/// <summary> /// Initializes a new instance of the <see cref="libtr.TR2.RoomStaticMesh"/> struct. /// </summary> /// <param name="x">The x coordinate.</param> /// <param name="y">The y coordinate.</param> /// <param name="z">The z coordinate.</param> /// <param name="rotation">The rotation.</param> /// <param name = "color">The color.</param> /// <param name="meshid">The mesh id.</param> public RoomStaticMesh ( UInt32 x, UInt32 y, UInt32 z, UInt16 rotation, Argb16Color4 color, UInt16 meshid) : this () { X = x; Y = y; Z = z; Rotation = rotation; Color = color; MeshId = meshid; }
/// <summary> /// Initializes a new instance of the <see cref="libtr.TR2.RoomStaticMesh"/> struct. /// </summary> /// <param name="x">The x coordinate.</param> /// <param name="y">The y coordinate.</param> /// <param name="z">The z coordinate.</param> /// <param name="rotation">The rotation.</param> /// <param name = "color">The color.</param> /// <param name="meshid">The mesh id.</param> public RoomStaticMesh( UInt32 x, UInt32 y, UInt32 z, UInt16 rotation, Argb16Color4 color, UInt16 meshid) : this() { X = x; Y = y; Z = z; Rotation = rotation; Color = color; MeshId = meshid; }