
                                _runSubParsers = _activeSubParsers.Count != 0;
                            }

                            // is the section callback set?
                            if (_extract.OnSectionSet)
                            {
                                // yes, run complete section callback
                                _extract.OnSection.Take();
                                _extract.OnSection.Item.ArgA = _currentSection.ToArray();
                                _extract.OnSection.Item.Run();
                                _extract.OnSection.Release();
                                result = true;
                            }
                        }
                    }
                }

                // copy the current character block

                // if current section count + current block is greater than max allowed
                if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters)
                {
                    // overflow - move the current section

                    // shift characters in the current section
                    fixed(void *dst = &_currentSection.Array[0])
                    {
                        Marshal.Copy(_currentSection.Array, Index - lastIndex, (IntPtr)dst, _currentSection.Count - Index - lastIndex);
                    }

                    // set the new count
                    _currentSection.Count = _currentSection.Count - Index - lastIndex;
                }

                // resize the current section if needed
                if (_currentSection.Count + Index - lastIndex > _currentSection.Capacity)
                {
                    _currentSection.SetCapacity(_currentSection.Count + Index - lastIndex);
                }

                // append the block up to the current index
                fixed(void *dst = &_currentSection.Array[_currentSection.Count])
                {
                    Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex);
                }

                // update the current section count
                _currentSection.Count += Index - lastIndex;
            }
            else
            {
                // no prefixes or suffixes

                // are there requirements?
                if (_reqParsersSet)
                {
                    // yes, check requirements
                    foreach (Parse parser in _reqParsers)
                    {
                        result |= parser.Next(characters, start, end);
                    }
                }
                else
                {
                    // no, the result is positive
                    result = true;
                }

                // is the parser becoming active?
                if (result && !Active)
                {
                    // yes, update state
                    Active = true;

                    // run sub parsers
                    if (!_runSubParsers)
                    {
                        _runSubParsers = true;
                        // iterate sub parsers
                        for (int i = _subParsers.Count - 1; i >= 0; --i)
                        {
                            if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count))
                            {
                                _activeSubParsers.Add(_subParsers[i]);
                            }
                            else
                            {
                                _activeSubParsers.RemoveQuick(_subParsers[i]);
                            }
                        }
                    }
                }
            }

            // return the result
            return(result);
        }
Esempio n. 9
0
        /// <summary>
        /// Execute the current collection of statements.
        /// The batch lock should be taken when this is called and is released during execution.
        /// </summary>
        protected RowSet ExecuteBatch(bool takeLock = true)
        {
            // is the lock to be used? yeah, take it
            if (takeLock)
            {
                _batchLock.Take();
            }

            // reset the timer
            _batchTimer.Reset(BatchInterval);
            _batchTimer.Run = false;

            // create a new batch statement
            BatchStatement batchStatement = new BatchStatement();

            batchStatement.SetReadTimeoutMillis(BatchTimeout);

            // add all current statements
            for (int i = 0; i < _batch.Count; ++i)
            {
                batchStatement.Add(_batch[i]);
            }

            // set the batch page size
            batchStatement.SetPageSize(_batchPageSize);

            // reset the batch
            _batch.Reset();
            _batchReturnsResults = false;

            // copy the collection of callbacks
            ArrayRig <IAction> callbacks = new ArrayRig <IAction>(_onExecuted);

            _onExecuted.Clear();

            // release the batch lock
            _batchLock.Release();

            RowSet rowSet;

            try {
                // execute the batch statement
                rowSet = _session.Execute(batchStatement);
            } catch (Exception ex) {
                var builder = StringBuilderCache.Get();
                builder.Append("An exception occured executing a batch statement '");
                var obj = typeof(BatchStatement).GetProperty("Queries",
                                                             System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.DeclaredOnly | System.Reflection.BindingFlags.NonPublic)
                          .GetValue(batchStatement);
                if (obj == null)
                {
                    builder.Append("Unknown");
                }
                else
                {
                    var  statements = (List <Statement>)obj;
                    bool first      = true;
                    foreach (var statement in statements)
                    {
                        if (statement.OutgoingPayload == null)
                        {
                            continue;
                        }
                        foreach (var query in statement.OutgoingPayload.Keys)
                        {
                            if (first)
                            {
                                first = false;
                            }
                            else
                            {
                                builder.Append(", ");
                            }
                            builder.Append(query);
                        }
                    }
                }

                builder.Append("'. ");
                Log.Error(builder.ToString(), ex);

                return(null);
            }

            // run callback with results
            if (_onExecutedResults != null)
            {
                _onExecutedResults.ArgA = rowSet;
                _onExecutedResults.Run();
                _onExecutedResults = null;
            }

