Esempio n. 1
0
    private List <MsgGameOverInfo> CreateEndInfo()
    {
        List <MsgGameOverInfo> mGameOverInfoList = new List <MsgGameOverInfo>();
        ArgsMsgRoomInfo        roominfo          = RoomInfo.Instance.mRoom;
        MsgGameOverInfo        gameinfo          = new MsgGameOverInfo();

        gameinfo.player_id    = PlayerInfo.Instance.mPlayerPid; //只用到了id
        gameinfo.upgrade_card = 2;                              //打到几
        mGameOverInfoList.Add(gameinfo);

        gameinfo              = new MsgGameOverInfo();
        gameinfo.player_id    = RoomInfo.Instance.GetIdByName("left"); //只用到了id
        gameinfo.upgrade_card = 2;                                     //打到几
        mGameOverInfoList.Add(gameinfo);

        gameinfo              = new MsgGameOverInfo();
        gameinfo.player_id    = RoomInfo.Instance.GetIdByName("right"); //只用到了id
        gameinfo.upgrade_card = 2;                                      //打到几
        mGameOverInfoList.Add(gameinfo);

        gameinfo              = new MsgGameOverInfo();
        gameinfo.player_id    = RoomInfo.Instance.GetIdByName("top"); //只用到了id
        gameinfo.upgrade_card = 2;                                    //打到几
        mGameOverInfoList.Add(gameinfo);
        return(mGameOverInfoList);
    }
Esempio n. 2
0
 public void ClearInfo()
 {
     room        = null;
     mSameIpArgs = new ArgsSameIpPlayer();
     PlayerInfo.Instance.mTeamSelfIndex  = "2";
     PlayerInfo.Instance.mTeamEnemyIndex = "2";
     nextIndex = "2";
     PlayerInfo.Instance.mPlayerData.roomCode = 0;
     RoomInfo.Instance.mIsExistWaitGameView   = false;
     NotificationCenter.Instance().PostDispatchEvent((uint)ENotificationMsgType.EUpdateCreateRoomSpr);
     ClearPlayersDic();
 }
Esempio n. 3
0
 public void GetRoomInfo(MsgRoomInfo info)
 {
     if (room == null)
     {
         room = new ArgsMsgRoomInfo();
     }
     room.card_use_type = info.card_use_type;
     room.creater_id    = info.creater_id;
     room.creater_pay   = info.creater_pay;
     room.game_num      = info.game_num;
     room.game_type     = info.game_type;
     room.other_pay     = info.other_pay;
     room.endingInfo    = info.gd_ending;
 }
Esempio n. 4
0
    public List <MsgGameOverInfo> GetmGameOverInfoList()
    {
        ArgsMsgRoomInfo roominfo = RoomInfo.Instance.mRoom;

        if (roominfo == null)
        {
            return(null);
        }
        if (roominfo.endingInfo == null)
        {
            return(null);
        }
        if (roominfo.endingInfo.Count == 0)
        {
            Debug.LogError("ArgsMsgRoomInfo.endingInfo的count数量为0");
            return(null);
        }
        MsgGameOverInfo gameinfo = new MsgGameOverInfo();

        gameinfo.player_id    = roominfo.endingInfo[0].player_id[0]; //只用到了id
        gameinfo.upgrade_card = roominfo.endingInfo[0].level;        //打到几
        mGameOverInfoList.Add(gameinfo);

        gameinfo              = new MsgGameOverInfo();
        gameinfo.player_id    = roominfo.endingInfo[0].player_id[1]; //只用到了id
        gameinfo.upgrade_card = roominfo.endingInfo[0].level;        //打到几
        mGameOverInfoList.Add(gameinfo);

        gameinfo              = new MsgGameOverInfo();
        gameinfo.player_id    = roominfo.endingInfo[1].player_id[0]; //只用到了id
        gameinfo.upgrade_card = roominfo.endingInfo[1].level;        //打到几
        mGameOverInfoList.Add(gameinfo);

        gameinfo              = new MsgGameOverInfo();
        gameinfo.player_id    = roominfo.endingInfo[1].player_id[1]; //只用到了id
        gameinfo.upgrade_card = roominfo.endingInfo[1].level;        //打到几
        mGameOverInfoList.Add(gameinfo);

        return(mGameOverInfoList);
    }