public Leg(ArmBasics.BodySide bodySide_in, Animator animator, Transform characterTransform_in) { characterTransform = characterTransform_in; if (bodySide_in == ArmBasics.BodySide.Left) { upperLeg = animator.GetBoneTransform(HumanBodyBones.LeftUpperLeg); lowerLeg = animator.GetBoneTransform(HumanBodyBones.LeftLowerLeg); foot = animator.GetBoneTransform(HumanBodyBones.LeftFoot); } else { upperLeg = animator.GetBoneTransform(HumanBodyBones.RightUpperLeg); lowerLeg = animator.GetBoneTransform(HumanBodyBones.RightLowerLeg); foot = animator.GetBoneTransform(HumanBodyBones.RightFoot); } fromNormUpperLeg = Quaternion.Inverse(Quaternion.LookRotation (foot.position - upperLeg.position, characterTransform.forward)) * upperLeg.rotation; fromNormLowerLeg = Quaternion.Inverse(Quaternion.LookRotation(foot.position - lowerLeg.position, characterTransform.forward)) * lowerLeg.rotation; fromNormFoot = Quaternion.Inverse(Quaternion.LookRotation (characterTransform.forward)) * foot.rotation; upperLegLength = Vector3.Distance(upperLeg.position, lowerLeg.position); lowerLegLength = Vector3.Distance(lowerLeg.position, foot.position); upperLegLength2 = upperLegLength * upperLegLength; lowerLegLength2 = lowerLegLength * lowerLegLength; }
public ArmMovements_Free(InstantVR ivr, ArmBasics.BodySide bodySide_in, BodyMovementsBasics bodyMovements) : base(ivr, bodySide_in, bodyMovements) { }