Esempio n. 1
0
        public void PaintTopInGame(ClipState clipState)
        {
            if (clipState != ClipState.Inventory)
            {
                return;
            }

            var uiInv = Hud.Inventory.InventoryMainUiElement;

            if (!uiInv.Visible)
            {
                return;
            }

            var annIds   = Hud.Game.Items.Where(i => i.Location >= ItemLocation.Head && i.Location <= ItemLocation.Neck).Select(i => i.AnnId).ToList();
            var setNames = Hud.Game.Me.ArmorySets.Where(set => set.ItemAnnIds.Any() && set.ItemAnnIds.All(id => annIds.Contains(id))).Select(set => set.Name).ToList();

            if (setNames.Count == 0)
            {
                return;
            }

            var text = FirstSetOnly ? setNames.First() : string.Join("\n", setNames);

            var layout = ArmorySetFont.GetTextLayout(text);
            var x      = uiInv.Rectangle.Left + (uiInv.Rectangle.Width * 0.75f) - (layout.Metrics.Width / 2);
            var y      = uiInv.Rectangle.Top + (uiInv.Rectangle.Width * 0.21f) - layout.Metrics.Height;

            ArmorySetFont.DrawText(layout, x, y);
        }
Esempio n. 2
0
        private void DrawEquippedSetName(IUiElement uiInv, HashSet <uint> annIdsHash)
        {
            var setNames =
                Hud.Game.Me.ArmorySets.Where(set => set.ItemAnnIds.Any() && set.ItemAnnIds.All(id => annIdsHash.Contains(id)))
                .Select(set => set.Name)
                .ToList();

            if (setNames.Count == 0)
            {
                return;
            }

            var text = FirstSetOnly ? setNames.First() : string.Join("\n", setNames);

            var layout = ArmorySetFont.GetTextLayout(text);
            var x      = uiInv.Rectangle.Left + (uiInv.Rectangle.Width * 0.75f) - (layout.Metrics.Width / 2);
            var y      = uiInv.Rectangle.Top + (uiInv.Rectangle.Width * 0.21f) - layout.Metrics.Height;

            ArmorySetFont.DrawText(layout, x, y);
        }