Esempio n. 1
0
 public int Resistance(int i)
 {
     while (stats.resistance.Length < ReferenceData.DmgType.Length)
     {
         stats.resistance = ArrayM.AddItem(stats.resistance, 0);
     }
     return(equipment.Resistance(i) + stats.resistance[i]);
 }
Esempio n. 2
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 public long Damage(int i)
 {
     while (stats.damage.Length < ReferenceData.DmgType.Length)
     {
         stats.damage = ArrayM.AddItem(stats.damage, 0);
     }
     if (i == 0)
     {
         return(Convert.ToInt32((equipment.Damage(i) + stats.damage[i]) * stats.PhysicalDMG()));
     }
     return(equipment.Damage(i) + stats.damage[i]);
 }
Esempio n. 3
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        public async Task CratesListUI(ISocketMessageChannel chan)
        {
            if (ResourceCrates == null)
            {
                ResourceCrates = new int[5];
            }
            while (ResourceCrates.Length < 5)
            {
                ResourceCrates = ArrayM.AddItem(ResourceCrates, 0);
            }

            EmbedBuilder em = AMYPrototype.Commands.DUtils.BuildEmbed("Resource Crates",
                                                                      "Select a Crate type to open." + Environment.NewLine +
                                                                      $"{EUI.GetNum(0)} {ResourceCrates[0]} x Wooden Crates" + Environment.NewLine +
                                                                      $"{EUI.GetNum(1)} {ResourceCrates[1]} x Bronze Crates" + Environment.NewLine +
                                                                      $"{EUI.GetNum(2)} {ResourceCrates[2]} x Silver Crates" + Environment.NewLine +
                                                                      $"{EUI.GetNum(3)} {ResourceCrates[3]} x Golden Crates" + Environment.NewLine +
                                                                      $"{EUI.GetNum(4)} {ResourceCrates[4]} x Platinum Crates");

            NewUI(await chan.SendMessageAsync(embed: em.Build()), MsgType.ResourceCrateList);
        }
Esempio n. 4
0
        /// <summary>
        /// Calculates the total Damage
        /// </summary>
        /// <param name="i">index of damage type</param>
        /// <param name="b">User Base stat</param>
        /// <param name="e">User Efficiency</param>
        /// <returns></returns>
        public long Damage(int i, double b, double e)
        {
            while (damage.Length < ReferenceData.DmgType.Length)
            {
                damage = ArrayM.AddItem(damage, 0);
            }
            switch (type)
            {
            case AType.Martial:
                return(Convert.ToInt32(damage[i] + b));

            case AType.Enchantment:
                return(Convert.ToInt32(((1 + (damage[i] / 100.00)) * b) * e));

            case AType.Elemental:
                return(Convert.ToInt32(damage[i] * e));

            case AType.Tactical:
            case AType.Defensive:
            default:
                return(0);
            }
        }
Esempio n. 5
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        public async Task NewVote()
        {
            if (ResourceCrates == null)
            {
                ResourceCrates = new int[5];
            }
            while (ResourceCrates.Length < 5)
            {
                ResourceCrates = ArrayM.AddItem(ResourceCrates, 0);
            }

            string rewards = null;
            int    amount  = Program.dblAPI.CrateAmount() * ReferenceData.CrateRate;

            rewards += ProcessVotes(amount);

            Save();

            await SendMessageToDM($"Your vote was registered." +
                                  $" You've received: {Environment.NewLine + rewards} with a current streak of **{voteStreak}**."
                                  + Environment.NewLine + "Use command `Crates` to open resource crates."
                                  );
        }