            // run callbacks
            foreach (IAction callback in callbacks)
            {
                callback.Run();
            }
            callbacks.Dispose();

            return(rowSet);
        }
Esempio n. 10
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        //----------------------------------//

        /// <summary>
        /// Update the structure of the element table.
        /// </summary>
        protected void Update()
        {
            _update = false;

            _rows.Dispose();
            _rows = new ArrayRig <Row>();

            // update the row elements
            foreach (var child in Children)
            {
                if (child.Tag == Tag.TableRow)
                {
                    var row = new Row(this);
                    row.RowElement = child;

                    if (child.Children == null)
                    {
                        continue;
                    }

                    foreach (var cell in child.Children)
                    {
                        if (cell.Tag == Tag.TableCell || cell.Tag == Tag.TableHeadCell)
                        {
                            row.Cells.Add(cell);
                            if (row.Cells.Count > _columnCount)
                            {
                                _columnCount = row.Cells.Count;
                            }
                        }
                    }

                    if (row.Cells.Count > 0 &&
                        row.Cells[0] != null &&
                        row.Cells[0].Tag == Tag.TableHeadCell)
                    {
                        Header = row;
                    }
                    else
                    {
                        _rows.Add(row);
                    }
                }
                else if (child.Tag == Tag.ColumnGroup)
                {
                    var row = new Row(this);
                    row.RowElement = child;

                    if (child.Children == null)
                    {
                        continue;
                    }

                    foreach (var cell in child.Children)
                    {
                        if (cell.Tag == Tag.Column)
                        {
                            row.Cells.Add(cell);
                            if (row.Cells.Count > _columnCount)
                            {
                                _columnCount = row.Cells.Count;
                            }
                        }
                    }

                    ColumnGroup = row;
                }
            }
        }
Esempio n. 11
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        /// <summary>
        /// Load all referenced assemblies that could include a Singleton.
        /// </summary>
        private static void LoadAssemblies()
        {
            // load assemblies that reference the Efz.Common assembly ignoring the .Net assemblies
            ArrayRig <System.Reflection.Assembly> loadedAssemblies = new ArrayRig <System.Reflection.Assembly>();

            loadedAssemblies.Add(System.Reflection.Assembly.GetCallingAssembly());
            ArrayRig <System.Reflection.Assembly> nextAssemblies = new ArrayRig <System.Reflection.Assembly>(AppDomain.CurrentDomain.GetAssemblies());

            // while there are more assemblies to load
            while (nextAssemblies.Count != 0)
            {
                // iterate the next assemblies to load
                for (int i = nextAssemblies.Count - 1; i >= 0; --i)
                {
                    var assembly = nextAssemblies[i];

                    // remove the assembly
                    nextAssemblies.Remove(i);

                    // is it a system assembly?
                    if ((assembly.FullName[6] == Chars.Stop ||
                         assembly.FullName[6] == Chars.Comma) &&
                        assembly.FullName.StartsWith("System", StringComparison.Ordinal) ||
                        assembly.FullName.StartsWith("mscorlib", StringComparison.Ordinal))
                    {
                        // yes, skip loading referenced assemblies
                        continue;
                    }

                    // get the referenced assemblies
                    var referenced = assembly.GetReferencedAssemblies();

                    // iterate the referenced assemblies
                    foreach (var reference in referenced)
                    {
                        // is the referenced assembly a system assembly?
                        if (reference.Name.StartsWith("System", StringComparison.Ordinal) || reference.Name.Equals("mscorlib"))
                        {
                            // yes, skip it
                            continue;
                        }

                        // does the current loaded assemblies contain the referenced assembly?
                        bool found = false;
                        foreach (var a in loadedAssemblies)
                        {
                            if (a.FullName == reference.FullName)
                            {
                                found = true;
                                break;
                            }
                        }

                        // was the assembly already loaded? yes, skip
                        if (found)
                        {
                            continue;
                        }

