void Awake() { deploySolders = this.GetComponent <DeploySoldiers> (); armyManagement = this.GetComponent <ArmyManagement> (); globalFunctions = this.GetComponent <GlobalFunctions> (); phases = this.GetComponent <Phases> (); attackPhase = this.GetComponent <AttackPhase> (); }
void Awake() { countryManagement = this.GetComponent <CountryManagement> (); armyManagement = this.GetComponent <ArmyManagement> (); soldierTransfer = this.GetComponent <SoldierTransfer> (); territories = GameObject.FindGameObjectWithTag("Territories"); territoryCount = territories.GetComponent <TerritoryCount> (); continentBonus = territories.GetComponent <ContinentBonus> (); GUI = GameObject.FindGameObjectWithTag("GUI"); buttonColour = GUI.GetComponent <ButtonColour> (); gameInstructions = GUI.GetComponent <GameInstructions> (); }
void Awake() { GUI = GameObject.FindGameObjectWithTag("GUI"); gameInstructions = GUI.GetComponent <GameInstructions> (); displayEditor = GUI.GetComponent <DisplayEditor> (); targetingNetwork = this.GetComponent <TargetingNetwork> (); armyManagement = this.GetComponent <ArmyManagement>(); countryManagement = this.GetComponent <CountryManagement> (); takeControl = this.GetComponent <TakeControl> (); diceRoll = this.GetComponent <DiceRoll>(); phases = this.GetComponent <Phases> (); teamChecker = this.GetComponent <TeamChecker> (); targetCountry = this.GetComponent <TargetCountry> (); audioFadeOut = this.GetComponent <AudioFadeOut> (); }