Esempio n. 1
0
        public void S2C_EquipArmorPartFromPackage(int itemID, int typeValue, int boneGroup, int boneIndex, bool success)
        {
            if (success)
            {
                ItemObject item = ItemMgr.Instance.Get(itemID);
                ArmorType  type = (ArmorType)typeValue;

                ArmorPartObject oldArmor = null;
                if (type == ArmorType.Decoration)
                {
                    oldArmor = _boneNodes[boneGroup][boneIndex].decoration;
                }
                else
                {
                    oldArmor = _boneNodes[boneGroup][boneIndex].normal;
                }

                // 回收旧部件

                if (oldArmor != null)
                {
                    oldArmor.RemoveArmorPart();
                    int index = _armorObjects.FindIndex(armor => armor == oldArmor);
                    if (index >= 0)
                    {
                        _armorObjects.RemoveAt(index);
                        _data[_currentSuitIndex].RemoveAt(index);
                    }
                }

                // 装备新部件

                ArmorPartData partData = new ArmorPartData(item.instanceId, type);
                partData.boneGroup = boneGroup;
                partData.boneIndex = boneIndex;

                _data[_currentSuitIndex].Add(partData);
                _armorObjects.Add(new ArmorPartObject(this, partData, item));
            }

            //
            _requestCount--;
            if (_equipArmorPartFromPackageCallback != null)
            {
                _equipArmorPartFromPackageCallback(success);
            }
        }
Esempio n. 2
0
        // 装备
        // 如果该骨骼已经有同类型装备, 该装备将被回收
        // 装备失败的原因: 超过了 4 个 Decoration; 发生了其他的一些奇怪的事情...
        public bool EquipArmorPartFromPackage(ItemObject item, ArmorType type, int boneGroup, int boneIndex)
        {
            if (item == null || type == ArmorType.None)
            {
                return(false);
            }

            if (type == ArmorType.Decoration)
            {
                if (_decorationCount == 4 && _boneNodes[boneGroup][boneIndex].decoration == null)
                {
                    return(false);
                }
            }
            else
            {
                if ((int)type != boneGroup)
                {
                    return(false);
                }
            }

            // 从背包移出部件
            int index = _slotList.FindItemIndexById(item.instanceId);

            if (index < 0)
            {
                return(false);
            }
            _slotList[index] = null;

            ArmorPartObject oldArmor = null;

            if (type == ArmorType.Decoration)
            {
                oldArmor = _boneNodes[boneGroup][boneIndex].decoration;
            }
            else
            {
                oldArmor = _boneNodes[boneGroup][boneIndex].normal;
            }

            // 回收旧部件
            if (oldArmor != null)
            {
                _slotList.Add(oldArmor.item);
                oldArmor.RemoveArmorPart();
                index = _armorObjects.FindIndex(armor => armor == oldArmor);
                if (index >= 0)
                {
                    _armorObjects.RemoveAt(index);
                    _data[_currentSuitIndex].RemoveAt(index);
                }
            }

            // 装备新部件
            ArmorPartData partData = new ArmorPartData(item.instanceId, type);

            partData.boneGroup = boneGroup;
            partData.boneIndex = boneIndex;

            _data[_currentSuitIndex].Add(partData);
            _armorObjects.Add(new ArmorPartObject(this, partData, item));

            return(true);
        }