                        // ensure each reference is loaded
                        System.Reflection.Assembly next;
                        try {
                            next = AppDomain.CurrentDomain.Load(reference);
                        } catch {
                            // gracefully ignore
                            continue;
                        }
                        loadedAssemblies.Add(next);
                        nextAssemblies.Add(next);
                    }
                }
            }

            loadedAssemblies.Dispose();
            nextAssemblies.Dispose();
        }
Esempio n. 12
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        /// <summary>
        /// Main thread method.
        /// </summary>
        public void Run()
        {
            _running = true;
            Interlocked.Increment(ref _handleCount);

            while (_running)
            {
                //#if !DEBUG
                try {
                    //#endif

                    // main thread loop
                    while (_running)
                    {
                        // iterate needles and get the next task
                        _nextIndex = Needles.Count;
                        while (--_nextIndex >= 0)
                        {
                            // is there a waiting task?
                            if (Needles[_nextIndex].Next(out _next))
                            {
                                // yes, has the context been changed?
                                if (_index != _nextIndex)
                                {
                                    // yes, update
                                    _index = _nextIndex;
                                    // set the synchronization context to allow async operations to be joined
                                    // back to the same threads assigned to the needle
                                    SynchronizationContext.SetSynchronizationContext(Needles[_index].Context);
                                }

                                //Log.D("Running : "+Needles[_nextIndex].Name+" === " + _next);

                                // try update the thread-local time values
                                Time.Update();

                                // run the task
                                _next.Run();

                                _iteration = 0;
                                _wait      = false;

                                break;
                            }
                        }

                        if (_wait)
                        {
                            // determine the thread action based on the current iteration count
                            ++_iteration;
                            Time.Update();
                            if (_iteration % 5 == 0)
                            {
                                Thread.Sleep(1);
                            }
                            else if (_iteration > HandleCount)
                            {
                                _iteration = 0;
                                Thread.Sleep(HandleCount);
                            }
                            else
                            {
                                Thread.Sleep(0);
                            }
                        }
                        else
                        {
                            _wait = true;
                        }
                    }

                    //#if !DEBUG
                } catch (Exception ex) {
                    Log.Error("Unhandled exception", ex);
                    if (!_wait)
                    {
                        _next.Stop();
                        _wait = true;
                    }
                    continue;
                }
                //#endif
            }

            // remove from the handles collection
            Handles.TakeItem().Remove(this);
            Handles.Release();

            // remove this from the handles map
            _handleMap.TakeItem().Remove(Id);
            _handleMap.Release();

            // clear this handles needle collection
            Needles.Dispose();
        }
Esempio n. 13
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        /// <summary>
        /// Try add the specified bytes to the request.
        /// Returns the number of bytes read from the buffer.
        /// </summary>
        internal unsafe int TryAdd(byte[] buffer, int index, int count)
        {
            // is the request complete?
            if (_complete)
            {
                return(0);
            }

            // has the header been completely read?
            if (_section == Section.Body)
            {
                // does the current buffer contain the required bytes?
                if (_contentLength <= count)
                {
                    // yes, write the remaining content length to the stream
                    _stream.Write(buffer, index, _contentLength);
                    count          = _contentLength;
                    _contentLength = 0;

                    // the request is complete
                    _complete = true;

                    // move back to the start of the content body - this flushes the byte stream
                    _stream.Position = _bodyIndex;

                    // TODO : Auto decompression

                    return(count);
                }

                // no, write the buffer
                _stream.Write(buffer, index, count);
                // decrement the remaining content length
                _contentLength -= count;

                return(count);
            }

            // persist the starting index of the stream
            long startIndex = _stream.WriteEnd;

            // write the buffer to the request
            _stream.Write(buffer, index, count);

            // return to the start of the buffer
            _stream.Position = startIndex;

            char c;

            // while characters can be read from the stream
            while ((c = _stream.ReadChar()) != Chars.Null)
            {
                // should the character be skipped? yes, continue reading
                if (c == Chars.CarriageReturn)
                {
                    continue;
                }

                // determine the state of the request method
                switch (_section)
                {
                case Section.Method:

                    // read until a space is encountered
                    if (c == Chars.Space)
                    {
                        // try determine the type of web request
                        if (_chars.EndsWith(Chars.G, Chars.E, Chars.T))
                        {
                            Method = HttpMethod.Get;
                        }
                        else if (_chars.EndsWith(Chars.P, Chars.O, Chars.S, Chars.T))
                        {
                            Method = HttpMethod.Post;
                        }
                        else if (_chars.EndsWith(Chars.P, Chars.U, Chars.T, Chars.Space))
                        {
                            Method = HttpMethod.Put;
                        }
                        else if (_chars.EndsWith(Chars.D, Chars.E, Chars.L, Chars.E, Chars.T, Chars.E))
                        {
                            Method = HttpMethod.Delete;
                        }
                        else if (_chars.EndsWith(Chars.U, Chars.P, Chars.D, Chars.A, Chars.T, Chars.E))
                        {
                            Method = HttpMethod.Update;
                        }
                        _section = Section.Path;
                        _chars.Reset();
                    }
                    else
                    {
                        // add the current character to the collection
                        _chars.Add(c);
                    }

                    break;

                case Section.Path:

                    // yes, does the current character equal a new line?
                    if (c == Chars.NewLine)
                    {
                        // yes, derive the request path and the http version
                        index = _chars.Count;
                        bool versionFound = false;

                        // while the indices haven't been explored
                        while (--index >= 0)
                        {
                            // does the current character equal a space?
                            if (_chars[index] == Chars.Space)
                            {
                                // no, derive the request version
                                Headers[HttpRequestHeader.HttpVersion] = new string(_chars.Array, index + 1, _chars.Count - index - 1);
                                versionFound = true;
                                break;
                            }
                        }

                        // yes, has the version been derived? yes, derive the request path
                        if (versionFound)
                        {
                            RequestPath = new string(_chars.Array, 0, index);
                        }
                        else
                        {
                            RequestPath = "/";
                        }

                        _section = Section.HeaderKey;
                        _chars.Reset();
                    }
                    else
                    {
                        // add the current character to the collection
                        _chars.Add(c);
                    }

                    break;

                case Section.HeaderKey:

                    // is the current character a separator between header names and values?
                    if (c == Chars.Colon)
                    {
                        // get the name of the chracter header
                        _headerKey = new string(_chars.Array, 0, _chars.Count);
                        // read the header value
                        _section = Section.HeaderValue;
                        // clear the characters
                        _chars.Reset();
                    }
                    else if (c == Chars.NewLine && _chars.Count == 0)
                    {
                        // yes, the request header has been completed
                        _chars.Dispose();

                        // determine whether to continue the request
                        switch (Method)
                        {
                        case HttpMethod.Put:
                        case HttpMethod.Post:
                        case HttpMethod.Update:

                            // set the start of the body index
                            _bodyIndex = (int)_stream.Position;

                            // get the content length - was it able to be parsed?
                            if (!int.TryParse(Headers[HttpRequestHeader.ContentLength], out _contentLength))
                            {
                                // the content length wasn't able to be parsed
                                Log.Warning("Invalid content length parameter.");
                                // set the content length to '0'.
                                _contentLength = 0;
                                _complete      = true;
                                return(count);
                            }

                            // the request contains a body
                            // should this request claim the remaining bytes written to the stream?
                            if (_stream.WriteEnd - _stream.Position >= _contentLength)
                            {
                                // no, get the excess number of bytes from the request
                                count          = (int)(_stream.WriteEnd - startIndex);
                                _contentLength = 0;
                                _complete      = true;
                            }
                            else
                            {
                                // decrement the content length
                                _contentLength -= (int)(_stream.WriteEnd - _stream.Position);
                                // flag the header as complete
                                _section = Section.Body;
                                // move the stream to the end of the written section
                                _stream.Position = _stream.WriteEnd;
                            }

                            // return the number of bytes that contribute to the request
                            return(count);

                        default:

                            // the request doesn't contain a body, end reading the request
                            _complete = true;
                            // return the number of bytes read from the buffer
                            return((int)(_stream.Position - startIndex));
                        }
                    }
                    else
                    {
                        // add the current character to the collection
                        _chars.Add(c);
                    }

                    break;

                case Section.HeaderValue:

                    // is the current character a new line?
                    if (c == Chars.NewLine)
                    {
                        // add the header to the collection
                        Headers[_headerKey] = new string(_chars.Array, 0, _chars.Count);
                        _chars.Reset();
                        _section = Section.HeaderKey;
                    }
                    else if (c != Chars.Space || _chars.Count != 0)
                    {
                        // add the current character to the collection
                        _chars.Add(c);
                    }
                    break;
                }
            }

            // return the number of bytes read from the buffer
            return(count);
        }